tldraw/apps/dotcom/vite.config.ts

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import react from '@vitejs/plugin-react-swc'
import { config } from 'dotenv'
import { defineConfig } from 'vite'
import { VitePWA, VitePWAOptions } from 'vite-plugin-pwa'
config({
path: './.env.local',
})
export const getMultiplayerServerURL = () => {
return process.env.MULTIPLAYER_SERVER?.replace(/^ws/, 'http') ?? 'http://127.0.0.1:8787'
}
const pwaConfig: Partial<VitePWAOptions> = {
registerType: 'autoUpdate',
// Make sure the service worker doesn't try to handle API requests
workbox: {
navigateFallbackDenylist: [/^\/api/],
runtimeCaching: [{ handler: 'NetworkFirst', urlPattern: /\/.*/ }],
},
// Uncomment this to test the PWA install flow locally
// devOptions: { enabled: true },
manifest: {
name: 'tldraw',
short_name: 'tldraw',
description: 'a very good free whiteboard',
icons: [
{
src: '/android-chrome-512x512.png',
sizes: '512x512',
type: 'image/png',
purpose: 'any',
},
{
src: '/android-chrome-maskable-512x512.png',
sizes: '512x512',
type: 'image/png',
purpose: 'any maskable',
},
{
src: '/android-chrome-192x192.png',
sizes: '192x192',
type: 'image/png',
purpose: 'any',
},
{
src: '/android-chrome-maskable-192x192.png',
sizes: '192x192',
type: 'image/png',
purpose: 'any maskable',
},
],
theme_color: '#ffffff',
background_color: '#ffffff',
start_url: '/',
display: 'standalone',
orientation: 'any',
},
}
// https://vitejs.dev/config/
export default defineConfig({
plugins: [react({ tsDecorators: true }), VitePWA(pwaConfig)],
publicDir: './public',
build: {
// output source maps to .map files and include //sourceMappingURL comments in JavaScript files
// these get uploaded to Sentry and can be used for debugging
sourcemap: true,
// our svg icons break if we use data urls, so disable inline assets for now
assetsInlineLimit: 0,
},
// add backwards-compatible support for NEXT_PUBLIC_ env vars
define: {
...Object.fromEntries(
Object.entries(process.env)
.filter(([key]) => key.startsWith('NEXT_PUBLIC_'))
.map(([key, value]) => [`process.env.${key}`, JSON.stringify(value)])
),
'process.env.MULTIPLAYER_SERVER': JSON.stringify(getMultiplayerServerURL()),
'process.env.ASSET_UPLOAD': JSON.stringify(process.env.ASSET_UPLOAD ?? 'http://127.0.0.1:8788'),
'process.env.TLDRAW_ENV': JSON.stringify(process.env.TLDRAW_ENV ?? 'development'),
// Fall back to staging DSN for local develeopment, although you still need to
// modify the env check in 'sentry.client.config.ts' to get it reporting errors
'process.env.SENTRY_DSN': JSON.stringify(
process.env.SENTRY_DSN ??
'https://4adc43773d07854d8a60e119505182cc@o578706.ingest.sentry.io/4506178821881856'
),
},
server: {
proxy: {
'/api': {
target: getMultiplayerServerURL(),
rewrite: (path) => path.replace(/^\/api/, ''),
ws: false, // we talk to the websocket directly via workers.dev
// Useful for debugging proxy issues
// configure: (proxy, _options) => {
// proxy.on('error', (err, _req, _res) => {
// console.log('[proxy] proxy error', err)
// })
// proxy.on('proxyReq', (proxyReq, req, _res) => {
// console.log('[proxy] Sending Request to the Target:', req.method, req.url)
// })
// proxy.on('proxyRes', (proxyRes, req, _res) => {
// console.log(
// '[proxy] Received Response from the Target:',
// proxyRes.statusCode,
// req.url
// )
// })
// },
},
},
},
})