tldraw/components/canvas/bounds/bounding-box.tsx

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import * as React from 'react'
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import { Edge, Corner } from 'types'
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import { useSelector } from 'state'
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import {
deepCompareArrays,
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getCurrentCamera,
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getPage,
getSelectedShapes,
isMobile,
} from 'utils/utils'
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import CenterHandle from './center-handle'
import CornerHandle from './corner-handle'
import EdgeHandle from './edge-handle'
import RotateHandle from './rotate-handle'
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import Handles from './handles'
export default function Bounds() {
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const isBrushing = useSelector((s) => s.isIn('brushSelecting'))
const isSelecting = useSelector((s) => s.isIn('selecting'))
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const zoom = useSelector((s) => getCurrentCamera(s.data).zoom)
const bounds = useSelector((s) => s.values.selectedBounds)
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const selectedIds = useSelector(
(s) => Array.from(s.values.selectedIds.values()),
deepCompareArrays
)
const rotation = useSelector(({ data }) =>
data.selectedIds.size === 1 ? getSelectedShapes(data)[0].rotation : 0
)
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const isAllLocked = useSelector((s) => {
const page = getPage(s.data)
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return selectedIds.every((id) => page.shapes[id]?.isLocked)
})
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const isSingleHandles = useSelector((s) => {
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const page = getPage(s.data)
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return (
selectedIds.length === 1 &&
page.shapes[selectedIds[0]]?.handles !== undefined
)
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})
if (!bounds) return null
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if (!isSelecting) return null
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if (isSingleHandles) return null
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const size = (isMobile().any ? 10 : 8) / zoom // Touch target size
return (
<g
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pointerEvents={isBrushing ? 'none' : 'all'}
transform={`
rotate(${rotation * (180 / Math.PI)},
${(bounds.minX + bounds.maxX) / 2},
${(bounds.minY + bounds.maxY) / 2})
translate(${bounds.minX},${bounds.minY})`}
>
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<CenterHandle bounds={bounds} isLocked={isAllLocked} />
{!isAllLocked && (
<>
<EdgeHandle size={size} bounds={bounds} edge={Edge.Top} />
<EdgeHandle size={size} bounds={bounds} edge={Edge.Right} />
<EdgeHandle size={size} bounds={bounds} edge={Edge.Bottom} />
<EdgeHandle size={size} bounds={bounds} edge={Edge.Left} />
<CornerHandle size={size} bounds={bounds} corner={Corner.TopLeft} />
<CornerHandle size={size} bounds={bounds} corner={Corner.TopRight} />
<CornerHandle
size={size}
bounds={bounds}
corner={Corner.BottomRight}
/>
<CornerHandle
size={size}
bounds={bounds}
corner={Corner.BottomLeft}
/>
<RotateHandle size={size} bounds={bounds} />
</>
)}
</g>
)
}