tldraw/lib/code/circle.ts

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import CodeShape from './index'
import { v4 as uuid } from 'uuid'
import { CircleShape, ShapeType } from 'types'
import { vectorToPoint } from 'utils/utils'
import { defaultStyle } from 'lib/shape-styles'
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export default class Circle extends CodeShape<CircleShape> {
constructor(props = {} as Partial<CircleShape>) {
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props.point = vectorToPoint(props.point)
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super({
id: uuid(),
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seed: Math.random(),
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parentId: (window as any).currentPageId,
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type: ShapeType.Circle,
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isGenerated: true,
name: 'Circle',
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childIndex: 0,
point: [0, 0],
rotation: 0,
radius: 20,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
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...props,
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style: { ...defaultStyle, ...props.style },
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})
}
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export() {
const shape = { ...this.shape }
shape.point = vectorToPoint(shape.point)
return shape
}
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get radius() {
return this.shape.radius
}
}