tldraw/hooks/useCanvasEvents.ts

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import { MutableRefObject, useCallback } from 'react'
import state from 'state'
import { fastBrushSelect, fastDrawUpdate } from 'state/hacks'
import inputs from 'state/inputs'
import { isMobile } from 'utils/utils'
export default function useCanvasEvents(
rCanvas: MutableRefObject<SVGGElement>
) {
const handlePointerDown = useCallback((e: React.PointerEvent) => {
if (!inputs.canAccept(e.pointerId)) return
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rCanvas.current.setPointerCapture(e.pointerId)
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if (e.button === 0) {
state.send('POINTED_CANVAS', inputs.pointerDown(e, 'canvas'))
} else if (e.button === 2) {
state.send('RIGHT_POINTED', inputs.pointerDown(e, 'canvas'))
}
}, [])
const handleTouchStart = useCallback((e: React.TouchEvent) => {
if (isMobile()) {
if (e.touches.length === 2) {
state.send('TOUCH_UNDO')
} else state.send('TOUCHED_CANVAS')
}
}, [])
const handlePointerMove = useCallback((e: React.PointerEvent) => {
if (!inputs.canAccept(e.pointerId)) return
if (state.isIn('draw.editing')) {
fastDrawUpdate(inputs.pointerMove(e))
return
}
if (state.isIn('brushSelecting')) {
const info = inputs.pointerMove(e)
fastBrushSelect(info.point)
return
}
state.send('MOVED_POINTER', inputs.pointerMove(e))
}, [])
const handlePointerUp = useCallback((e: React.PointerEvent) => {
if (!inputs.canAccept(e.pointerId)) return
rCanvas.current.releasePointerCapture(e.pointerId)
state.send('STOPPED_POINTING', { id: 'canvas', ...inputs.pointerUp(e) })
}, [])
return {
onPointerDown: handlePointerDown,
onTouchStart: handleTouchStart,
onPointerMove: handlePointerMove,
onPointerUp: handlePointerUp,
}
}