tldraw/assets/translations/main.json

393 lines
16 KiB
JSON
Raw Normal View History

2023-04-25 11:01:25 +00:00
{
"action.convert-to-bookmark": "Convert to Bookmark",
"action.convert-to-embed": "Convert to Embed",
"action.open-embed-link": "Open link",
"action.align-bottom": "Align bottom",
"action.align-center-horizontal": "Align horizontally",
"action.align-center-vertical": "Align vertically",
"action.align-center-horizontal.short": "Align H",
"action.align-center-vertical.short": "Align V",
"action.align-left": "Align left",
"action.align-right": "Align right",
"action.align-top": "Align top",
"action.back-to-content": "Back to content",
"action.bring-forward": "Bring forward",
"action.bring-to-front": "Bring to front",
"action.copy-as-json.short": "JSON",
"action.copy-as-json": "Copy as JSON",
"action.copy-as-png.short": "PNG",
"action.copy-as-png": "Copy as PNG",
"action.copy-as-svg.short": "SVG",
"action.copy-as-svg": "Copy as SVG",
"action.copy": "Copy",
"action.cut": "Cut",
"action.delete": "Delete",
"action.unlock-all": "Unlock all",
2023-04-25 11:01:25 +00:00
"action.distribute-horizontal": "Distribute horizontally",
"action.distribute-vertical": "Distribute vertically",
"action.distribute-horizontal.short": "Distribute H",
"action.distribute-vertical.short": "Distribute V",
"action.duplicate": "Duplicate",
"action.edit-link": "Edit link",
"action.exit-pen-mode": "Exit pen mode",
"action.export-as-json.short": "JSON",
"action.export-as-json": "Export as JSON",
"action.export-as-png.short": "PNG",
"action.export-as-png": "Export as PNG",
"action.export-as-svg.short": "SVG",
"action.export-as-svg": "Export as SVG",
"action.export-all-as-json.short": "JSON",
Menu updates / fix flip / add export / remove Shape menu (#3115) This PR: - adds the export all menu items to the main menu - removes the export all menu items from the dotcom menus - removes the shape menu and reverts several changes from https://github.com/tldraw/tldraw/pull/2782. This was not properly reviewed (I thought it was a PR about hiding / showing menu items). - fixes a bug with exporting (exporting JSON was not working when the user had no selected shapes) - fixes a bug that would prevent "flip shapes" from appearing in the menu - prevents export / copy actions from running if there are no shapes on the page - allows export / copy actions to default to all shapes on the page if no shapes are selected These changes have not been released in the dotcom yet. There's will be some thrash in the APIs. # Menu philosophy In the menu, the **edit** submenu relates to undo/redo, plus the user's current selection. Menu items that relate to specific to certain shapes are hidden when not available. Menu items that relate to all shapes are disabled when not available. <img width="640" alt="image" src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6"> ### Change Type - [x] `major` — Bug fix ### Test - Select no shapes (arrange / flip should not be visible) - Select one geo shape (arrange / flip should not be visible) - Select two geo shapes (arrange / flip should be visible) - Select one draw shape (arrange / flip should not be visible) ### Release Notes - Revert some changes in the menu.
2024-03-11 18:31:28 +00:00
"action.export-all-as-json": "Export as JSON",
"action.export-all-as-png.short": "PNG",
Menu updates / fix flip / add export / remove Shape menu (#3115) This PR: - adds the export all menu items to the main menu - removes the export all menu items from the dotcom menus - removes the shape menu and reverts several changes from https://github.com/tldraw/tldraw/pull/2782. This was not properly reviewed (I thought it was a PR about hiding / showing menu items). - fixes a bug with exporting (exporting JSON was not working when the user had no selected shapes) - fixes a bug that would prevent "flip shapes" from appearing in the menu - prevents export / copy actions from running if there are no shapes on the page - allows export / copy actions to default to all shapes on the page if no shapes are selected These changes have not been released in the dotcom yet. There's will be some thrash in the APIs. # Menu philosophy In the menu, the **edit** submenu relates to undo/redo, plus the user's current selection. Menu items that relate to specific to certain shapes are hidden when not available. Menu items that relate to all shapes are disabled when not available. <img width="640" alt="image" src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6"> ### Change Type - [x] `major` — Bug fix ### Test - Select no shapes (arrange / flip should not be visible) - Select one geo shape (arrange / flip should not be visible) - Select two geo shapes (arrange / flip should be visible) - Select one draw shape (arrange / flip should not be visible) ### Release Notes - Revert some changes in the menu.
2024-03-11 18:31:28 +00:00
"action.export-all-as-png": "Export as PNG",
"action.export-all-as-svg.short": "SVG",
Menu updates / fix flip / add export / remove Shape menu (#3115) This PR: - adds the export all menu items to the main menu - removes the export all menu items from the dotcom menus - removes the shape menu and reverts several changes from https://github.com/tldraw/tldraw/pull/2782. This was not properly reviewed (I thought it was a PR about hiding / showing menu items). - fixes a bug with exporting (exporting JSON was not working when the user had no selected shapes) - fixes a bug that would prevent "flip shapes" from appearing in the menu - prevents export / copy actions from running if there are no shapes on the page - allows export / copy actions to default to all shapes on the page if no shapes are selected These changes have not been released in the dotcom yet. There's will be some thrash in the APIs. # Menu philosophy In the menu, the **edit** submenu relates to undo/redo, plus the user's current selection. Menu items that relate to specific to certain shapes are hidden when not available. Menu items that relate to all shapes are disabled when not available. <img width="640" alt="image" src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6"> ### Change Type - [x] `major` — Bug fix ### Test - Select no shapes (arrange / flip should not be visible) - Select one geo shape (arrange / flip should not be visible) - Select two geo shapes (arrange / flip should be visible) - Select one draw shape (arrange / flip should not be visible) ### Release Notes - Revert some changes in the menu.
2024-03-11 18:31:28 +00:00
"action.export-all-as-svg": "Export as SVG",
"action.fit-frame-to-content": "Fit to content",
2023-04-25 11:01:25 +00:00
"action.flip-horizontal": "Flip horizontally",
"action.flip-vertical": "Flip vertically",
"action.flip-horizontal.short": "Flip H",
"action.flip-vertical.short": "Flip V",
"action.fork-project": "Fork this project",
Readonly / room creation omnibus (#3192) Reworks how the readonly urls work. Till now we just used a simple function that would scramble the slugs. Now we use a proper key value mapping between regular and readonly slugs: - We use two KV stores. One is for going from a slug to a readonly slug and the other one for going the other way around. They are populated at the same time. - We separate preview KV stores (dev, preview, staging) from production one. I've already created these on Cloudflare. [My understanding is ](https://developers.cloudflare.com/kv/reference/data-security/#encryption-at-rest)that ids [can be public](https://community.cloudflare.com/t/is-it-safe-to-keep-kv-ids-in-a-public-git-repo/517387/4) since we can only access KV from our worker. Happy to move them to env variables though. - [x] Disable creating new rooms when tldraw is embedded inside iframes on other websites (we check the referrer and if it's not the same as the iframe's origin we don't allow it) - [x] Fork a project when inside an iframe now opens the forked project on tldraw.com and not inside iframe. - [x] We allow embeding of iframes, but we now track the where they are used via the referrer. We send this to Vercel analytics. - [x] Improved UX of the share menu to make it less confusing. Toggle is gone. - [x] `/new` and `/r` routes not redirect to `/`. - [x] This introduces a new `/ro` route for readonly rooms. Legacy rooms still live on `/v`. - [x] Brought back `dotcom-shared` project to share code between BE and FE. Mostly types. - [x] Prevent creating of rooms by entering `/r/non-existing-slug`. - [x] Handle getting a readonly slug for old rooms. Added a comment about it [here](https://github.com/tldraw/tldraw/pull/3192/files#diff-c0954b3dc71bb7097c39656441175f3238ed60cf5cee64077c06e21da82182cbR17-R18). - [x] We no longer expose editor on the window object for readonly rooms. Prevents the users disabling readonly rooms manually. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [x] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Make sure old readonly rooms still work. 2. Creating a readonly link from an existing room should still use `/v` path. 3. Newly created rooms should use `/ro` path for readonly rooms. Make sure these work as well. 4. `/r` room was disabled and redirects to `/` 5. `/new` should still work when not inside iframes. - [x] Unit Tests - [ ] End to end tests ### Release Notes 1. This adds new functionality for readonly rooms: - We have a new route `/ro` for newly created readonly rooms. These rooms no longer use the scrambling logic to create readonly slugs. Instead we now use KV storage from cloudflare to track the mapping for slugs -> readonly slug and readonly slug -> slug. - The old route `/v` is preserved, so that the old room still work as they did before. - For old rooms we will keep on generating the old readonly slugs, but for new rooms we'll start using the new logic. 2. We no longer prevent embedding of tldraw inside iframes. 3. We do prevent generating new rooms from inside the iframes though. `/r`, `/new`, `/r/non-existing-id` should not allow creation of new rooms inside iframes. Only `/new` still works when not inside iframes. 4. Forking a project from inside an iframe now opens it on tldraw.com 5. Slight copy change on the sharing menu. We no longer have a toggle between readonly and non-readonly links. 6. `editor` and `app` are no longer exposed on the window object for readonly rooms. Prevents users from using the `updateInstanceState` to escape readonly rooms. --------- Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-04-25 14:10:40 +00:00
"action.fork-project-on-tldraw": "Fork project on tldraw",
2023-04-25 11:01:25 +00:00
"action.group": "Group",
"action.insert-embed": "Insert embed",
"action.insert-media": "Upload media",
"action.leave-shared-project": "Leave shared project",
2023-04-25 11:01:25 +00:00
"action.new-project": "New project",
"action.new-shared-project": "New shared project",
(1/2) Cursor Chat - Presence (#1487) This PR adds support for seeing **another user**'s chat messages. It's part 1 of two PRs relating to Cursor Chat. And it's needed for the much bigger part 2: https://github.com/tldraw/brivate/pull/1981 # Presence You can see another person's chat messages! ![2023-06-02 at 17 42 33 - Blush Capybara](https://github.com/tldraw/tldraw/assets/15892272/8f3efb5f-9c05-459c-aa7e-24842be75e58) If they have a name, it gets popped on top. ![2023-06-02 at 17 45 34 - Sapphire Meerkat](https://github.com/tldraw/tldraw/assets/15892272/749bd924-c1f5-419b-a028-1fafe1b61292) That's it! With this PR, there's no way of actually *typing* your chat messages. That comes with the [next one](https://github.com/tldraw/brivate/pull/1981)! # Admin ### To-do - [x] Store chat message - [x] Allow overflowing chat - [x] Presence for chat message - [x] Display chat message to others ### Change Type - [x] `minor` — New Feature ### Test Plan To test this, I recommend checking out both `lu/cursor-chat` branches, and opening two browser sessions in the same shared project. 1. In one session, type some cursor chat by pressing the Enter key while on the canvas (and typing). 2. On the other session, check that you can see the chat message appear. 3. Repeat this while being both named, and unnamed. I recommend just focusing on the visible presense in this PR. The [other PR](https://github.com/tldraw/brivate/pull/1981) is where we can focus about how we _input_ the cursor chat. ### Release Notes - [dev] Added support for cursor chat presence. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-15 15:10:08 +00:00
"action.open-cursor-chat": "Cursor chat",
2023-04-25 11:01:25 +00:00
"action.open-file": "Open file",
"action.pack": "Pack",
"action.paste": "Paste",
"action.paste-error-title": "Pasting failed",
"action.paste-error-description": "Could not paste due to missing clipboard permissions. Please enable the permissions and try again.",
2023-04-25 11:01:25 +00:00
"action.print": "Print",
"action.redo": "Redo",
"action.remove-frame": "Remove frame",
Allow users to set document name and use it for exporting / saving (#2685) Adds the ability to change document names in the top center part of the UI. This mostly brings back the functionality we already had in the past. This is basically a port of what @SomeHats did a while back. I changed the dropdown options and removed some of the things (we are not dealing with network requests directly so some of that logic did not apply any longer). We did have autosave back then, not sure if we want to bring that back? Changes the `exportAs` api, thus braking. ### Change Type - [ ] `patch` — Bug fix - [ ] `minor` — New feature - [x] `major` — Breaking change - [ ] `dependencies` — Changes to package dependencies[^1] - [ ] `documentation` — Changes to the documentation only[^2] - [ ] `tests` — Changes to any test code only[^2] - [ ] `internal` — Any other changes that don't affect the published package[^2] - [ ] I don't know [^1]: publishes a `patch` release, for devDependencies use `internal` [^2]: will not publish a new version ### Test Plan 1. Top center should now show a new UI element. It has a dropdown with a few actions. 2. Double clicking the name should also start editing it. 3. The name should also be respected when exporting things. Not if you select some shapes or a frame. In that case we still use the old names. But if you don't have anything selected and then export / save a project it should have the document name. - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Allow users to name their documents.
2024-02-19 12:30:26 +00:00
"action.rename": "Rename",
2023-04-25 11:01:25 +00:00
"action.rotate-ccw": "Rotate counterclockwise",
"action.rotate-cw": "Rotate clockwise",
"action.save-copy": "Save a copy",
"action.select-all": "Select all",
"action.select-none": "Select none",
"action.send-backward": "Send backward",
"action.send-to-back": "Send to back",
"action.share-project": "Share this project",
"action.stack-horizontal": "Stack horizontally",
"action.stack-vertical": "Stack vertically",
"action.stack-horizontal.short": "Stack H",
"action.stack-vertical.short": "Stack V",
"action.stop-following": "Stop following",
"action.stretch-horizontal": "Stretch horizontally",
"action.stretch-vertical": "Stretch vertically",
"action.stretch-horizontal.short": "Stretch H",
"action.stretch-vertical.short": "Stretch V",
"action.toggle-auto-size": "Toggle auto size",
"action.toggle-dark-mode.menu": "Dark mode",
"action.toggle-dark-mode": "Toggle dark mode",
"action.toggle-paste-at-cursor.menu": "Paste at cursor",
"action.toggle-paste-at-cursor": "Toggle paste at cursor",
"action.toggle-wrap-mode.menu": "Select on wrap",
"action.toggle-wrap-mode": "Toggle Select on wrap",
"action.toggle-reduce-motion.menu": "Reduce motion",
"action.toggle-reduce-motion": "Toggle reduce motion",
"action.toggle-edge-scrolling.menu": "Edge scrolling",
"action.toggle-edge-scrolling": "Toggle edge scrolling",
2023-04-25 11:01:25 +00:00
"action.toggle-debug-mode.menu": "Debug mode",
"action.toggle-debug-mode": "Toggle debug mode",
"action.toggle-focus-mode.menu": "Focus mode",
"action.toggle-focus-mode": "Toggle focus mode",
"action.toggle-dynamic-size-mode.menu": "Dynamic size",
"action.toggle-dynamic-size-mode": "Toggle dynamic size",
2023-04-25 11:01:25 +00:00
"action.toggle-grid.menu": "Show grid",
"action.toggle-grid": "Toggle grid",
"action.toggle-lock": "Toggle locked",
Flatten shapes to image(s) (#3933) This PR adds some functionality for turning shapes into images. ![Kapture 2024-06-13 at 12 51 00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d) It adds: - the `flattenShapesToImages` - the `useFlatten` hook - a `flatten-shapes-to-images` action (shift + f) - adds `flattenImageBoundsExpand` option - adds `flattenImageBoundsPadding` option ## Flatten shapes to images The `flattenShapesToImages` helper method will 1) create an image for the given shape ids, 2) add it to the canvas in the same location / size as the source shapes, and then 3) delete the original shapes. The new image will be placed correctly in the z index and in the correct rotation of the root-most ancestor of the given shape ids. ![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9) It has an argument, `flattenImageBoundsExpand`, which if provided will chunk the given shapes into images based on their overlapping (expanded) bounding boxes. ![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c) By default, the flatten action uses the editor's `options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding` option is used as a value for how much larger the image should be than the source image bounds (to account for large strokes, for example). ### Change Type - [x] `sdk` — Changes the tldraw SDK - [x] `feature` — New feature ### Test Plan 1. Select shapes 2. Select context menu > edit > flatten - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Add Flatten, a new menu item to flatten shapes into images
2024-06-16 11:40:50 +00:00
"action.flatten-to-image": "Flatten",
2023-04-25 11:01:25 +00:00
"action.toggle-snap-mode.menu": "Always snap",
"action.toggle-snap-mode": "Toggle always snap",
"action.toggle-tool-lock.menu": "Tool lock",
"action.toggle-tool-lock": "Toggle tool lock",
"action.toggle-transparent.context-menu": "Transparent",
"action.toggle-transparent.menu": "Transparent",
"action.toggle-transparent": "Toggle transparent background",
"action.undo": "Undo",
"action.ungroup": "Ungroup",
"action.zoom-in": "Zoom in",
"action.zoom-out": "Zoom out",
"action.zoom-to-100": "Zoom to 100%",
"action.zoom-to-fit": "Zoom to fit",
"action.zoom-to-selection": "Zoom to selection",
"assets.files.size-too-big": "File size is too big",
"assets.files.type-not-allowed": "File type is not allowed",
"assets.files.upload-failed": "Upload failed",
"assets.url.failed": "Couldn't load URL preview",
"theme.dark": "Dark",
"theme.light": "Light",
"theme.system": "System",
"color-style.white": "White",
2023-04-25 11:01:25 +00:00
"color-style.black": "Black",
"color-style.blue": "Blue",
"color-style.green": "Green",
"color-style.grey": "Grey",
"color-style.light-blue": "Light blue",
"color-style.light-green": "Light green",
"color-style.light-red": "Light red",
"color-style.light-violet": "Light violet",
"color-style.orange": "Orange",
"color-style.red": "Red",
"color-style.violet": "Violet",
"color-style.yellow": "Yellow",
"fill-style.none": "None",
Allow users to set document name and use it for exporting / saving (#2685) Adds the ability to change document names in the top center part of the UI. This mostly brings back the functionality we already had in the past. This is basically a port of what @SomeHats did a while back. I changed the dropdown options and removed some of the things (we are not dealing with network requests directly so some of that logic did not apply any longer). We did have autosave back then, not sure if we want to bring that back? Changes the `exportAs` api, thus braking. ### Change Type - [ ] `patch` — Bug fix - [ ] `minor` — New feature - [x] `major` — Breaking change - [ ] `dependencies` — Changes to package dependencies[^1] - [ ] `documentation` — Changes to the documentation only[^2] - [ ] `tests` — Changes to any test code only[^2] - [ ] `internal` — Any other changes that don't affect the published package[^2] - [ ] I don't know [^1]: publishes a `patch` release, for devDependencies use `internal` [^2]: will not publish a new version ### Test Plan 1. Top center should now show a new UI element. It has a dropdown with a few actions. 2. Double clicking the name should also start editing it. 3. The name should also be respected when exporting things. Not if you select some shapes or a frame. In that case we still use the old names. But if you don't have anything selected and then export / save a project it should have the document name. - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Allow users to name their documents.
2024-02-19 12:30:26 +00:00
"document.default-name": "Untitled",
2023-04-25 11:01:25 +00:00
"fill-style.semi": "Semi",
"fill-style.solid": "Solid",
"fill-style.pattern": "Pattern",
"fill-style.fill": "Fill",
2023-04-25 11:01:25 +00:00
"dash-style.dashed": "Dashed",
"dash-style.dotted": "Dotted",
"dash-style.draw": "Draw",
"dash-style.solid": "Solid",
"size-style.s": "Small",
"size-style.m": "Medium",
"size-style.l": "Large",
"size-style.xl": "Extra large",
"opacity-style.0.1": "10%",
"opacity-style.0.25": "25%",
"opacity-style.0.5": "50%",
"opacity-style.0.75": "75%",
"opacity-style.1": "100%",
"font-style.draw": "Draw",
"font-style.sans": "Sans",
"font-style.serif": "Serif",
"font-style.mono": "Mono",
"align-style.start": "Start",
"align-style.middle": "Middle",
"align-style.end": "End",
"align-style.justify": "Justify",
"verticalAlign-style.start": "Top",
"verticalAlign-style.middle": "Middle",
"verticalAlign-style.end": "Bottom",
2023-04-25 11:01:25 +00:00
"geo-style.arrow-down": "Arrow down",
"geo-style.arrow-left": "Arrow left",
"geo-style.arrow-right": "Arrow right",
"geo-style.arrow-up": "Arrow up",
"geo-style.diamond": "Diamond",
"geo-style.ellipse": "Ellipse",
"geo-style.hexagon": "Hexagon",
"geo-style.octagon": "Octagon",
"geo-style.oval": "Oval",
"geo-style.cloud": "Cloud",
2023-04-25 11:01:25 +00:00
"geo-style.pentagon": "Pentagon",
"geo-style.rectangle": "Rectangle",
"geo-style.rhombus-2": "Rhombus 2",
"geo-style.rhombus": "Rhombus",
"geo-style.star": "Star",
"geo-style.trapezoid": "Trapezoid",
"geo-style.triangle": "Triangle",
"geo-style.x-box": "X box",
"geo-style.check-box": "Check box",
2023-04-25 11:01:25 +00:00
"arrowheadStart-style.none": "None",
"arrowheadStart-style.arrow": "Arrow",
"arrowheadStart-style.bar": "Bar",
"arrowheadStart-style.diamond": "Diamond",
"arrowheadStart-style.dot": "Dot",
"arrowheadStart-style.inverted": "Inverted",
"arrowheadStart-style.pipe": "Pipe",
"arrowheadStart-style.square": "Square",
"arrowheadStart-style.triangle": "Triangle",
"arrowheadEnd-style.none": "None",
"arrowheadEnd-style.arrow": "Arrow",
"arrowheadEnd-style.bar": "Bar",
"arrowheadEnd-style.diamond": "Diamond",
"arrowheadEnd-style.dot": "Dot",
"arrowheadEnd-style.inverted": "Inverted",
"arrowheadEnd-style.pipe": "Pipe",
"arrowheadEnd-style.square": "Square",
"arrowheadEnd-style.triangle": "Triangle",
"spline-style.line": "Line",
"spline-style.cubic": "Cubic",
"tool.select": "Select",
"tool.hand": "Hand",
"tool.draw": "Draw",
"tool.eraser": "Eraser",
"tool.arrow-down": "Arrow down",
"tool.arrow-left": "Arrow left",
"tool.arrow-right": "Arrow right",
"tool.arrow-up": "Arrow up",
"tool.arrow": "Arrow",
"tool.cloud": "Cloud",
2023-04-25 11:01:25 +00:00
"tool.diamond": "Diamond",
"tool.ellipse": "Ellipse",
"tool.hexagon": "Hexagon",
"tool.highlight": "Highlight",
2023-04-25 11:01:25 +00:00
"tool.line": "Line",
"tool.octagon": "Octagon",
"tool.oval": "Oval",
"tool.pentagon": "Pentagon",
"tool.rectangle": "Rectangle",
"tool.rhombus": "Rhombus",
"tool.star": "Star",
"tool.trapezoid": "Trapezoid",
"tool.triangle": "Triangle",
"tool.x-box": "X box",
"tool.check-box": "Check box",
2023-04-25 11:01:25 +00:00
"tool.asset": "Asset",
"tool.frame": "Frame",
"tool.note": "Note",
"tool.laser": "Laser",
2023-04-25 11:01:25 +00:00
"tool.embed": "Embed",
"tool.text": "Text",
"menu.title": "Menu",
"menu.theme": "Theme",
2023-04-25 11:01:25 +00:00
"menu.copy-as": "Copy as",
"menu.edit": "Edit",
"menu.export-as": "Export as",
"menu.file": "File",
"menu.language": "Language",
"menu.preferences": "Preferences",
sdk: wires up tldraw to have licensing mechanisms (#4021) For non-commercial usage of tldraw, this adds a watermark in the corner, both for branding purposes and as an incentive for our enterprise customers to purchase a license. For commercial usage of tldraw, you add a license to the `<Tldraw licenseKey={YOUR_LICENSE_KEY} />` component so that the watermark doesn't show. The license is a signed key that has various bits of information in it, such as: - license type - hosts that the license is valid for - whether it's an internal-only license - expiry date We check the license on load and show a watermark (or throw an error if internal-only) if the license is not valid in a production environment. This is a @MitjaBezensek, @Taha-Hassan-Git, @mimecuvalo joint production! 🤜 🤛 ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [x] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. We will be dogfooding on staging.tldraw.com and tldraw.com itself before releasing this. ### Release Notes - SDK: wires up tldraw to have licensing mechanisms. --------- Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com> Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com> Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-07-11 11:49:18 +00:00
"menu.help": "Help",
2023-04-25 11:01:25 +00:00
"menu.view": "View",
Flatten shapes to image(s) (#3933) This PR adds some functionality for turning shapes into images. ![Kapture 2024-06-13 at 12 51 00](https://github.com/tldraw/tldraw/assets/23072548/78525e29-61b5-418f-889d-2f061f26f34d) It adds: - the `flattenShapesToImages` - the `useFlatten` hook - a `flatten-shapes-to-images` action (shift + f) - adds `flattenImageBoundsExpand` option - adds `flattenImageBoundsPadding` option ## Flatten shapes to images The `flattenShapesToImages` helper method will 1) create an image for the given shape ids, 2) add it to the canvas in the same location / size as the source shapes, and then 3) delete the original shapes. The new image will be placed correctly in the z index and in the correct rotation of the root-most ancestor of the given shape ids. ![image](https://github.com/tldraw/tldraw/assets/23072548/fe888980-05a5-4369-863f-90c142f9f8b9) It has an argument, `flattenImageBoundsExpand`, which if provided will chunk the given shapes into images based on their overlapping (expanded) bounding boxes. ![image](https://github.com/tldraw/tldraw/assets/23072548/c4799309-244d-4a2b-ac59-9c2fd100319c) By default, the flatten action uses the editor's `options.flattenImageBoundsExpand`. The `flattenImageBoundsPadding` option is used as a value for how much larger the image should be than the source image bounds (to account for large strokes, for example). ### Change Type - [x] `sdk` — Changes the tldraw SDK - [x] `feature` — New feature ### Test Plan 1. Select shapes 2. Select context menu > edit > flatten - [ ] Unit Tests - [ ] End to end tests ### Release Notes - Add Flatten, a new menu item to flatten shapes into images
2024-06-16 11:40:50 +00:00
"context-menu.edit": "Edit",
2023-04-25 11:01:25 +00:00
"context-menu.arrange": "Arrange",
"context-menu.copy-as": "Copy as",
"context-menu.export-as": "Export as",
Menu updates / fix flip / add export / remove Shape menu (#3115) This PR: - adds the export all menu items to the main menu - removes the export all menu items from the dotcom menus - removes the shape menu and reverts several changes from https://github.com/tldraw/tldraw/pull/2782. This was not properly reviewed (I thought it was a PR about hiding / showing menu items). - fixes a bug with exporting (exporting JSON was not working when the user had no selected shapes) - fixes a bug that would prevent "flip shapes" from appearing in the menu - prevents export / copy actions from running if there are no shapes on the page - allows export / copy actions to default to all shapes on the page if no shapes are selected These changes have not been released in the dotcom yet. There's will be some thrash in the APIs. # Menu philosophy In the menu, the **edit** submenu relates to undo/redo, plus the user's current selection. Menu items that relate to specific to certain shapes are hidden when not available. Menu items that relate to all shapes are disabled when not available. <img width="640" alt="image" src="https://github.com/tldraw/tldraw/assets/23072548/e467e6bb-d958-4a9a-ac19-1dada52dcfa6"> ### Change Type - [x] `major` — Bug fix ### Test - Select no shapes (arrange / flip should not be visible) - Select one geo shape (arrange / flip should not be visible) - Select two geo shapes (arrange / flip should be visible) - Select one draw shape (arrange / flip should not be visible) ### Release Notes - Revert some changes in the menu.
2024-03-11 18:31:28 +00:00
"context-menu.export-all-as": "Export",
2023-04-25 11:01:25 +00:00
"context-menu.move-to-page": "Move to page",
"context-menu.reorder": "Reorder",
"page-menu.title": "Pages",
"page-menu.create-new-page": "Create new page",
"page-menu.max-page-count-reached": "Max pages reached",
"page-menu.new-page-initial-name": "Page 1",
"page-menu.edit-start": "Edit",
"page-menu.edit-done": "Done",
"page-menu.go-to-page": "Go to page",
"page-menu.submenu.rename": "Rename",
"page-menu.submenu.duplicate-page": "Duplicate",
"page-menu.submenu.title": "Menu",
"page-menu.submenu.move-down": "Move down",
"page-menu.submenu.move-up": "Move up",
"page-menu.submenu.delete": "Delete",
"share-menu.title": "Share",
"share-menu.save-note": "Download this project to your computer as a .tldr file.",
"share-menu.fork-note": "Create a new shared project based on this snapshot.",
2023-04-25 11:01:25 +00:00
"share-menu.share-project": "Share this project",
Add support for project names (#1340) This PR adds some things that we need for the Project Name feature on tldraw.com. It should be reviewed alongside https://github.com/tldraw/tldraw-lite/pull/1814 ## Name Property This PR adds a `name` property to `TLDocument`. We use this to store a project's name. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced"> ## Top Zone This PR adds a `topZone` area of the UI that we can add stuff to, similar to how `shareZone` works. It also adds an example to show where the `topZone` and `shareZone` are: <img width="1511" alt="Screenshot 2023-05-12 at 10 57 40" src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974"> ## Breakpoints This PR change's the UI's breakpoints a little bit. It moves the action bar to the bottom a little bit earlier. (This gives us more space at the top for the project name). ![2023-05-12 at 11 08 26 - Fuchsia Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d) ![2023-05-12 at 13 45 04 - Tan Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6) ## Input Blur This PR adds an `onBlur` parameter to `Input`. This was needed because 'clicking off' the input wasn't firing `onComplete` or `onCancel`. <img width="620" alt="Screenshot 2023-05-09 at 16 12 58" src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf"> ## Create Project Name This PR adds an internal `createProjectName` property to `TldrawEditorConfig`. Similar to `derivePresenceState`, you can pass a custom function to it. It lets you control what gets used as the default project name. We use it to set different names in our local projects compared to shared projects. In the future, when we add more advanced project features, we could handle this better within the UI. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41"> ### Test Plan 1. Gradually reduce the width of the browser window. 2. Check that the actions menu jumps to the bottom before the style panel moves to the bottom. --- 1. In the examples app, open the `/zones` example. 2. Check that there's a 'top zone' at the top. - [ ] Unit Tests - [ ] Webdriver tests ### Release Note - [dev] Added a `topZone` area where you can put stuff. - [dev] Added a `name` property to `TLDocument` - and `app` methods for it. - [dev] Added an internal `createProjectName` config property for controlling the default project name. - [dev] Added an `onBlur` parameter to `Input`. - Moved the actions bar to the bottom on medium-sized screens. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 18:46:26 +00:00
"share-menu.default-project-name": "Shared Project",
Open share menu when navigating from create new shared project button (#3898) This PR ensures that the share menu is open when navigating from the create new shared project button. This could be achieved by calling ```editor.addOpenMenu('share-menu')``` after ```navigate('/new')``` , but that opens the menu on the local editor first so you get a flash of that before the multiplayer editor loads. Instead I've used the state prop on the Navigate component/function to pass a property called shouldOpenShareMenu. If the user presses the back button to return to the local editor instance then the open state of the share menu is preserved, which is actually something we don't want in this case. Not sure how to deal with that without adding a ton more complexity, is it worth it? ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [x] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Click create new shared project from the file menu 2. Share menu should open after navigating to the new room ### Release Notes - Open share menu when navigating from the create new shared project button. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 08:15:55 +00:00
"share-menu.copy-link": "Copy editor link",
2023-04-25 11:01:25 +00:00
"share-menu.readonly-link": "Read-only",
"share-menu.create-snapshot-link": "Copy snapshot link",
"share-menu.snapshot-link-note": "Capture and share this project as a read-only snapshot link.",
Open share menu when navigating from create new shared project button (#3898) This PR ensures that the share menu is open when navigating from the create new shared project button. This could be achieved by calling ```editor.addOpenMenu('share-menu')``` after ```navigate('/new')``` , but that opens the menu on the local editor first so you get a flash of that before the multiplayer editor loads. Instead I've used the state prop on the Navigate component/function to pass a property called shouldOpenShareMenu. If the user presses the back button to return to the local editor instance then the open state of the share menu is preserved, which is actually something we don't want in this case. Not sure how to deal with that without adding a ton more complexity, is it worth it? ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [x] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Click create new shared project from the file menu 2. Share menu should open after navigating to the new room ### Release Notes - Open share menu when navigating from the create new shared project button. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 08:15:55 +00:00
"share-menu.copy-readonly-link": "Copy viewer link",
"share-menu.offline-note": "Create a new shared project based on your current project.",
2023-04-25 11:01:25 +00:00
"share-menu.copy-link-note": "Anyone with the link will be able to view and edit this project.",
Readonly / room creation omnibus (#3192) Reworks how the readonly urls work. Till now we just used a simple function that would scramble the slugs. Now we use a proper key value mapping between regular and readonly slugs: - We use two KV stores. One is for going from a slug to a readonly slug and the other one for going the other way around. They are populated at the same time. - We separate preview KV stores (dev, preview, staging) from production one. I've already created these on Cloudflare. [My understanding is ](https://developers.cloudflare.com/kv/reference/data-security/#encryption-at-rest)that ids [can be public](https://community.cloudflare.com/t/is-it-safe-to-keep-kv-ids-in-a-public-git-repo/517387/4) since we can only access KV from our worker. Happy to move them to env variables though. - [x] Disable creating new rooms when tldraw is embedded inside iframes on other websites (we check the referrer and if it's not the same as the iframe's origin we don't allow it) - [x] Fork a project when inside an iframe now opens the forked project on tldraw.com and not inside iframe. - [x] We allow embeding of iframes, but we now track the where they are used via the referrer. We send this to Vercel analytics. - [x] Improved UX of the share menu to make it less confusing. Toggle is gone. - [x] `/new` and `/r` routes not redirect to `/`. - [x] This introduces a new `/ro` route for readonly rooms. Legacy rooms still live on `/v`. - [x] Brought back `dotcom-shared` project to share code between BE and FE. Mostly types. - [x] Prevent creating of rooms by entering `/r/non-existing-slug`. - [x] Handle getting a readonly slug for old rooms. Added a comment about it [here](https://github.com/tldraw/tldraw/pull/3192/files#diff-c0954b3dc71bb7097c39656441175f3238ed60cf5cee64077c06e21da82182cbR17-R18). - [x] We no longer expose editor on the window object for readonly rooms. Prevents the users disabling readonly rooms manually. ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [x] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Make sure old readonly rooms still work. 2. Creating a readonly link from an existing room should still use `/v` path. 3. Newly created rooms should use `/ro` path for readonly rooms. Make sure these work as well. 4. `/r` room was disabled and redirects to `/` 5. `/new` should still work when not inside iframes. - [x] Unit Tests - [ ] End to end tests ### Release Notes 1. This adds new functionality for readonly rooms: - We have a new route `/ro` for newly created readonly rooms. These rooms no longer use the scrambling logic to create readonly slugs. Instead we now use KV storage from cloudflare to track the mapping for slugs -> readonly slug and readonly slug -> slug. - The old route `/v` is preserved, so that the old room still work as they did before. - For old rooms we will keep on generating the old readonly slugs, but for new rooms we'll start using the new logic. 2. We no longer prevent embedding of tldraw inside iframes. 3. We do prevent generating new rooms from inside the iframes though. `/r`, `/new`, `/r/non-existing-id` should not allow creation of new rooms inside iframes. Only `/new` still works when not inside iframes. 4. Forking a project from inside an iframe now opens it on tldraw.com 5. Slight copy change on the sharing menu. We no longer have a toggle between readonly and non-readonly links. 6. `editor` and `app` are no longer exposed on the window object for readonly rooms. Prevents users from using the `updateInstanceState` to escape readonly rooms. --------- Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-04-25 14:10:40 +00:00
"share-menu.copy-readonly-link-note": "Anyone with the link will be able to access this project.",
2023-04-25 11:01:25 +00:00
"share-menu.project-too-large": "Sorry, this project can't be shared because it's too large. We're working on it!",
"share-menu.upload-failed": "Sorry, we couldn't upload your project at the moment. Please try again or let us know if the problem persists.",
share: make share/fork/copy actions clearer (#3846) Right now when you hit Share/Fork on production it can take a good 5 seconds for something to happen. In the meantime, it can feel like nothing happened when you clicked the button. Maybe you click it again to see if that'll fix it, which doesn't do anything. Same thing for the Copy action, sometimes we don't have an icon to subtly show that it's been copied. This adds some toasts and disables the Share menu while a project is being created. Also, has two drive-by fixes: - the getShareUrl logic is old and needed to be superseded by the new stuff - the icon fix for clipboard-copied.svg from the readonly omnibus PR (https://github.com/tldraw/tldraw/pull/3192) got overridden in a different PR (https://github.com/tldraw/tldraw/pull/3627) - this restores the fix <img width="304" alt="Screenshot 2024-05-30 at 11 38 39" src="https://github.com/tldraw/tldraw/assets/469604/f9a3b7c7-f9ea-41f0-ad00-7fc5d71da93f"> <img width="257" alt="Screenshot 2024-05-30 at 11 38 14" src="https://github.com/tldraw/tldraw/assets/469604/c0a2d762-64c3-44da-b61e-c237133dd8cd"> ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Release Notes - Share menu: make sharing/fork/copy actions clearer
2024-06-03 08:42:08 +00:00
"share-menu.creating-project": "Creating the new project…",
Open share menu when navigating from create new shared project button (#3898) This PR ensures that the share menu is open when navigating from the create new shared project button. This could be achieved by calling ```editor.addOpenMenu('share-menu')``` after ```navigate('/new')``` , but that opens the menu on the local editor first so you get a flash of that before the multiplayer editor loads. Instead I've used the state prop on the Navigate component/function to pass a property called shouldOpenShareMenu. If the user presses the back button to return to the local editor instance then the open state of the share menu is preserved, which is actually something we don't want in this case. Not sure how to deal with that without adding a ton more complexity, is it worth it? ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [ ] `sdk` — Changes the tldraw SDK - [x] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [ ] `feature` — New feature - [x] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. Click create new shared project from the file menu 2. Share menu should open after navigating to the new room ### Release Notes - Open share menu when navigating from the create new shared project button. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-06-10 08:15:55 +00:00
"share-menu.copied": "Copied link",
"status.offline": "Offline",
"status.online": "Online",
2023-04-25 11:01:25 +00:00
"people-menu.title": "People",
"people-menu.change-name": "Change name",
"people-menu.change-color": "Change color",
"people-menu.follow": "Following",
"people-menu.following": "Following",
"people-menu.leading": "Following You",
"people-menu.user": "(You)",
"people-menu.invite": "Invite others",
"help-menu.title": "Help and resources",
"help-menu.about": "About",
sdk: wires up tldraw to have licensing mechanisms (#4021) For non-commercial usage of tldraw, this adds a watermark in the corner, both for branding purposes and as an incentive for our enterprise customers to purchase a license. For commercial usage of tldraw, you add a license to the `<Tldraw licenseKey={YOUR_LICENSE_KEY} />` component so that the watermark doesn't show. The license is a signed key that has various bits of information in it, such as: - license type - hosts that the license is valid for - whether it's an internal-only license - expiry date We check the license on load and show a watermark (or throw an error if internal-only) if the license is not valid in a production environment. This is a @MitjaBezensek, @Taha-Hassan-Git, @mimecuvalo joint production! 🤜 🤛 ### Change Type <!-- ❗ Please select a 'Scope' label ❗️ --> - [x] `sdk` — Changes the tldraw SDK - [ ] `dotcom` — Changes the tldraw.com web app - [ ] `docs` — Changes to the documentation, examples, or templates. - [ ] `vs code` — Changes to the vscode plugin - [ ] `internal` — Does not affect user-facing stuff <!-- ❗ Please select a 'Type' label ❗️ --> - [ ] `bugfix` — Bug fix - [x] `feature` — New feature - [ ] `improvement` — Improving existing features - [ ] `chore` — Updating dependencies, other boring stuff - [ ] `galaxy brain` — Architectural changes - [ ] `tests` — Changes to any test code - [ ] `tools` — Changes to infrastructure, CI, internal scripts, debugging tools, etc. - [ ] `dunno` — I don't know ### Test Plan 1. We will be dogfooding on staging.tldraw.com and tldraw.com itself before releasing this. ### Release Notes - SDK: wires up tldraw to have licensing mechanisms. --------- Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com> Co-authored-by: Taha <98838967+Taha-Hassan-Git@users.noreply.github.com> Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2024-07-11 11:49:18 +00:00
"help-menu.docs": "Documentation & API",
2023-04-25 11:01:25 +00:00
"help-menu.discord": "Discord",
"help-menu.github": "GitHub",
"help-menu.keyboard-shortcuts": "Keyboard shortcuts",
"help-menu.twitter": "Twitter",
"actions-menu.title": "Actions",
"edit-link-dialog.title": "Edit link",
"edit-link-dialog.invalid-url": "A link must be a valid URL.",
"edit-link-dialog.detail": "Links will open in a new tab.",
"edit-link-dialog.url": "URL",
"edit-link-dialog.clear": "Clear",
"edit-link-dialog.save": "Continue",
"edit-link-dialog.cancel": "Cancel",
"embed-dialog.title": "Insert embed",
"embed-dialog.back": "Back",
"embed-dialog.create": "Create",
"embed-dialog.cancel": "Cancel",
"embed-dialog.url": "URL",
"embed-dialog.instruction": "Paste in the site's URL to create the embed.",
"embed-dialog.invalid-url": "We could not create an embed from that URL.",
"edit-pages-dialog.move-down": "Move down",
"edit-pages-dialog.move-up": "Move up",
"shortcuts-dialog.title": "Keyboard shortcuts",
"shortcuts-dialog.edit": "Edit",
"shortcuts-dialog.file": "File",
"shortcuts-dialog.preferences": "Preferences",
"shortcuts-dialog.tools": "Tools",
"shortcuts-dialog.transform": "Transform",
"shortcuts-dialog.view": "View",
(1/2) Cursor Chat - Presence (#1487) This PR adds support for seeing **another user**'s chat messages. It's part 1 of two PRs relating to Cursor Chat. And it's needed for the much bigger part 2: https://github.com/tldraw/brivate/pull/1981 # Presence You can see another person's chat messages! ![2023-06-02 at 17 42 33 - Blush Capybara](https://github.com/tldraw/tldraw/assets/15892272/8f3efb5f-9c05-459c-aa7e-24842be75e58) If they have a name, it gets popped on top. ![2023-06-02 at 17 45 34 - Sapphire Meerkat](https://github.com/tldraw/tldraw/assets/15892272/749bd924-c1f5-419b-a028-1fafe1b61292) That's it! With this PR, there's no way of actually *typing* your chat messages. That comes with the [next one](https://github.com/tldraw/brivate/pull/1981)! # Admin ### To-do - [x] Store chat message - [x] Allow overflowing chat - [x] Presence for chat message - [x] Display chat message to others ### Change Type - [x] `minor` — New Feature ### Test Plan To test this, I recommend checking out both `lu/cursor-chat` branches, and opening two browser sessions in the same shared project. 1. In one session, type some cursor chat by pressing the Enter key while on the canvas (and typing). 2. On the other session, check that you can see the chat message appear. 3. Repeat this while being both named, and unnamed. I recommend just focusing on the visible presense in this PR. The [other PR](https://github.com/tldraw/brivate/pull/1981) is where we can focus about how we _input_ the cursor chat. ### Release Notes - [dev] Added support for cursor chat presence. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-15 15:10:08 +00:00
"shortcuts-dialog.collaboration": "Collaboration",
Add support for project names (#1340) This PR adds some things that we need for the Project Name feature on tldraw.com. It should be reviewed alongside https://github.com/tldraw/tldraw-lite/pull/1814 ## Name Property This PR adds a `name` property to `TLDocument`. We use this to store a project's name. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/f3be438e-aa0f-4dec-8f51-8dfd9f9d0ced"> ## Top Zone This PR adds a `topZone` area of the UI that we can add stuff to, similar to how `shareZone` works. It also adds an example to show where the `topZone` and `shareZone` are: <img width="1511" alt="Screenshot 2023-05-12 at 10 57 40" src="https://github.com/tldraw/tldraw/assets/15892272/f5e1cd33-017e-4aaf-bfee-4d85119e2974"> ## Breakpoints This PR change's the UI's breakpoints a little bit. It moves the action bar to the bottom a little bit earlier. (This gives us more space at the top for the project name). ![2023-05-12 at 11 08 26 - Fuchsia Bison](https://github.com/tldraw/tldraw/assets/15892272/34563cea-b1d1-47be-ac5e-5650ee0ba02d) ![2023-05-12 at 13 45 04 - Tan Mole](https://github.com/tldraw/tldraw/assets/15892272/ab190bd3-51d4-4a8b-88de-c72ab14bcba6) ## Input Blur This PR adds an `onBlur` parameter to `Input`. This was needed because 'clicking off' the input wasn't firing `onComplete` or `onCancel`. <img width="620" alt="Screenshot 2023-05-09 at 16 12 58" src="https://github.com/tldraw/tldraw/assets/15892272/3b28da74-0a74-4063-8053-e59e47027caf"> ## Create Project Name This PR adds an internal `createProjectName` property to `TldrawEditorConfig`. Similar to `derivePresenceState`, you can pass a custom function to it. It lets you control what gets used as the default project name. We use it to set different names in our local projects compared to shared projects. In the future, when we add more advanced project features, we could handle this better within the UI. <img width="454" alt="Screenshot 2023-05-09 at 15 47 26" src="https://github.com/tldraw/tldraw/assets/15892272/da9a4699-ac32-40d9-a97c-6c682acfac41"> ### Test Plan 1. Gradually reduce the width of the browser window. 2. Check that the actions menu jumps to the bottom before the style panel moves to the bottom. --- 1. In the examples app, open the `/zones` example. 2. Check that there's a 'top zone' at the top. - [ ] Unit Tests - [ ] Webdriver tests ### Release Note - [dev] Added a `topZone` area where you can put stuff. - [dev] Added a `name` property to `TLDocument` - and `app` methods for it. - [dev] Added an internal `createProjectName` config property for controlling the default project name. - [dev] Added an `onBlur` parameter to `Input`. - Moved the actions bar to the bottom on medium-sized screens. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-01 18:46:26 +00:00
"home-project-dialog.title": "Home project",
"home-project-dialog.description": "This is your local home project. It's just for you!",
"rename-project-dialog.title": "Rename project",
"rename-project-dialog.cancel": "Cancel",
"rename-project-dialog.rename": "Rename",
"home-project-dialog.ok": "Ok",
2023-04-25 11:01:25 +00:00
"style-panel.title": "Styles",
"style-panel.align": "Align",
"style-panel.vertical-align": "Vertical align",
2023-04-25 11:01:25 +00:00
"style-panel.position": "Position",
"style-panel.arrowheads": "Arrows",
2023-04-25 11:01:25 +00:00
"style-panel.arrowhead-start": "Start",
"style-panel.arrowhead-end": "End",
"style-panel.color": "Color",
"style-panel.dash": "Dash",
"style-panel.fill": "Fill",
"style-panel.font": "Font",
"style-panel.geo": "Shape",
"style-panel.mixed": "Mixed",
"style-panel.opacity": "Opacity",
"style-panel.size": "Size",
"style-panel.spline": "Spline",
"tool-panel.drawing": "Drawing",
"tool-panel.shapes": "Shapes",
"tool-panel.more": "More",
"debug-panel.more": "More",
"navigation-zone.toggle-minimap": "Toggle minimap",
"navigation-zone.zoom": "Zoom",
"focus-mode.toggle-focus-mode": "Toggle focus mode",
"toast.close": "Close",
"file-system.file-open-error.title": "Could not open file",
"file-system.file-open-error.not-a-tldraw-file": "The file you tried to open doesn't look like a tldraw file.",
"file-system.file-open-error.file-format-version-too-new": "The file you tried to open is from a newer version of tldraw. Please reload the page and try again.",
"file-system.file-open-error.generic-corrupted-file": "The file you tried to open is corrupted.",
"file-system.confirm-open.title": "Overwrite current project?",
"file-system.confirm-open.description": "Opening a file will replace your current project and any unsaved changes will be lost. Are you sure you want to continue?",
"file-system.confirm-open.cancel": "Cancel",
"file-system.confirm-open.open": "Open file",
"file-system.confirm-open.dont-show-again": "Don't ask again",
"file-system.confirm-clear.title": "Clear current project?",
"file-system.confirm-clear.description": "Creating a new project will clear your current project and any unsaved changes will be lost. Are you sure you want to continue?",
"file-system.confirm-clear.cancel": "Cancel",
"file-system.confirm-clear.continue": "Continue",
"file-system.confirm-clear.dont-show-again": "Don't ask again",
"file-system.shared-document-file-open-error.title": "Could not open file",
"file-system.shared-document-file-open-error.description": "Opening files from shared projects is not supported.",
"sharing.confirm-leave.title": "Leave current project?",
"sharing.confirm-leave.description": "Are you sure you want to leave this shared project? You can return to it by navigating to its URL.",
"sharing.confirm-leave.cancel": "Cancel",
"sharing.confirm-leave.leave": "Leave",
"sharing.confirm-leave.dont-show-again": "Don't ask again",
2023-04-25 11:01:25 +00:00
"toast.error.export-fail.title": "Failed export",
"toast.error.export-fail.desc": "Failed to export image",
"toast.error.copy-fail.title": "Failed copy",
"toast.error.copy-fail.desc": "Failed to copy image",
"context.pages.new-page": "New page",
"vscode.file-open.desc": "We've updated this document to work with the current version of tldraw. If you'd like to keep the original version (which will work on old.tldraw.com), click below to create a backup.",
"vscode.file-open.open": "Continue",
"vscode.file-open.backup": "Backup",
"vscode.file-open.backup-saved": "Backup saved",
"vscode.file-open.backup-failed": "Backup failed: this is not a .tldr file.",
(1/2) Cursor Chat - Presence (#1487) This PR adds support for seeing **another user**'s chat messages. It's part 1 of two PRs relating to Cursor Chat. And it's needed for the much bigger part 2: https://github.com/tldraw/brivate/pull/1981 # Presence You can see another person's chat messages! ![2023-06-02 at 17 42 33 - Blush Capybara](https://github.com/tldraw/tldraw/assets/15892272/8f3efb5f-9c05-459c-aa7e-24842be75e58) If they have a name, it gets popped on top. ![2023-06-02 at 17 45 34 - Sapphire Meerkat](https://github.com/tldraw/tldraw/assets/15892272/749bd924-c1f5-419b-a028-1fafe1b61292) That's it! With this PR, there's no way of actually *typing* your chat messages. That comes with the [next one](https://github.com/tldraw/brivate/pull/1981)! # Admin ### To-do - [x] Store chat message - [x] Allow overflowing chat - [x] Presence for chat message - [x] Display chat message to others ### Change Type - [x] `minor` — New Feature ### Test Plan To test this, I recommend checking out both `lu/cursor-chat` branches, and opening two browser sessions in the same shared project. 1. In one session, type some cursor chat by pressing the Enter key while on the canvas (and typing). 2. On the other session, check that you can see the chat message appear. 3. Repeat this while being both named, and unnamed. I recommend just focusing on the visible presense in this PR. The [other PR](https://github.com/tldraw/brivate/pull/1981) is where we can focus about how we _input_ the cursor chat. ### Release Notes - [dev] Added support for cursor chat presence. --------- Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2023-06-15 15:10:08 +00:00
"vscode.file-open.dont-show-again": "Don't ask again",
"cursor-chat.type-to-chat": "Type to chat..."
2023-05-02 15:12:34 +00:00
}