tldraw/state/inputs.tsx

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import React from 'react'
import { PointerInfo } from 'types'
import { isDarwin } from 'utils/utils'
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class Inputs {
activePointerId?: number
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points: Record<string, PointerInfo> = {}
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touchStart(e: TouchEvent | React.TouchEvent, target: string) {
const { shiftKey, ctrlKey, metaKey, altKey } = e
const touch = e.changedTouches[0]
const info = {
target,
pointerId: touch.identifier,
origin: [touch.clientX, touch.clientY],
point: [touch.clientX, touch.clientY],
shiftKey,
ctrlKey,
metaKey: isDarwin() ? metaKey : ctrlKey,
altKey,
}
this.points[touch.identifier] = info
this.activePointerId = touch.identifier
return info
}
touchMove(e: TouchEvent | React.TouchEvent) {
const { shiftKey, ctrlKey, metaKey, altKey } = e
const touch = e.changedTouches[0]
const prev = this.points[touch.identifier]
const info = {
...prev,
pointerId: touch.identifier,
point: [touch.clientX, touch.clientY],
shiftKey,
ctrlKey,
metaKey: isDarwin() ? metaKey : ctrlKey,
altKey,
}
if (this.points[touch.identifier]) {
this.points[touch.identifier] = info
}
return info
}
pointerDown(e: PointerEvent | React.PointerEvent, target: string) {
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const { shiftKey, ctrlKey, metaKey, altKey } = e
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const info = {
target,
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pointerId: e.pointerId,
origin: [e.clientX, e.clientY],
point: [e.clientX, e.clientY],
shiftKey,
ctrlKey,
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metaKey: isDarwin() ? metaKey : ctrlKey,
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altKey,
}
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this.points[e.pointerId] = info
this.activePointerId = e.pointerId
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return info
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}
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pointerEnter(e: PointerEvent | React.PointerEvent, target: string) {
const { shiftKey, ctrlKey, metaKey, altKey } = e
const info = {
target,
pointerId: e.pointerId,
origin: [e.clientX, e.clientY],
point: [e.clientX, e.clientY],
shiftKey,
ctrlKey,
metaKey: isDarwin() ? metaKey : ctrlKey,
altKey,
}
return info
}
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pointerMove(e: PointerEvent | React.PointerEvent) {
const { shiftKey, ctrlKey, metaKey, altKey } = e
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const prev = this.points[e.pointerId]
const info = {
...prev,
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pointerId: e.pointerId,
point: [e.clientX, e.clientY],
shiftKey,
ctrlKey,
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metaKey: isDarwin() ? metaKey : ctrlKey,
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altKey,
}
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if (this.points[e.pointerId]) {
this.points[e.pointerId] = info
}
return info
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}
pointerUp(e: PointerEvent | React.PointerEvent) {
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const { shiftKey, ctrlKey, metaKey, altKey } = e
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const prev = this.points[e.pointerId]
const info = {
...prev,
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origin: prev?.origin || [e.clientX, e.clientY],
point: [e.clientX, e.clientY],
shiftKey,
ctrlKey,
metaKey: isDarwin() ? metaKey : ctrlKey,
altKey,
}
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delete this.points[e.pointerId]
delete this.activePointerId
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return info
}
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wheel(e: WheelEvent) {
const { shiftKey, ctrlKey, metaKey, altKey } = e
return { point: [e.clientX, e.clientY], shiftKey, ctrlKey, metaKey, altKey }
}
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canAccept(pointerId: PointerEvent['pointerId']) {
return (
this.activePointerId === undefined || this.activePointerId === pointerId
)
}
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get pointer() {
return this.points[Object.keys(this.points)[0]]
}
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}
export default new Inputs()