tldraw/lib/shape-utils/draw.tsx

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import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
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import { DashStyle, DrawShape, ShapeStyles, ShapeType } from 'types'
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import { registerShapeUtils } from './index'
import { intersectPolylineBounds } from 'utils/intersections'
import { boundsContainPolygon } from 'utils/bounds'
import getStroke from 'perfect-freehand'
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import {
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getBoundsCenter,
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getBoundsFromPoints,
getSvgPathFromStroke,
translateBounds,
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} from 'utils/utils'
import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
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const pathCache = new WeakMap<DrawShape['points'], string>([])
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const draw = registerShapeUtils<DrawShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Draw,
isGenerated: false,
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name: 'Draw',
parentId: 'page0',
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childIndex: 0,
point: [0, 0],
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points: [],
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rotation: 0,
isAspectRatioLocked: false,
isLocked: false,
isHidden: false,
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...props,
style: {
...defaultStyle,
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...props.style,
isFilled: false,
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},
}
},
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render(shape) {
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const { id, points, style } = shape
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const styles = getShapeStyle(style)
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if (!pathCache.has(points)) {
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renderPath(shape, style)
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}
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if (points.length < 2) {
return (
<circle id={id} r={+styles.strokeWidth * 0.618} fill={styles.stroke} />
)
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}
return <path id={id} d={pathCache.get(points)} fill={styles.stroke} />
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},
getBounds(shape) {
if (!this.boundsCache.has(shape)) {
const bounds = getBoundsFromPoints(shape.points)
this.boundsCache.set(shape, bounds)
}
return translateBounds(this.boundsCache.get(shape), shape.point)
},
getRotatedBounds(shape) {
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const bounds =
this.boundsCache.get(shape) || getBoundsFromPoints(shape.points)
const center = getBoundsCenter(bounds)
const rotatedPts = shape.points.map((pt) =>
vec.rotWith(pt, center, shape.rotation)
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)
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const rotatedBounds = translateBounds(
getBoundsFromPoints(rotatedPts),
shape.point
)
return rotatedBounds
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},
getCenter(shape) {
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const bounds = this.getRotatedBounds(shape)
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return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
},
hitTest(shape, point) {
let pt = vec.sub(point, shape.point)
const min = +getShapeStyle(shape.style).strokeWidth
return shape.points.some(
(curr, i) =>
i > 0 && vec.distanceToLineSegment(shape.points[i - 1], curr, pt) < min
)
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},
hitTestBounds(this, shape, brushBounds) {
const b = this.getBounds(shape)
const center = [b.minX + b.width / 2, b.minY + b.height / 2]
const rotatedCorners = [
[b.minX, b.minY],
[b.maxX, b.minY],
[b.maxX, b.maxY],
[b.minX, b.maxY],
].map((point) => vec.rotWith(point, center, shape.rotation))
return (
boundsContainPolygon(brushBounds, rotatedCorners) ||
intersectPolylineBounds(
shape.points.map((point) => vec.add(point, shape.point)),
brushBounds
).length > 0
)
},
transform(shape, bounds, { initialShape, scaleX, scaleY }) {
const initialShapeBounds = this.boundsCache.get(initialShape)
shape.points = initialShape.points.map(([x, y]) => {
return [
bounds.width *
(scaleX < 0
? 1 - x / initialShapeBounds.width
: x / initialShapeBounds.width),
bounds.height *
(scaleY < 0
? 1 - y / initialShapeBounds.height
: y / initialShapeBounds.height),
]
})
const newBounds = getBoundsFromPoints(shape.points)
shape.point = vec.sub(
[bounds.minX, bounds.minY],
[newBounds.minX, newBounds.minY]
)
return this
},
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applyStyles(shape, style) {
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const styles = { ...shape.style, ...style }
styles.isFilled = false
styles.dash = DashStyle.Solid
shape.style = styles
shape.points = [...shape.points]
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return this
},
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canStyleFill: false,
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})
export default draw
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function renderPath(shape: DrawShape, style: ShapeStyles) {
const styles = getShapeStyle(style)
pathCache.set(
shape.points,
getSvgPathFromStroke(
getStroke(shape.points, {
size: +styles.strokeWidth * 2,
thinning: 0.9,
end: { taper: 100 },
start: { taper: 40 },
})
)
)
}