tldraw/state/code/index.ts

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import {
ColorStyle,
DashStyle,
Mutable,
Shape,
ShapeUtility,
SizeStyle,
} from 'types'
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import { createShape, getShapeUtils } from 'state/shape-utils'
import { setToArray } from 'utils'
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export const codeShapes = new Set<CodeShape<Shape>>([])
function getOrderedShapes() {
return setToArray(codeShapes).sort(
(a, b) => a.shape.childIndex - b.shape.childIndex
)
}
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/**
* A base class for code shapes. Note that creating a shape adds it to the
* shape map, while deleting it removes it from the collected shapes set
*/
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export default class CodeShape<T extends Shape> {
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private _shape: Mutable<T>
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private utils: ShapeUtility<T>
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constructor(props: T) {
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this._shape = createShape(props.type, props) as Mutable<T>
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this.utils = getShapeUtils<T>(this._shape)
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codeShapes.add(this)
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}
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export(): Mutable<T> {
return { ...this._shape }
}
/**
* Destroy the shape.
*/
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destroy(): void {
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codeShapes.delete(this)
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}
/**
* Move the shape to a point.
* @param delta
*/
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moveTo(point: number[]): CodeShape<T> {
return this.translateTo(point)
}
/**
* Move the shape to a point.
* @param delta
*/
translateTo(point: number[]): CodeShape<T> {
this.utils.translateTo(this._shape, point)
return this
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}
/**
* Move the shape by a delta.
* @param delta
*/
translateBy(delta: number[]): CodeShape<T> {
this.utils.translateTo(this._shape, delta)
return this
}
/**
* Rotate the shape.
*/
rotateTo(rotation: number): CodeShape<T> {
this.utils.rotateTo(this._shape, rotation, this.shape.rotation - rotation)
return this
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}
/**
* Rotate the shape by a delta.
*/
rotateBy(rotation: number): CodeShape<T> {
this.utils.rotateBy(this._shape, rotation)
return this
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}
/**
* Get the shape's bounding box.
*/
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getBounds(): CodeShape<T> {
this.utils.getBounds(this.shape)
return this
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}
/**
* Test whether a point is inside of the shape.
*/
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hitTest(point: number[]): CodeShape<T> {
this.utils.hitTest(this.shape, point)
return this
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}
/**
* Move the shape to the back of the painting order.
*/
moveToBack(): CodeShape<T> {
const sorted = getOrderedShapes()
if (sorted.length <= 1) return
const first = sorted[0].childIndex
sorted.forEach((shape) => shape.childIndex++)
this.childIndex = first
codeShapes.clear()
sorted.forEach((shape) => codeShapes.add(shape))
return this
}
/**
* Move the shape to the top of the painting order.
*/
moveToFront(): CodeShape<T> {
const sorted = getOrderedShapes()
if (sorted.length <= 1) return
const ahead = sorted.slice(sorted.indexOf(this))
const last = ahead[ahead.length - 1].childIndex
ahead.forEach((shape) => shape.childIndex--)
this.childIndex = last
codeShapes.clear()
sorted.forEach((shape) => codeShapes.add(shape))
return this
}
/**
* Move the shape backward in the painting order.
*/
moveBackward(): CodeShape<T> {
const sorted = getOrderedShapes()
if (sorted.length <= 1) return
const next = sorted[sorted.indexOf(this) - 1]
if (!next) return
const index = next.childIndex
next.childIndex = this.childIndex
this.childIndex = index
codeShapes.clear()
sorted.forEach((shape) => codeShapes.add(shape))
return this
}
/**
* Move the shape forward in the painting order.
*/
moveForward(): CodeShape<T> {
const sorted = getOrderedShapes()
if (sorted.length <= 1) return
const next = sorted[sorted.indexOf(this) + 1]
if (!next) return
const index = next.childIndex
next.childIndex = this.childIndex
this.childIndex = index
codeShapes.clear()
sorted.forEach((shape) => codeShapes.add(shape))
return this
}
/**
* The shape's underlying shape.
*/
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get shape(): T {
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return this._shape
}
/**
* The shape's current point.
*/
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get point(): number[] {
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return [...this.shape.point]
}
set point(point: number[]) {
getShapeUtils(this.shape).translateTo(this._shape, point)
}
/**
* The shape's rotation.
*/
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get rotation(): number {
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return this.shape.rotation
}
set rotation(rotation: number) {
getShapeUtils(this.shape).rotateTo(
this._shape,
rotation,
rotation - this.shape.rotation
)
}
/**
* The shape's color style.
*/
get color(): ColorStyle {
return this.shape.style.color
}
set color(color: ColorStyle) {
getShapeUtils(this.shape).applyStyles(this._shape, { color })
}
/**
* The shape's dash style.
*/
get dash(): DashStyle {
return this.shape.style.dash
}
set dash(dash: DashStyle) {
getShapeUtils(this.shape).applyStyles(this._shape, { dash })
}
/**
* The shape's stroke width.
*/
get strokeWidth(): SizeStyle {
return this.shape.style.size
}
set strokeWidth(size: SizeStyle) {
getShapeUtils(this.shape).applyStyles(this._shape, { size })
}
/**
* The shape's index in the painting order.
*/
get childIndex(): number {
return this.shape.childIndex
}
set childIndex(childIndex: number) {
getShapeUtils(this.shape).setProperty(this._shape, 'childIndex', childIndex)
}
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}