tldraw/state/commands/rotate.ts

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import Command from "./command"
import history from "../history"
import { Data } from "types"
import { RotateSnapshot } from "state/sessions/rotate-session"
import { getPage } from "utils/utils"
import { getShapeUtils } from "lib/shape-utils"
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export default function rotateCommand(
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data: Data,
before: RotateSnapshot,
after: RotateSnapshot
) {
history.execute(
data,
new Command({
name: "translate_shapes",
category: "canvas",
do(data) {
const { shapes } = getPage(data)
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for (let { id, point, rotation } of after.shapes) {
const shape = shapes[id]
const utils = getShapeUtils(shape)
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utils.rotateTo(shape, rotation).translateTo(shape, point)
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}
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data.boundsRotation = after.boundsRotation
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},
undo(data) {
const { shapes } = getPage(data, before.currentPageId)
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for (let { id, point, rotation } of before.shapes) {
const shape = shapes[id]
const utils = getShapeUtils(shape)
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utils.rotateTo(shape, rotation).translateTo(shape, point)
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}
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data.boundsRotation = before.boundsRotation
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},
})
)
}