2021-05-14 22:56:41 +00:00
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import { Shape } from "types"
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import * as vec from "utils/vec"
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import { getShapeUtils } from "lib/shapes"
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2021-05-15 13:02:13 +00:00
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export const codeShapes = new Set<CodeShape<Shape>>([])
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/**
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* A base class for code shapes. Note that creating a shape adds it to the
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* shape map, while deleting it removes it from the collected shapes set
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*/
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2021-05-14 22:56:41 +00:00
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export default class CodeShape<T extends Shape> {
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private _shape: T
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constructor(props: T) {
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this._shape = props
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2021-05-15 13:02:13 +00:00
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codeShapes.add(this)
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2021-05-14 22:56:41 +00:00
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}
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destroy() {
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2021-05-15 13:02:13 +00:00
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codeShapes.delete(this)
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2021-05-14 22:56:41 +00:00
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}
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moveTo(point: number[]) {
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this.shape.point = point
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}
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translate(delta: number[]) {
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this.shape.point = vec.add(this._shape.point, delta)
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}
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rotate(rotation: number) {
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this.shape.rotation = rotation
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}
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scale(scale: number) {
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return getShapeUtils(this.shape).scale(this.shape, scale)
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}
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getBounds() {
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return getShapeUtils(this.shape).getBounds(this.shape)
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}
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hitTest(point: number[]) {
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return getShapeUtils(this.shape).hitTest(this.shape, point)
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}
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get shape() {
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return this._shape
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}
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get point() {
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return [...this.shape.point]
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}
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get rotation() {
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return this.shape.rotation
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}
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}
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