tldraw/lib/shapes/line.tsx

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import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { LineShape, ShapeType } from "types"
import { createShape } from "./index"
import { boundsContained } from "utils/bounds"
import { intersectCircleBounds } from "utils/intersections"
const line = createShape<LineShape>({
boundsCache: new WeakMap([]),
create(props) {
return {
id: uuid(),
type: ShapeType.Line,
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isGenerated: false,
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name: "Line",
parentId: "page0",
childIndex: 0,
point: [0, 0],
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direction: [0, 0],
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rotation: 0,
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style: {
fill: "#777",
stroke: "#000",
},
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...props,
}
},
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render({ id, direction }) {
const [x1, y1] = vec.add([0, 0], vec.mul(direction, 100000))
const [x2, y2] = vec.sub([0, 0], vec.mul(direction, 100000))
return (
<g id={id}>
<line x1={x1} y1={y1} x2={x2} y2={y2} />
<circle cx={0} cy={0} r={4} />
</g>
)
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},
getBounds(shape) {
if (this.boundsCache.has(shape)) {
return this.boundsCache.get(shape)
}
const {
point: [x, y],
} = shape
const bounds = {
minX: x,
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maxX: x + 1,
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minY: y,
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maxY: y + 1,
width: 1,
height: 1,
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}
this.boundsCache.set(shape, bounds)
return bounds
},
hitTest(shape, test) {
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return true
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},
hitTestBounds(this, shape, brushBounds) {
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const shapeBounds = this.getBounds(shape)
return (
boundsContained(shapeBounds, brushBounds) ||
intersectCircleBounds(shape.point, 4, brushBounds).length > 0
)
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},
rotate(shape) {
return shape
},
translate(shape, delta) {
shape.point = vec.add(shape.point, delta)
return shape
},
scale(shape, scale: number) {
return shape
},
transform(shape, bounds) {
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shape.point = [bounds.minX, bounds.minY]
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return shape
},
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canTransform: false,
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})
export default line