2021-05-28 14:37:23 +00:00
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import * as React from 'react'
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2021-06-03 12:06:39 +00:00
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import { Edge, Corner } from 'types'
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import { useSelector } from 'state'
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import {
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deepCompareArrays,
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getBoundsCenter,
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getCurrentCamera,
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getPage,
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getSelectedIds,
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getSelectedShapes,
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isMobile,
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} from 'utils/utils'
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2021-05-28 14:37:23 +00:00
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import CenterHandle from './center-handle'
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import CornerHandle from './corner-handle'
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import EdgeHandle from './edge-handle'
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import RotateHandle from './rotate-handle'
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export default function Bounds() {
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const isBrushing = useSelector((s) => s.isIn('brushSelecting'))
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const isSelecting = useSelector((s) => s.isIn('selecting'))
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const zoom = useSelector((s) => getCurrentCamera(s.data).zoom)
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const bounds = useSelector((s) => s.values.selectedBounds)
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const selectedIds = useSelector(
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(s) => Array.from(s.values.selectedIds.values()),
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deepCompareArrays
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)
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const rotation = useSelector(({ data }) =>
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getSelectedIds(data).size === 1 ? getSelectedShapes(data)[0].rotation : 0
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)
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const isAllLocked = useSelector((s) => {
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const page = getPage(s.data)
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return selectedIds.every((id) => page.shapes[id]?.isLocked)
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})
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const isSingleHandles = useSelector((s) => {
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const page = getPage(s.data)
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return (
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selectedIds.length === 1 &&
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page.shapes[selectedIds[0]]?.handles !== undefined
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)
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})
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if (!bounds) return null
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if (!isSelecting) return null
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if (isSingleHandles) return null
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const size = (isMobile() ? 10 : 8) / zoom // Touch target size
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const center = getBoundsCenter(bounds)
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return (
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<g
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pointerEvents={isBrushing ? 'none' : 'all'}
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transform={`
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rotate(${rotation * (180 / Math.PI)},${center})
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translate(${bounds.minX},${bounds.minY})
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rotate(${(bounds.rotation || 0) * (180 / Math.PI)}, 0, 0)`}
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>
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<CenterHandle bounds={bounds} isLocked={isAllLocked} />
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{!isAllLocked && (
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<>
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<EdgeHandle size={size} bounds={bounds} edge={Edge.Top} />
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<EdgeHandle size={size} bounds={bounds} edge={Edge.Right} />
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<EdgeHandle size={size} bounds={bounds} edge={Edge.Bottom} />
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<EdgeHandle size={size} bounds={bounds} edge={Edge.Left} />
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<CornerHandle size={size} bounds={bounds} corner={Corner.TopLeft} />
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<CornerHandle size={size} bounds={bounds} corner={Corner.TopRight} />
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<CornerHandle
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size={size}
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bounds={bounds}
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corner={Corner.BottomRight}
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/>
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<CornerHandle
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size={size}
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bounds={bounds}
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corner={Corner.BottomLeft}
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/>
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<RotateHandle size={size} bounds={bounds} />
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</>
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)}
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</g>
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)
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}
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