tldraw/components/canvas/page.tsx

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import { getShapeUtils } from 'state/shape-utils'
import { useSelector } from 'state'
import { Bounds, PageState } from 'types'
import { boundsCollide, boundsContain } from 'utils/bounds'
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import { deepCompareArrays, getPage, getViewport } from 'utils/utils'
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import Shape from './shape'
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/*
On each state change, compare node ids of all shapes
on the current page. Kind of expensive but only happens
here; and still cheaper than any other pattern I've found.
*/
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const noOffset = [0, 0]
const viewportCache = new WeakMap<PageState, Bounds>()
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export default function Page(): JSX.Element {
const currentPageShapeIds = useSelector((s) => {
const page = getPage(s.data)
const pageState = s.data.pageStates[page.id]
if (!viewportCache.has(pageState)) {
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const viewport = getViewport(s.data)
viewportCache.set(pageState, viewport)
}
const viewport = viewportCache.get(pageState)
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return s.values.currentShapes
.filter((shape) => {
const shapeBounds = getShapeUtils(shape).getBounds(shape)
return (
boundsContain(viewport, shapeBounds) ||
boundsCollide(viewport, shapeBounds)
)
})
.map((shape) => shape.id)
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}, deepCompareArrays)
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const isSelecting = useSelector((s) => s.isIn('selecting'))
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return (
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<g pointerEvents={isSelecting ? 'all' : 'none'}>
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{currentPageShapeIds.map((shapeId) => (
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<Shape
key={shapeId}
id={shapeId}
isSelecting={isSelecting}
parentPoint={noOffset}
/>
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))}
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</g>
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)
}