Introduced new styles for the sidebar's open and close buttons to enhance visibility and user interaction. Updated the sidebar logic in the JavaScript to include a toggle functionality, allowing users to easily open and close the sidebar. This improves the user experience by making navigation more intuitive and the UI cleaner. The 'Close Sidebar' button now directly closes the sidebar, and a new 'Open Sidebar' button appears when the sidebar is closed, providing a clear action cue to the users.
300 lines
9 KiB
JavaScript
300 lines
9 KiB
JavaScript
import { getScene, getCategory } from "./api";
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import { Dropdown, Collapse } from "bootstrap";
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import "../scss/frontend.scss";
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import "../css/scene.css";
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require("aframe");
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// Detect iOS devices
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// There is probably a better way to handle issues there, but...
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var iOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
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// Define the <quackscape-scene> element
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class QuackscapeScene extends HTMLElement {
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connectedCallback() {
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// When one is created, automatically load the scene
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this.scene = this.getAttribute("scene");
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this.embedded = this.getAttribute("embedded") != undefined;
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this.x = this.getAttribute("x") | 0;
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this.y = this.getAttribute("y") | 0;
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this.z = this.getAttribute("z") | 0;
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this.navbar = this.getAttribute("navbar") != undefined;
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this.sidebar = this.getAttribute("sidebar") != undefined;
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loadScene(this.scene, this.x, this.y, this.z, this, this.embedded);
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if (this.navbar) {
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loadNavbar(this.scene, this);
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}
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if (this.sidebar) {
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loadSidebar(this.scene, this);
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}
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}
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}
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document.addEventListener("contextmenu", function (event) {
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event.preventDefault();
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});
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customElements.define("quackscape-scene", QuackscapeScene);
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// Function to add a sidebar to the destination object
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async function loadSidebar(scene_id, destination) {
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getScene(scene_id).then((scene) => {
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getCategory(scene.obj.category).then((category) => {
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var sidebar = document.createElement("div");
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sidebar.setAttribute("class", "collapse show");
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sidebar.setAttribute("id", "sceneSidebar");
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var p = document.createElement("div");
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p.setAttribute("class", "p-4");
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var h5 = document.createElement("h5");
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h5.setAttribute("class", "font-weight-bold");
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h5.textContent = "Scenes";
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var ul = document.createElement("ul");
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ul.setAttribute("class", "nav flex-column");
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category.obj.scenes.forEach((scene) => {
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var li = document.createElement("li");
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li.setAttribute("class", "nav-item");
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var a = document.createElement("a");
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a.setAttribute("href", "#");
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a.setAttribute("class", "nav-link");
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a.textContent = scene.title;
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a.addEventListener("click", function () {
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loadScene(scene.id, -1, -1, -1, destination);
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});
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li.appendChild(a);
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ul.appendChild(li);
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});
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p.appendChild(h5);
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p.appendChild(ul);
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var button = document.createElement("button");
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button.setAttribute("class", "btn-close-sidebar");
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button.setAttribute("type", "button");
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button.setAttribute("id", "btnCloseSidebar");
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button.textContent = "Close Sidebar";
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button.addEventListener("click", function () {
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toggleSidebar();
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});
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sidebar.appendChild(button); // TODO: Make it prettier before enabling.
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sidebar.appendChild(p);
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var reopenButton = document.createElement("button");
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reopenButton.setAttribute("class", "btn-open-sidebar hide");
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reopenButton.textContent = "Open Sidebar";
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reopenButton.addEventListener("click", function () {
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toggleSidebar();
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});
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destination.prepend(reopenButton);
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destination.prepend(sidebar);
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});
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});
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}
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// Function to add a navbar to the destination object
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async function loadNavbar(scene_id, destination) {
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getScene(scene_id).then((scene) => {
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getCategory(scene.obj.category).then((category) => {
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var nav = document.createElement("nav");
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nav.setAttribute("class", "navbar navbar-expand-lg navbar-dark bg-dark");
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nav.setAttribute("id", "sceneNavbar");
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var container = document.createElement("div");
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container.setAttribute("class", "container-fluid");
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var dropdown = document.createElement("div");
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dropdown.setAttribute("class", "dropdown");
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var sceneSelector = document.createElement("button");
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sceneSelector.setAttribute("class", "btn btn-secondary dropdown-toggle");
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sceneSelector.setAttribute("type", "button");
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sceneSelector.setAttribute("id", "sceneSelector");
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sceneSelector.setAttribute("data-bs-toggle", "dropdown");
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sceneSelector.setAttribute("aria-expanded", "true");
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sceneSelector.textContent = "Select Scene";
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var dropdownMenu = document.createElement("ul");
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dropdownMenu.setAttribute("class", "dropdown-menu show");
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dropdownMenu.setAttribute("aria-labelledby", "sceneSelector");
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console.log(dropdownMenu);
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category.obj.scenes.forEach((scene) => {
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console.log(scene);
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var sceneLink = document.createElement("a");
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sceneLink.setAttribute("class", "dropdown-item");
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sceneLink.setAttribute("href", "#");
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sceneLink.textContent = scene.title;
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sceneLink.addEventListener("click", function () {
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loadScene(scene.id, -1, -1, -1, destination);
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});
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dropdownMenu.appendChild(sceneLink);
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});
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var sceneTitle = document.createElement("a");
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sceneTitle.setAttribute("class", "navbar-brand");
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sceneTitle.setAttribute("href", "#");
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sceneTitle.setAttribute("id", "sceneTitle");
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sceneTitle.textContent = scene.obj.title;
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dropdown.appendChild(sceneSelector);
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dropdown.appendChild(dropdownMenu);
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console.log(dropdownMenu);
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container.appendChild(dropdown);
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container.appendChild(sceneTitle);
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nav.appendChild(container);
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destination.prepend(nav);
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});
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});
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}
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// Function to load a scene into a destination object
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// x and y signify the initial looking direction, -1 for the scene's default
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async function loadScene(
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scene_id,
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x = -1,
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y = -1,
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z = -1,
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destination = null,
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embedded = false
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) {
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// Get WebGL maximum texture size
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var canvas = document.createElement("canvas");
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var gl =
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canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
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if (!gl) {
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alert("Unable to initialize WebGL. Your browser may not support it.");
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return;
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}
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var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
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if (iOS) {
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maxTextureSize = Math.min(8192, maxTextureSize);
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}
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// Get scene information from API
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getScene(scene_id).then((response) => {
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var scene = response.obj;
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// Get largest image that will fit in the texture size from scene.resolutions
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// First, order the resolutions by width
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var resolutions = scene.base_content.resolutions.sort(
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(a, b) => b.width - a.width
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);
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// Then, find the first resolution that is less than or equal to the max texture size
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var content = resolutions.find(
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(resolution) => resolution.width <= maxTextureSize
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);
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// Select a destination element if not specified
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if (!destination) {
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destination = document.getElementsByTagName("quackscape-scene")[0];
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}
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destination.setAttribute("id", scene_id);
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// Start by removing any existing scenes
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var scenes = document.getElementsByTagName("a-scene");
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if (scenes.length > 0) {
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scenes[0].remove();
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}
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// Now, build the scene element
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var a_scene = document.createElement("a-scene");
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a_scene.setAttribute("cursor", "rayOrigin: mouse");
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if (embedded) {
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a_scene.setAttribute("embedded", "embedded");
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}
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// Create a-camera element
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var rig = document.createElement("a-entity");
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rig.setAttribute("id", "rig");
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// Rotate camera if requested
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if (x != -1 && y != -1 && z != -1) {
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rig.setAttribute("rotation", x + " " + y + " " + z);
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}
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var camera = document.createElement("a-camera");
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camera.setAttribute("wasd-controls-enabled", "false"); // TODO: Find a more elegant way to disable z axis movement
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rig.appendChild(camera);
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a_scene.appendChild(rig);
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// Create a-assets element
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var assets = document.createElement("a-assets");
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a_scene.appendChild(assets);
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// Add background image as sky
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var sky = document.createElement("a-sky");
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sky.setAttribute("src", "#" + content.id);
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a_scene.appendChild(sky);
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// Add img element to assets
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var background = document.createElement("img");
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background.setAttribute("id", content.id);
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background.setAttribute("src", content.file);
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assets.appendChild(background);
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// Add elements to scene
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scene.elements.forEach((element) => {
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var node = document.createElement(element.data.tag);
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node.setAttribute("id", element.data.id);
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for (const [key, value] of Object.entries(element.data.attributes)) {
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node.setAttribute(key, value);
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}
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// Add node to scene
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a_scene.appendChild(node);
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});
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destination.appendChild(a_scene);
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// Dispatch a signal for the editor to pick up
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const loaded_event = new CustomEvent("loadedQuackscapeScene");
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document.dispatchEvent(loaded_event);
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});
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}
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function toggleSidebar() {
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const sidebar = document.getElementById("sceneSidebar");
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const reopenButton = document.querySelector(".btn-open-sidebar");
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if (!sidebar.classList.contains("show")) {
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sidebar.classList.add("show");
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reopenButton.classList.add("hide");
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} else {
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sidebar.classList.remove("show");
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reopenButton.classList.remove("hide");
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}
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}
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window.loadScene = loadScene;
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export { loadScene };
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