Kumi
0999d2f16e
Introduce a new sidebar in the UI for enhanced navigation through scenes. This feature includes CSS modifications for styling, updates in JavaScript to dynamically load sidebar content based on scene categories, and template adjustments to include the sidebar option. By leveraging the Collapse component from Bootstrap alongside existing infrastructure, this addition enriches user interaction by providing a convenient and visually appealing method to explore different scenes within the application. The sidebar's design and functionality are thoughtfully integrated to ensure a cohesive and user-friendly experience. The decision to implement a sidebar stemmed from the need to improve navigational efficiency and user engagement with the content. This change is part of a broader effort to enhance the UI/UX of the application, aiming to make the exploration of scenes more intuitive and accessible.
276 lines
8.4 KiB
JavaScript
276 lines
8.4 KiB
JavaScript
import { getScene, getCategory } from "./api";
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import { Dropdown, Collapse } from "bootstrap";
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import "../scss/frontend.scss";
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import "../css/scene.css";
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require("aframe");
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// Detect iOS devices
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// There is probably a better way to handle issues there, but...
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var iOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
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// Define the <quackscape-scene> element
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class QuackscapeScene extends HTMLElement {
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connectedCallback() {
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// When one is created, automatically load the scene
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this.scene = this.getAttribute("scene");
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this.embedded = this.getAttribute("embedded") != undefined;
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this.x = this.getAttribute("x") | 0;
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this.y = this.getAttribute("y") | 0;
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this.z = this.getAttribute("z") | 0;
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this.navbar = this.getAttribute("navbar") != undefined;
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this.sidebar = this.getAttribute("sidebar") != undefined;
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loadScene(this.scene, this.x, this.y, this.z, this, this.embedded);
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if (this.navbar) {
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loadNavbar(this.scene, this);
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}
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if (this.sidebar) {
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loadSidebar(this.scene, this);
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}
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}
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}
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document.addEventListener("contextmenu", function (event) {
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event.preventDefault();
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});
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customElements.define("quackscape-scene", QuackscapeScene);
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// Function to add a sidebar to the destination object
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async function loadSidebar(scene_id, destination) {
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getScene(scene_id).then((scene) => {
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getCategory(scene.obj.category).then((category) => {
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var sidebar = document.createElement("div");
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sidebar.setAttribute("class", "collapse show");
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sidebar.setAttribute("id", "sceneSidebar");
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var p = document.createElement("div");
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p.setAttribute("class", "p-4");
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var h5 = document.createElement("h5");
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h5.setAttribute("class", "font-weight-bold");
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h5.textContent = "Scenes";
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var ul = document.createElement("ul");
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ul.setAttribute("class", "nav flex-column");
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category.obj.scenes.forEach((scene) => {
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var li = document.createElement("li");
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li.setAttribute("class", "nav-item");
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var a = document.createElement("a");
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a.setAttribute("href", "#");
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a.setAttribute("class", "nav-link");
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a.textContent = scene.title;
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a.addEventListener("click", function () {
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loadScene(scene.id, -1, -1, -1, destination);
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});
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li.appendChild(a);
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ul.appendChild(li);
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});
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p.appendChild(h5);
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p.appendChild(ul);
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var button = document.createElement("button");
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button.setAttribute("class", "btn btn-primary");
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button.setAttribute("type", "button");
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button.setAttribute("data-bs-toggle", "collapse");
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button.setAttribute("data-bs-target", "#sceneSidebar");
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button.setAttribute("aria-expanded", false);
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button.setAttribute("aria-controls", "sceneSidebar");
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button.textContent = "<";
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//p.appendChild(button); // TODO: Make it prettier before enabling.
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sidebar.appendChild(p);
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destination.prepend(sidebar);
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});
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});
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}
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// Function to add a navbar to the destination object
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async function loadNavbar(scene_id, destination) {
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getScene(scene_id).then((scene) => {
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getCategory(scene.obj.category).then((category) => {
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var nav = document.createElement("nav");
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nav.setAttribute("class", "navbar navbar-expand-lg navbar-dark bg-dark");
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nav.setAttribute("id", "sceneNavbar");
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var container = document.createElement("div");
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container.setAttribute("class", "container-fluid");
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var dropdown = document.createElement("div");
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dropdown.setAttribute("class", "dropdown");
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var sceneSelector = document.createElement("button");
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sceneSelector.setAttribute("class", "btn btn-secondary dropdown-toggle");
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sceneSelector.setAttribute("type", "button");
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sceneSelector.setAttribute("id", "sceneSelector");
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sceneSelector.setAttribute("data-bs-toggle", "dropdown");
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sceneSelector.setAttribute("aria-expanded", "true");
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sceneSelector.textContent = "Select Scene";
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var dropdownMenu = document.createElement("ul");
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dropdownMenu.setAttribute("class", "dropdown-menu show");
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dropdownMenu.setAttribute("aria-labelledby", "sceneSelector");
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console.log(dropdownMenu);
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category.obj.scenes.forEach((scene) => {
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console.log(scene);
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var sceneLink = document.createElement("a");
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sceneLink.setAttribute("class", "dropdown-item");
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sceneLink.setAttribute("href", "#");
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sceneLink.textContent = scene.title;
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sceneLink.addEventListener("click", function () {
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loadScene(scene.id, -1, -1, -1, destination);
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});
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dropdownMenu.appendChild(sceneLink);
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});
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var sceneTitle = document.createElement("a");
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sceneTitle.setAttribute("class", "navbar-brand");
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sceneTitle.setAttribute("href", "#");
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sceneTitle.setAttribute("id", "sceneTitle");
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sceneTitle.textContent = scene.obj.title;
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dropdown.appendChild(sceneSelector);
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dropdown.appendChild(dropdownMenu);
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console.log(dropdownMenu);
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container.appendChild(dropdown);
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container.appendChild(sceneTitle);
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nav.appendChild(container);
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destination.prepend(nav);
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});
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});
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}
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// Function to load a scene into a destination object
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// x and y signify the initial looking direction, -1 for the scene's default
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async function loadScene(
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scene_id,
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x = -1,
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y = -1,
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z = -1,
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destination = null,
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embedded = false
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) {
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// Get WebGL maximum texture size
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var canvas = document.createElement("canvas");
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var gl =
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canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
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if (!gl) {
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alert("Unable to initialize WebGL. Your browser may not support it.");
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return;
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}
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var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
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if (iOS) {
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maxTextureSize = Math.min(8192, maxTextureSize);
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}
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// Get scene information from API
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getScene(scene_id).then((response) => {
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var scene = response.obj;
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// Get largest image that will fit in the texture size from scene.resolutions
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// First, order the resolutions by width
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var resolutions = scene.base_content.resolutions.sort(
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(a, b) => b.width - a.width
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);
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// Then, find the first resolution that is less than or equal to the max texture size
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var content = resolutions.find(
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(resolution) => resolution.width <= maxTextureSize
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);
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// Select a destination element if not specified
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if (!destination) {
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destination = document.getElementsByTagName("quackscape-scene")[0];
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}
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destination.setAttribute("id", scene_id);
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// Start by removing any existing scenes
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var scenes = document.getElementsByTagName("a-scene");
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if (scenes.length > 0) {
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scenes[0].remove();
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}
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// Now, build the scene element
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var a_scene = document.createElement("a-scene");
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a_scene.setAttribute("cursor", "rayOrigin: mouse");
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if (embedded) {
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a_scene.setAttribute("embedded", "embedded");
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}
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// Create a-camera element
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var rig = document.createElement("a-entity");
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rig.setAttribute("id", "rig");
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// Rotate camera if requested
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if (x != -1 && y != -1 && z != -1) {
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rig.setAttribute("rotation", x + " " + y + " " + z);
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}
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var camera = document.createElement("a-camera");
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camera.setAttribute("wasd-controls-enabled", "false"); // TODO: Find a more elegant way to disable z axis movement
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rig.appendChild(camera);
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a_scene.appendChild(rig);
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// Create a-assets element
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var assets = document.createElement("a-assets");
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a_scene.appendChild(assets);
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// Add background image as sky
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var sky = document.createElement("a-sky");
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sky.setAttribute("src", "#" + content.id);
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a_scene.appendChild(sky);
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// Add img element to assets
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var background = document.createElement("img");
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background.setAttribute("id", content.id);
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background.setAttribute("src", content.file);
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assets.appendChild(background);
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// Add elements to scene
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scene.elements.forEach((element) => {
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var node = document.createElement(element.data.tag);
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node.setAttribute("id", element.data.id);
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for (const [key, value] of Object.entries(element.data.attributes)) {
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node.setAttribute(key, value);
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}
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// Add node to scene
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a_scene.appendChild(node);
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});
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destination.appendChild(a_scene);
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// Dispatch a signal for the editor to pick up
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const loaded_event = new CustomEvent("loadedQuackscapeScene");
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document.dispatchEvent(loaded_event);
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});
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}
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window.loadScene = loadScene;
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export { loadScene };
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