Kumi
429975833a
skybox handling Introduced the @kumitterer/aframe-click-drag-component for enhanced interaction within the VR editor, enabling objects to be click-draggable except for the skybox element. This selective application of click-drag functionality enriches user experience by preserving the intended static background. Additionally, refactored the A-Frame dependency management, ensuring a coherent and up-to-date project structure. - Upgraded and consolidated A-Frame imports across JavaScript files for consistency. - Excluded the "A-SKY" element from click-drag attributes to avoid unintended interactions with the scene background. - Added deep-equal package for enhanced object comparison functionalities. This update aims to streamline user interactions within 3D scenes, offering more intuitive and immersive navigation capabilities.
164 lines
4.6 KiB
JavaScript
164 lines
4.6 KiB
JavaScript
import { getScene } from "./api";
|
|
import { loadSidebar } from "./scene/sidebar";
|
|
import { loadNavbar } from "./scene/navbar";
|
|
|
|
import aframe from "aframe";
|
|
|
|
import { Dropdown, Collapse } from "bootstrap";
|
|
|
|
import "../scss/frontend.scss";
|
|
import "../css/scene.css";
|
|
|
|
// Detect iOS devices
|
|
// There is probably a better way to handle issues there, but...
|
|
var iOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
|
|
|
|
// Define the <quackscape-scene> element
|
|
|
|
class QuackscapeScene extends HTMLElement {
|
|
connectedCallback() {
|
|
// When one is created, automatically load the scene
|
|
this.scene = this.getAttribute("scene");
|
|
this.embedded = this.getAttribute("embedded") != undefined;
|
|
this.x = this.getAttribute("x") | 0;
|
|
this.y = this.getAttribute("y") | 0;
|
|
this.z = this.getAttribute("z") | 0;
|
|
this.navbar = this.getAttribute("navbar") != undefined;
|
|
this.sidebar = this.getAttribute("sidebar") != undefined;
|
|
|
|
loadScene(this.scene, this.x, this.y, this.z, this, this.embedded);
|
|
|
|
if (this.navbar) {
|
|
loadNavbar(this.scene, this);
|
|
}
|
|
|
|
else if (this.sidebar) {
|
|
loadSidebar(this.scene, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
document.addEventListener("contextmenu", function (event) {
|
|
event.preventDefault();
|
|
});
|
|
|
|
customElements.define("quackscape-scene", QuackscapeScene);
|
|
|
|
// Function to load a scene into a destination object
|
|
// x and y signify the initial looking direction, -1 for the scene's default
|
|
|
|
async function loadScene(
|
|
scene_id,
|
|
x = -1,
|
|
y = -1,
|
|
z = -1,
|
|
destination = null,
|
|
embedded = false
|
|
) {
|
|
// Get WebGL maximum texture size
|
|
var canvas = document.createElement("canvas");
|
|
var gl =
|
|
canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
|
|
|
if (!gl) {
|
|
alert("Unable to initialize WebGL. Your browser may not support it.");
|
|
return;
|
|
}
|
|
|
|
var maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
|
|
|
if (iOS) {
|
|
maxTextureSize = Math.min(8192, maxTextureSize);
|
|
}
|
|
|
|
// Get scene information from API
|
|
getScene(scene_id).then((response) => {
|
|
var scene = response.obj;
|
|
|
|
// Get largest image that will fit in the texture size from scene.resolutions
|
|
// First, order the resolutions by width
|
|
var resolutions = scene.base_content.resolutions.sort(
|
|
(a, b) => b.width - a.width
|
|
);
|
|
|
|
// Then, find the first resolution that is less than or equal to the max texture size
|
|
var content = resolutions.find(
|
|
(resolution) => resolution.width <= maxTextureSize
|
|
);
|
|
|
|
// Select a destination element if not specified
|
|
if (!destination) {
|
|
destination = document.getElementsByTagName("quackscape-scene")[0];
|
|
}
|
|
|
|
destination.setAttribute("id", scene_id);
|
|
|
|
// Start by removing any existing scenes
|
|
var scenes = document.getElementsByTagName("a-scene");
|
|
if (scenes.length > 0) {
|
|
scenes[0].remove();
|
|
}
|
|
|
|
// Now, build the scene element
|
|
var a_scene = document.createElement("a-scene");
|
|
a_scene.setAttribute("cursor", "rayOrigin: mouse");
|
|
|
|
if (embedded) {
|
|
a_scene.setAttribute("embedded", "embedded");
|
|
}
|
|
|
|
// Create a-camera element
|
|
var rig = document.createElement("a-entity");
|
|
rig.setAttribute("id", "rig");
|
|
|
|
// Rotate camera if requested
|
|
if (x != -1 && y != -1 && z != -1) {
|
|
rig.setAttribute("rotation", x + " " + y + " " + z);
|
|
}
|
|
|
|
var camera = document.createElement("a-camera");
|
|
camera.setAttribute("wasd-controls-enabled", "false"); // TODO: Find a more elegant way to disable z axis movement
|
|
rig.appendChild(camera);
|
|
a_scene.appendChild(rig);
|
|
|
|
// Create a-assets element
|
|
var assets = document.createElement("a-assets");
|
|
a_scene.appendChild(assets);
|
|
|
|
// Add background image as sky
|
|
var sky = document.createElement("a-sky");
|
|
sky.setAttribute("src", "#" + content.id);
|
|
a_scene.appendChild(sky);
|
|
|
|
// Add img element to assets
|
|
var background = document.createElement("img");
|
|
background.setAttribute("id", content.id);
|
|
background.setAttribute("src", content.file);
|
|
assets.appendChild(background);
|
|
|
|
// Add elements to scene
|
|
scene.elements.forEach((element) => {
|
|
var node = document.createElement(element.data.tag);
|
|
node.setAttribute("id", element.data.id);
|
|
|
|
for (const [key, value] of Object.entries(element.data.attributes)) {
|
|
node.setAttribute(key, value);
|
|
}
|
|
|
|
// Add node to scene
|
|
a_scene.appendChild(node);
|
|
});
|
|
|
|
destination.appendChild(a_scene);
|
|
|
|
// Dispatch a signal for the editor to pick up
|
|
const loaded_event = new CustomEvent("loadedQuackscapeScene");
|
|
document.dispatchEvent(loaded_event);
|
|
});
|
|
}
|
|
|
|
|
|
window.loadScene = loadScene;
|
|
window.aframe = aframe;
|
|
|
|
export { loadScene };
|