quackscape/assets/js/editor.js
Kumi ae3d7ffc98
feat: improve UI visibility and interaction
Enhanced UI element visibility and interaction across the editor and
scene components. By switching to classList manipulation for showing and
hiding UI elements, the approach aligns better with modern best
practices, ensuring smooth transitions and consistency in user
experience. The addition of `!important` in the CSS for the `.hide`
class guarantees the override of conflicting styles, addressing
potential visibility issues. Adjustments in HTML formatting enhance
readability and maintainability without altering functionality. This
change, while seemingly minor, significantly improves the user's ability
to intuitively navigate and interact with the UI, potentially reducing
frustration and increasing overall user satisfaction.
2024-03-28 11:15:36 +01:00

302 lines
9.5 KiB
JavaScript

import { getScene, getSceneElement, getCategory, getCookie } from "./api";
import { populateDestinationDropdown } from "./editor/teleport";
import registerClickDrag from "@kumitterer/aframe-click-drag-component";
registerClickDrag(window.aframe);
import "../css/editor.css";
let clickTimestamp = 0;
// Find parent quackscape-scene for ID
function findParentScene(element) {
var parent = element.parentElement;
while (parent.tagName != "QUACKSCAPE-SCENE") {
parent = parent.parentElement;
}
return parent;
}
// Distinguishing clicks from drags based on duration.
// TODO: Find a better way to distinguish these.
function addEventListeners(element) {
element.addEventListener("mousedown", function (event) {
clickTimestamp = event.timeStamp;
});
element.addEventListener("mouseup", function (event) {
if (event.timeStamp - clickTimestamp > 200) {
// Ignoring this, we only handle regular short clicks.
// TODO: Find a way to handle drags of elements
return;
} else {
handleClick(event);
}
// Right-clicks are definitely intentional.
element.addEventListener("contextmenu", function (event) {
handleClick(event);
});
});
}
// Open a modal for creating a new Element
function startCreateElement(event) {
var propertiesTitle = document.getElementById("propertiesTitle");
propertiesTitle.textContent = "Create Element";
var propertiesContent = document.getElementById("propertiesContent");
var thetaStart = cartesianToTheta(
event.detail.intersection.point.x,
event.detail.intersection.point.z
);
propertiesContent.innerHTML = `<b>Creating element at:</b><br/>
X: ${event.detail.intersection.point.x}<br/>
Y: ${event.detail.intersection.point.y}<br/>
Z: ${event.detail.intersection.point.z}<br/>
Calculated Theta: ${thetaStart}<br/>
Parent Element Type: ${event.srcElement.tagName}<br/>
<hr/>
<form id="newElementForm">
<label for="resourcetype" class="form-label">Element Type</label>
<select class="form-control" aria-label="Element Type" id="resourcetype">
<option selected>Select Element Type</option>
<option value="MarkerElement">Marker</option>
<option value="ImageElement">Image</option>
<option value="ImageElement">Teleport</option>
</select>
<input type="hidden" id="csrfmiddlewaretoken" value="${getCookie(
"csrftoken"
)}">
<div id="elementProperties"></div>
</form>
`;
document.getElementById("resetButton").classList.remove("hide");
document.getElementById("buttons").classList.remove("hide");
document
.getElementById("resourcetype")
.addEventListener("change", function () {
var selectedType = document.getElementById("resourcetype").value;
createElementPropertiesForm(selectedType, event, thetaStart);
});
}
function createElementPropertiesForm(elementType, event, thetaStart) {
const elementProperties = document.getElementById("elementProperties");
let inputFields = "";
switch (elementType) {
case "MarkerElement":
case "ImageElement":
case "TeleportElement":
inputFields = `
<div class="mb-2">
<label for="title" class="form-label">Title</label>
<input type="text" class="form-control" id="title" placeholder="Title">
</div>`;
if (elementType !== "MarkerElement") {
inputFields += `
<div class="mb-2">
<label for="elementUpload" class="form-label">Image</label>
<input id="elementUpload" type="file" class="form-control">
</div>`;
}
if (elementType === "TeleportElement") {
inputFields += `
<div class="dropdown mb-2">
<label for="destinationDropdownSearch" class="form-label">Teleport Destination</label>
<input class="form-control" autocomplete="off" id="destinationDropdownSearch" type="text" placeholder="Search...">
<input type="hidden" id="destination">
<div class="dropdown-menu" id="destinationDropdownMenu">
<!-- Dropdown items will be populated here by JavaScript -->
</div>
</div>
<div class="mb-2">
<label for="destination_x" class="form-label">Destination X/Y/Z Rotation</label>
<div class="row g-2">
<div class="col">
<input type="number" class="form-control" id="destination_x" name="input1" min="0" max="360" placeholder="X">
</div>
<div class="col">
<input type="number" class="form-control" id="destination_y" name="input2" min="0" max="360" placeholder="Y">
</div>
<div class="col">
<input type="number" class="form-control" id="destination_z" name="input3" min="0" max="360" placeholder="Z">
</div>
</div>
</div>
</div>
`;
}
break;
default:
// Handle unknown element type
}
elementProperties.innerHTML = inputFields;
}
function startModifyElement(event) {
// Make the element draggable for positioning
event.target.setAttribute("click-drag", "enabled: true;");
// Listen for "dragend" event to update the element's position
event.target.addEventListener("dragend", function (event) {
console.log(event); // TODO: Display, obviously.
});
var propertiesTitle = document.getElementById("propertiesTitle");
propertiesTitle.textContent = "Modify Element";
// Get element from API
var scene = findParentScene(event.target);
var element_data_request = getSceneElement(
scene.getAttribute("id"),
event.target.getAttribute("id")
);
element_data_request.then((element_data) => {
var propertiesContent = document.getElementById("propertiesContent");
propertiesContent.innerHTML = `<b>Modifying element:</b><br/>
Element Type: ${event.srcElement.tagName}<br/>
Element ID: ${event.target.getAttribute("id")}<br/>
Element data: ${JSON.stringify(element_data.obj)}<br/>
<hr/>
<form id="modifyElementForm">
<input type="hidden" id="csrfmiddlewaretoken" value="${getCookie(
"csrftoken"
)}">
<input type="hidden" id="id" value="${event.target.getAttribute("id")}">
<div id="elementProperties"></div>
</form>
`;
createElementPropertiesForm(
element_data.obj.resourcetype,
event,
element_data.obj.thetaStart
);
var scene_data_request = getScene(scene.getAttribute("id"));
scene_data_request.then((scene_data) => {
var category_data_request = getCategory(scene_data.obj.category);
category_data_request.then((category_data) => {
populateDestinationDropdown(
element_data.obj.destination,
category_data
);
});
});
document
.getElementById("elementUpload")
.addEventListener("change", function () {
if (this.files && this.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
// Set the image to the file contents
if (event.target.getAttribute("data-original-src") == undefined) {
event.target.setAttribute(
"data-original-src",
event.target.getAttribute("src")
);
}
event.target.setAttribute("src", e.target.result);
};
reader.readAsDataURL(this.files[0]);
}
});
if (element_data.obj.destination_x != -1) {
document.getElementById("destination_x").value =
element_data.obj.destination_x;
}
if (element_data.obj.destination_y != -1) {
document.getElementById("destination_y").value =
element_data.obj.destination_y;
}
if (element_data.obj.destination_z != -1) {
document.getElementById("destination_z").value =
element_data.obj.destination_z;
}
document.getElementById("resetButton").classList.remove("hide");
document.getElementById("buttons").classList.remove("hide");
});
}
function cartesianToTheta(x, z) {
// Calculate the angle in radians
let angleRadians = Math.atan2(z, x);
// Convert to degrees
let angleDegrees = angleRadians * (180 / Math.PI);
// A-Frame's thetaStart is measured from the positive X-axis ("right" direction)
// and goes counter-clockwise, so this should directly give us the thetaStart value.
let thetaStart = 90 - angleDegrees;
// Since atan2 returns values from -180 to 180, let's normalize this to 0 - 360
thetaStart = thetaStart < 0 ? thetaStart + 360 : thetaStart;
return thetaStart;
}
function latLonToXYZ(lat, lon, radius = 5) {
// Convert lat/lon to X/Y/Z coordinates on the sphere
const phi = (90 - lat) * (Math.PI / 180);
const theta = (lon + 180) * (Math.PI / 180);
const x = -(radius * Math.sin(phi) * Math.cos(theta));
const y = radius * Math.cos(phi);
const z = radius * Math.sin(phi) * Math.sin(theta);
return { x, y, z };
}
function handleClick(event) {
// If clicked on the sky, start creating a new element
if (event.target.tagName == "A-SKY") {
startCreateElement(event);
} else {
// Else we are modifying an existing element
startModifyElement(event);
}
}
document.addEventListener("loadedQuackscapeScene", function (event) {
// Get the scene
var scene = document.querySelector("a-scene");
// Get all children
var children = scene.children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.tagName.startsWith("A-")) {
// Remove original onclick events
if (child.hasAttribute("onclick")) {
child.removeAttribute("onclick");
}
// Add new event listeners
addEventListeners(child);
}
}
});