quackscape/assets/js/editor.js
Kumi 013d02a15c
Enhance editor UI and user content management
Introduced significant updates to the user interface for editing VR
scenes, adding new CSS styles for a coherent and modern look.
Implemented data tables for robust content management in the user area,
now users can easily navigate through scenes and media with DataTables
integration. Expanded the API with category retrieval capabilities,
enabling dynamic content categorization.

The editor now seamlessly integrates into the UI with a sidebar for
properties editing, improving usability. The teleportation element
creation and modification logic has been significantly refined,
including a search-enabled dropdown for destination selection, making it
more user-friendly. Added thumbnail display for scenes and media in the
user area, enhancing content overview.

This update also introduced user area templates and routes, providing a
foundational structure for user content management functionality,
including categories and individual category views.

Refactored JavaScript imports to align with the new editor CSS and
adjusted scene loading to support embedded scenes, improving the
flexibility and usability of scene components.
2024-03-14 17:28:14 +01:00

240 lines
7.6 KiB
JavaScript

import { getScene, getSceneElement, getCategory } from "./api";
import { populateDestinationDropdown } from "./editor/teleport";
import "../css/editor.css";
let clickTimestamp = 0;
// Find parent quackscape-scene for ID
function findParentScene(element) {
var parent = element.parentElement;
while (parent.tagName != "QUACKSCAPE-SCENE") {
parent = parent.parentElement;
}
return parent;
}
// Distinguishing clicks from drags based on duration.
// TODO: Find a better way to distinguish these.
function addEventListeners(element) {
element.addEventListener("mousedown", function (event) {
clickTimestamp = event.timeStamp;
});
element.addEventListener("mouseup", function (event) {
if (event.timeStamp - clickTimestamp > 200) {
// Ignoring this, we only handle regular short clicks.
// TODO: Find a way to handle drags of elements
return;
} else {
handleClick(event);
}
// Right-clicks are definitely intentional.
element.addEventListener("contextmenu", function (event) {
handleClick(event);
});
});
}
// Open a modal for creating a new Element
function startCreateElement(event) {
var propertiesTitle = document.getElementById("propertiesTitle");
modalLabel.textContent = "Create Element";
var propertiesContent = document.getElementById("propertiesContent");
var thetaStart = cartesianToTheta(
event.detail.intersection.point.x,
event.detail.intersection.point.z
);
modalContent.innerHTML = `<b>Creating element at:</b><br/>
X: ${event.detail.intersection.point.x}<br/>
Y: ${event.detail.intersection.point.y}<br/>
Z: ${event.detail.intersection.point.z}<br/>
Calculated Theta: ${thetaStart}<br/>
Parent Element Type: ${event.srcElement.tagName}<br/>
<hr/>
<form id="newElementForm">
<label for="resourcetype" class="form-label">Element Type</label>
<select class="form-control" aria-label="Element Type" id="resourcetype">
<option selected>Select Element Type</option>
<option value="MarkerElement">Marker</option>
<option value="ImageElement">Image</option>
<option value="ImageElement">Teleport</option>
</select>
</form>
`;
}
function startModifyElement(event) {
var propertiesTitle = document.getElementById("propertiesTitle");
propertiesTitle.textContent = "Modify Element";
// Get element from API
var scene = findParentScene(event.target);
var element_data_request = getSceneElement(
scene.getAttribute("id"),
event.target.getAttribute("id")
);
element_data_request.then((element_data) => {
var propertiesContent = document.getElementById("propertiesContent");
propertiesContent.innerHTML = `<b>Modifying element:</b><br/>
Element Type: ${event.srcElement.tagName}<br/>
Element ID: ${event.target.getAttribute("id")}<br/>
Element data: ${JSON.stringify(element_data.obj)}<br/>
<hr/>
<form id="modifyElementForm">
<input type="hidden" id="id" value="${event.target.getAttribute("id")}">
<div class="dropdown mb-2">
<label for="destinationDropdownSearch" class="form-label">Teleport Destination</label>
<input class="form-control" autocomplete="off" id="destinationDropdownSearch" type="text" placeholder="Search...">
<input type="hidden" id="destination">
<div class="dropdown-menu" id="destinationDropdownMenu">
<!-- Dropdown items will be populated here by JavaScript -->
</div>
</div>
<div class="mb-2">
<label for="destination_x" class="form-label">Destination X/Y/Z Rotation</label>
<div class="row g-2">
<div class="col">
<input type="number" class="form-control" id="destination_x" name="input1" min="0" max="360" placeholder="X">
</div>
<div class="col">
<input type="number" class="form-control" id="destination_y" name="input2" min="0" max="360" placeholder="Y">
</div>
<div class="col">
<input type="number" class="form-control" id="destination_z" name="input3" min="0" max="360" placeholder="Z">
</div>
</div>
</div>
</div>
<div class="mb-2">
<label for="elementUpload" class="form-label">Marker image</label>
<input id="elementUpload" type="file" class="form-control">
</div>
</form>
`;
var scene_data_request = getScene(scene.getAttribute("id"));
scene_data_request.then((scene_data) => {
var category_data_request = getCategory(scene_data.obj.category);
category_data_request.then((category_data) => {
populateDestinationDropdown(
element_data.obj.destination,
category_data
);
});
});
document
.getElementById("elementUpload")
.addEventListener("change", function () {
if (this.files && this.files[0]) {
var reader = new FileReader();
reader.onload = function (e) {
// Set the image to the file contents
if (event.target.getAttribute("data-original-src") == undefined) {
event.target.setAttribute("data-original-src", event.target.getAttribute("src"));
}
event.target.setAttribute("src", e.target.result);
};
reader.readAsDataURL(this.files[0]);
}
});
if (element_data.obj.destination_x != -1) {
document.getElementById("destination_x").value =
element_data.obj.destination_x;
}
if (element_data.obj.destination_y != -1) {
document.getElementById("destination_y").value =
element_data.obj.destination_y;
}
if (element_data.obj.destination_z != -1) {
document.getElementById("destination_z").value =
element_data.obj.destination_z;
}
document.getElementById("resetButton").style = "display: inline;";
document.getElementById("buttons").style = "display: block;";
});
}
function cartesianToTheta(x, z) {
// Calculate the angle in radians
let angleRadians = Math.atan2(z, x);
// Convert to degrees
let angleDegrees = angleRadians * (180 / Math.PI);
// A-Frame's thetaStart is measured from the positive X-axis ("right" direction)
// and goes counter-clockwise, so this should directly give us the thetaStart value.
let thetaStart = 90 - angleDegrees;
// Since atan2 returns values from -180 to 180, let's normalize this to 0 - 360
thetaStart = thetaStart < 0 ? thetaStart + 360 : thetaStart;
return thetaStart;
}
function latLonToXYZ(lat, lon, radius = 5) {
// Convert lat/lon to X/Y/Z coordinates on the sphere
const phi = (90 - lat) * (Math.PI / 180);
const theta = (lon + 180) * (Math.PI / 180);
const x = -(radius * Math.sin(phi) * Math.cos(theta));
const y = radius * Math.cos(phi);
const z = radius * Math.sin(phi) * Math.sin(theta);
return { x, y, z };
}
function handleClick(event) {
// If clicked on the sky, start creating a new element
if (event.target.tagName == "A-SKY") {
startCreateElement(event);
} else {
// Else we are modifying an existing element
startModifyElement(event);
}
}
document.addEventListener("loadedQuackscapeScene", function (event) {
// Get the scene
var scene = document.querySelector("a-scene");
// Get all children
var children = scene.children;
for (var i = 0; i < children.length; i++) {
var child = children[i];
if (child.tagName.startsWith("A-")) {
// Remove original onclick events
if (child.hasAttribute("onclick")) {
child.removeAttribute("onclick");
}
// Add new event listeners
addEventListeners(child);
// Add click-drag component to all a-entity elements
child.setAttribute("click-drag", "");
}
}
});