Introduced significant updates to the user interface for editing VR
scenes, adding new CSS styles for a coherent and modern look.
Implemented data tables for robust content management in the user area,
now users can easily navigate through scenes and media with DataTables
integration. Expanded the API with category retrieval capabilities,
enabling dynamic content categorization.
The editor now seamlessly integrates into the UI with a sidebar for
properties editing, improving usability. The teleportation element
creation and modification logic has been significantly refined,
including a search-enabled dropdown for destination selection, making it
more user-friendly. Added thumbnail display for scenes and media in the
user area, enhancing content overview.
This update also introduced user area templates and routes, providing a
foundational structure for user content management functionality,
including categories and individual category views.
Refactored JavaScript imports to align with the new editor CSS and
adjusted scene loading to support embedded scenes, improving the
flexibility and usability of scene components.
Removed console.log statements for x, y, and z coordinates in the
QuackscapeScene class. This cleanup reduces clutter in the console
during scene initialization, leading to a cleaner and more professional
debug output. No functional impact on scene loading.
Added a workaround to limit texture size on iOS devices to prevent
issues with rendering performance. This change introduces a detection
mechanism for iOS and caps the maximum texture size to 8192 when an iOS
device is identified.
This update introduces support for a third dimension (Z-axis) in scene
positioning and orientation, enhancing 3D scene rendering capabilities.
Changes include parsing the Z-coordinate attribute in scene elements,
updating the `loadScene` function to accommodate the new axis, and
extending the models to store this additional data. This pivotal
enhancement allows a more refined and immersive user experience by
enabling depth control in scene navigation and interactivity. The
modification paves the way for future developments in 3D scene
manipulation and interaction within the application.