element-web/skins/base/views/organisms/RoomView.js
Matthew Hodgson ffac30083e rejig css:
* sans-serif font
 * use display: table for the message list so that everything lines up nicely
 * switch to flexbox layout rather than position absolutes to avoid assuming a full screen UI and improve maintainability (and better match atomify)
 * neutralise the colouring and styling of highlighted rooms in the recents list
 * switch from ul + li's to a series of divs in some places where the li's are achieving nothing but adding more complexity to the DOM
 * add mx_MessageTileType as a generic css base class for all message tiles
2015-07-07 02:10:10 +01:00

90 lines
3.4 KiB
JavaScript

/*
Copyright 2015 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require('react');
var MatrixClientPeg = require("../../../../src/MatrixClientPeg");
var ComponentBroker = require('../../../../src/ComponentBroker');
var MessageTile = ComponentBroker.get('molecules/MessageTile');
var RoomHeader = ComponentBroker.get('molecules/RoomHeader');
var MemberList = ComponentBroker.get('organisms/MemberList');
var MessageComposer = ComponentBroker.get('molecules/MessageComposer');
var RoomViewController = require("../../../../src/controllers/organisms/RoomView");
var Loader = require("react-loader");
module.exports = React.createClass({
displayName: 'RoomView',
mixins: [RoomViewController],
getMessageTiles: function() {
return this.state.room.timeline.map(function(mxEv) {
return (
<MessageTile key={mxEv.getId()} mxEvent={mxEv} />
);
});
},
render: function() {
var myUserId = MatrixClientPeg.get().credentials.userId;
if (this.state.room.currentState.members[myUserId].membership == 'invite') {
if (this.state.joining) {
return (
<div className="mx_RoomView">
<Loader />
</div>
);
} else {
var inviteEvent = this.state.room.currentState.members[myUserId].events.member.event;
// XXX: Leaving this intentionally basic for now because invites are about to change totally
var joinErrorText = this.state.joinError ? "Failed to join room!" : "";
return (
<div className="mx_RoomView">
<div className="mx_RoomView_invitePrompt">
<div>{inviteEvent.user_id} has invited you to a room</div>
<button ref="joinButton" onClick={this.onJoinButtonClicked}>Join</button>
<div className="error">{joinErrorText}</div>
</div>
</div>
);
}
} else {
return (
<div className="mx_RoomView">
<RoomHeader room={this.state.room} />
<div className="mx_RoomView_roomWrapper">
<div className="mx_RoomView_messagePanel">
<div className="mx_RoomView_messageListWrapper">
<div className="mx_RoomView_MessageList" ref="messageList">
{this.getMessageTiles()}
</div>
</div>
<MessageComposer roomId={this.props.roomId} />
</div>
<MemberList roomId={this.props.roomId} key={this.props.roomId} />
</div>
</div>
);
}
},
});