cb6f415a05
Fixes https://github.com/vector-im/riot-web/issues/6435 This is done through an on-the-fly inverter for the settings. All the settings changed are boolean values, so this should be more than safe to just let happen throughout the SettingsStore. Typically a change like this would be done in the individual handlers (similar to how setting names are remapped to different properties or even different storage locations on the fly), however doing that for this many settings would be a huge nightmare and involve changing *all* the layers. By putting a global "invert this" flag on the setting, we can get away with doing the inversion as the last possible step during a read (or write). To speed up calculations of the default values, we cache all the inverted values into a lookup table similar to how we represent the defaults already. Without this, the DefaultHandler would need to iterate the setting list and invert the values, slowing things down over time. We invert the value up front so we can keep the generic inversion logic without checking the level ahead of time. It is fully intended that a default value represents the new setting name, not the legacy name. This commit also includes a debugger for settings because it was hard to visualize what the SettingsStore was doing during development. Some added information is included as it may be helpful for when someone has a problem with their settings and we need to debug it. Typically the debugger would be run in conjunction with `mxSendRageshake`: `mxSettingsStore.debugSetting('showJoinLeaves') && mxSendRageshake('Debugging showJoinLeaves setting')`.
197 lines
5.9 KiB
JavaScript
197 lines
5.9 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 Vector Creations Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from 'react';
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import ReactDOM from 'react-dom';
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import sdk from '../../index';
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import dis from '../../dispatcher';
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import Velocity from 'velocity-vector';
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import 'velocity-vector/velocity.ui';
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import SettingsStore from '../../settings/SettingsStore';
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const CALLOUT_ANIM_DURATION = 1000;
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module.exports = React.createClass({
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displayName: 'BottomLeftMenu',
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propTypes: {
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collapsed: React.PropTypes.bool.isRequired,
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},
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getInitialState: function() {
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return ({
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directoryHover: false,
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roomsHover: false,
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homeHover: false,
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peopleHover: false,
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settingsHover: false,
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});
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},
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componentWillMount: function() {
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this._dispatcherRef = dis.register(this.onAction);
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this._peopleButton = null;
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this._directoryButton = null;
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this._createRoomButton = null;
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this._lastCallouts = {};
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},
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componentWillUnmount: function() {
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dis.unregister(this._dispatcherRef);
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},
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// Room events
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onDirectoryClick: function() {
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dis.dispatch({ action: 'view_room_directory' });
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},
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onDirectoryMouseEnter: function() {
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this.setState({ directoryHover: true });
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},
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onDirectoryMouseLeave: function() {
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this.setState({ directoryHover: false });
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},
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onRoomsClick: function() {
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dis.dispatch({ action: 'view_create_room' });
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},
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onRoomsMouseEnter: function() {
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this.setState({ roomsHover: true });
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},
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onRoomsMouseLeave: function() {
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this.setState({ roomsHover: false });
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},
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// Home button events
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onHomeClick: function() {
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dis.dispatch({ action: 'view_home_page' });
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},
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onHomeMouseEnter: function() {
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this.setState({ homeHover: true });
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},
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onHomeMouseLeave: function() {
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this.setState({ homeHover: false });
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},
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// People events
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onPeopleClick: function() {
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dis.dispatch({ action: 'view_create_chat' });
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},
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onPeopleMouseEnter: function() {
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this.setState({ peopleHover: true });
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},
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onPeopleMouseLeave: function() {
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this.setState({ peopleHover: false });
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},
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// Settings events
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onSettingsClick: function() {
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dis.dispatch({ action: 'view_user_settings' });
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},
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onSettingsMouseEnter: function() {
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this.setState({ settingsHover: true });
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},
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onSettingsMouseLeave: function() {
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this.setState({ settingsHover: false });
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},
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onAction: function(payload) {
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let calloutElement;
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switch (payload.action) {
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// Incoming instruction: dance!
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case 'callout_start_chat':
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calloutElement = this._peopleButton;
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break;
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case 'callout_room_directory':
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calloutElement = this._directoryButton;
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break;
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case 'callout_create_room':
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calloutElement = this._createRoomButton;
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break;
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}
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if (calloutElement) {
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const lastCallout = this._lastCallouts[payload.action];
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const now = Date.now();
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if (lastCallout == undefined || lastCallout < now - CALLOUT_ANIM_DURATION) {
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this._lastCallouts[payload.action] = now;
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Velocity(ReactDOM.findDOMNode(calloutElement), "callout.bounce", CALLOUT_ANIM_DURATION);
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}
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}
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},
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// Get the label/tooltip to show
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getLabel: function(label, show) {
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if (show) {
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const RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
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return <RoomTooltip className="mx_BottomLeftMenu_tooltip" label={label} />;
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}
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},
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_collectPeopleButton: function(e) {
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this._peopleButton = e;
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},
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_collectDirectoryButton: function(e) {
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this._directoryButton = e;
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},
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_collectCreateRoomButton: function(e) {
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this._createRoomButton = e;
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},
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render: function() {
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const HomeButton = sdk.getComponent('elements.HomeButton');
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const StartChatButton = sdk.getComponent('elements.StartChatButton');
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const RoomDirectoryButton = sdk.getComponent('elements.RoomDirectoryButton');
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const CreateRoomButton = sdk.getComponent('elements.CreateRoomButton');
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const SettingsButton = sdk.getComponent('elements.SettingsButton');
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const GroupsButton = sdk.getComponent('elements.GroupsButton');
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const groupsButton = !SettingsStore.getValue("TagPanel.enableTagPanel") ?
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<GroupsButton tooltip={true} /> : null;
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return (
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<div className="mx_BottomLeftMenu">
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<div className="mx_BottomLeftMenu_options">
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<HomeButton tooltip={true} />
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<div ref={this._collectPeopleButton}>
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<StartChatButton tooltip={true} />
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</div>
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<div ref={this._collectDirectoryButton}>
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<RoomDirectoryButton tooltip={true} />
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</div>
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<div ref={this._collectCreateRoomButton}>
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<CreateRoomButton tooltip={true} />
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</div>
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{ groupsButton }
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<span className="mx_BottomLeftMenu_settings">
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<SettingsButton tooltip={true} />
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</span>
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</div>
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</div>
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);
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},
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});
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