c820836bcc
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
335 lines
12 KiB
JavaScript
335 lines
12 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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const React = require('react');
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const ReactDOM = require("react-dom");
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import PropTypes from 'prop-types';
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const classNames = require('classnames');
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import dis from '../../../dispatcher';
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const MatrixClientPeg = require('../../../MatrixClientPeg');
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import DMRoomMap from '../../../utils/DMRoomMap';
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const sdk = require('../../../index');
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const ContextualMenu = require('../../structures/ContextualMenu');
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const RoomNotifs = require('../../../RoomNotifs');
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const FormattingUtils = require('../../../utils/FormattingUtils');
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import AccessibleButton from '../elements/AccessibleButton';
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import ActiveRoomObserver from '../../../ActiveRoomObserver';
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import RoomViewStore from '../../../stores/RoomViewStore';
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module.exports = React.createClass({
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displayName: 'RoomTile',
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propTypes: {
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onClick: PropTypes.func,
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room: PropTypes.object.isRequired,
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collapsed: PropTypes.bool.isRequired,
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unread: PropTypes.bool.isRequired,
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highlight: PropTypes.bool.isRequired,
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// If true, apply mx_RoomTile_transparent class
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transparent: PropTypes.bool,
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isInvite: PropTypes.bool.isRequired,
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incomingCall: PropTypes.object,
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},
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getDefaultProps: function() {
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return {
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isDragging: false,
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};
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},
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getInitialState: function() {
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return ({
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hover: false,
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badgeHover: false,
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menuDisplayed: false,
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roomName: this.props.room.name,
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notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
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notificationCount: this.props.room.getUnreadNotificationCount(),
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selected: this.props.room.roomId === RoomViewStore.getRoomId(),
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});
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},
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_shouldShowNotifBadge: function() {
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const showBadgeInStates = [RoomNotifs.ALL_MESSAGES, RoomNotifs.ALL_MESSAGES_LOUD];
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return showBadgeInStates.indexOf(this.state.notifState) > -1;
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},
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_shouldShowMentionBadge: function() {
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return this.state.notifState != RoomNotifs.MUTE;
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},
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_isDirectMessageRoom: function(roomId) {
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const dmRooms = DMRoomMap.shared().getUserIdForRoomId(roomId);
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if (dmRooms) {
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return true;
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} else {
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return false;
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}
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},
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onRoomTimeline: function(ev, room) {
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if (room !== this.props.room) return;
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this.setState({
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notificationCount: this.props.room.getUnreadNotificationCount(),
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});
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},
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onRoomName: function(room) {
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if (room !== this.props.room) return;
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this.setState({
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roomName: this.props.room.name,
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});
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},
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onAccountData: function(accountDataEvent) {
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if (accountDataEvent.getType() == 'm.push_rules') {
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this.setState({
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notifState: RoomNotifs.getRoomNotifsState(this.props.room.roomId),
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});
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}
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},
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onAction: function(payload) {
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switch (payload.action) {
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// XXX: slight hack in order to zero the notification count when a room
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// is read. Ideally this state would be given to this via props (as we
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// do with `unread`). This is still better than forceUpdating the entire
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// RoomList when a room is read.
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case 'on_room_read':
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if (payload.roomId !== this.props.room.roomId) break;
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this.setState({
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notificationCount: this.props.room.getUnreadNotificationCount(),
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});
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break;
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}
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},
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_onActiveRoomChange: function() {
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this.setState({
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selected: this.props.room.roomId === RoomViewStore.getRoomId(),
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});
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},
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componentWillMount: function() {
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MatrixClientPeg.get().on("accountData", this.onAccountData);
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MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().on("Room.name", this.onRoomName);
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ActiveRoomObserver.addListener(this.props.room.roomId, this._onActiveRoomChange);
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this.dispatcherRef = dis.register(this.onAction);
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},
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componentWillUnmount: function() {
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const cli = MatrixClientPeg.get();
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if (cli) {
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MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
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MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
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}
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ActiveRoomObserver.removeListener(this.props.room.roomId, this._onActiveRoomChange);
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dis.unregister(this.dispatcherRef);
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},
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componentWillReceiveProps: function(props) {
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// XXX: This could be a lot better - this makes the assumption that
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// the notification count may have changed when the properties of
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// the room tile change.
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this.setState({
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notificationCount: this.props.room.getUnreadNotificationCount(),
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});
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},
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// Do a simple shallow comparison of props and state to avoid unnecessary
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// renders. The assumption made here is that only state and props are used
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// in rendering this component and children.
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//
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// RoomList is frequently made to forceUpdate, so this decreases number of
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// RoomTile renderings.
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shouldComponentUpdate: function(newProps, newState) {
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if (Object.keys(newProps).some((k) => newProps[k] !== this.props[k])) {
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return true;
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}
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if (Object.keys(newState).some((k) => newState[k] !== this.state[k])) {
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return true;
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}
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return false;
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},
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onClick: function(ev) {
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if (this.props.onClick) {
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this.props.onClick(this.props.room.roomId, ev);
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}
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},
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onMouseEnter: function() {
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this.setState( { hover: true });
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this.badgeOnMouseEnter();
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},
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onMouseLeave: function() {
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this.setState( { hover: false });
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this.badgeOnMouseLeave();
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},
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badgeOnMouseEnter: function() {
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// Only allow non-guests to access the context menu
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// and only change it if it needs to change
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if (!MatrixClientPeg.get().isGuest() && !this.state.badgeHover) {
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this.setState( { badgeHover: true } );
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}
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},
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badgeOnMouseLeave: function() {
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this.setState( { badgeHover: false } );
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},
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onBadgeClicked: function(e) {
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// Only allow none guests to access the context menu
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if (!MatrixClientPeg.get().isGuest()) {
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// If the badge is clicked, then no longer show tooltip
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if (this.props.collapsed) {
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this.setState({ hover: false });
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}
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const RoomTileContextMenu = sdk.getComponent('context_menus.RoomTileContextMenu');
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const elementRect = e.target.getBoundingClientRect();
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// The window X and Y offsets are to adjust position when zoomed in to page
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const x = elementRect.right + window.pageXOffset + 3;
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const chevronOffset = 12;
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let y = (elementRect.top + (elementRect.height / 2) + window.pageYOffset);
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y = y - (chevronOffset + 8); // where 8 is half the height of the chevron
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const self = this;
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ContextualMenu.createMenu(RoomTileContextMenu, {
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chevronOffset: chevronOffset,
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left: x,
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top: y,
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room: this.props.room,
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onFinished: function() {
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self.setState({ menuDisplayed: false });
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self.props.refreshSubList();
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},
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});
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this.setState({ menuDisplayed: true });
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}
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// Prevent the RoomTile onClick event firing as well
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e.stopPropagation();
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},
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render: function() {
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const myUserId = MatrixClientPeg.get().credentials.userId;
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const me = this.props.room.currentState.members[myUserId];
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const notificationCount = this.state.notificationCount;
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// var highlightCount = this.props.room.getUnreadNotificationCount("highlight");
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const notifBadges = notificationCount > 0 && this._shouldShowNotifBadge();
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const mentionBadges = this.props.highlight && this._shouldShowMentionBadge();
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const badges = notifBadges || mentionBadges;
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const classes = classNames({
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'mx_RoomTile': true,
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'mx_RoomTile_selected': this.state.selected,
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'mx_RoomTile_unread': this.props.unread,
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'mx_RoomTile_unreadNotify': notifBadges,
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'mx_RoomTile_highlight': mentionBadges,
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'mx_RoomTile_invited': (me && me.membership == 'invite'),
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'mx_RoomTile_menuDisplayed': this.state.menuDisplayed,
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'mx_RoomTile_noBadges': !badges,
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'mx_RoomTile_transparent': this.props.transparent,
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});
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const avatarClasses = classNames({
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'mx_RoomTile_avatar': true,
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});
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const badgeClasses = classNames({
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'mx_RoomTile_badge': true,
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'mx_RoomTile_badgeButton': this.state.badgeHover || this.state.menuDisplayed,
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});
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let name = this.state.roomName;
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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let badge;
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let badgeContent;
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if (this.state.badgeHover || this.state.menuDisplayed) {
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badgeContent = "\u00B7\u00B7\u00B7";
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} else if (badges) {
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const limitedCount = FormattingUtils.formatCount(notificationCount);
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badgeContent = notificationCount ? limitedCount : '!';
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} else {
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badgeContent = '\u200B';
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}
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badge = <div className={badgeClasses} onClick={this.onBadgeClicked}>{ badgeContent }</div>;
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const EmojiText = sdk.getComponent('elements.EmojiText');
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let label;
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let tooltip;
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if (!this.props.collapsed) {
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const nameClasses = classNames({
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'mx_RoomTile_name': true,
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'mx_RoomTile_invite': this.props.isInvite,
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'mx_RoomTile_badgeShown': badges || this.state.badgeHover || this.state.menuDisplayed,
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});
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if (this.state.selected) {
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const nameSelected = <EmojiText>{ name }</EmojiText>;
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label = <div title={name} className={nameClasses} dir="auto">{ nameSelected }</div>;
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} else {
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label = <EmojiText element="div" title={name} className={nameClasses} dir="auto">{ name }</EmojiText>;
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}
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} else if (this.state.hover) {
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const RoomTooltip = sdk.getComponent("rooms.RoomTooltip");
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tooltip = <RoomTooltip className="mx_RoomTile_tooltip" label={this.props.room.name} dir="auto" />;
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}
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//var incomingCallBox;
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//if (this.props.incomingCall) {
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// var IncomingCallBox = sdk.getComponent("voip.IncomingCallBox");
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// incomingCallBox = <IncomingCallBox incomingCall={ this.props.incomingCall }/>;
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//}
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const RoomAvatar = sdk.getComponent('avatars.RoomAvatar');
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let directMessageIndicator;
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if (this._isDirectMessageRoom(this.props.room.roomId)) {
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directMessageIndicator = <img src="img/icon_person.svg" className="mx_RoomTile_dm" width="11" height="13" alt="dm" />;
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}
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return <AccessibleButton className={classes} tabIndex="0" onClick={this.onClick} onMouseEnter={this.onMouseEnter} onMouseLeave={this.onMouseLeave}>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24} />
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{ directMessageIndicator }
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</div>
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</div>
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<div className="mx_RoomTile_nameContainer">
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{ label }
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{ badge }
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</div>
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{ /* { incomingCallBox } */ }
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{ tooltip }
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</AccessibleButton>;
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},
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});
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