element-web/src/utils/EventRenderingUtils.ts
Kerry 583050c8c0
Render poll end events in timeline (#10027)
* wip

* remove dupe

* use poll model relations in all cases

* update mpollbody tests to use poll instance

* update poll fetching login in pinned messages card

* add pinned polls to room polls state

* add spinner while relations are still loading

* handle no poll in end poll dialog

* strict errors

* render a poll body that errors for poll end events

* add fetching logic to pollend tile

* extract poll testing utilities

* test mpollend

* strict fix

* more strict fix

* strict fix for forwardref

* update poll test utils

* implicit anys

* tidy and add jsdoc
2023-02-07 21:12:39 +00:00

125 lines
5.2 KiB
TypeScript

/*
Copyright 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import { MatrixEvent } from "matrix-js-sdk/src/models/event";
import { EventType, MsgType } from "matrix-js-sdk/src/@types/event";
import { M_POLL_END, M_POLL_START } from "matrix-js-sdk/src/@types/polls";
import { M_BEACON_INFO } from "matrix-js-sdk/src/@types/beacon";
import { IContent } from "matrix-js-sdk/src/matrix";
import SettingsStore from "../settings/SettingsStore";
import { haveRendererForEvent, JitsiEventFactory, JSONEventFactory, pickFactory } from "../events/EventTileFactory";
import { MatrixClientPeg } from "../MatrixClientPeg";
import { getMessageModerationState, isLocationEvent, MessageModerationState } from "./EventUtils";
import { ElementCall } from "../models/Call";
import { VoiceBroadcastInfoEventType, VoiceBroadcastInfoState } from "../voice-broadcast";
const calcIsInfoMessage = (
eventType: EventType | string,
content: IContent,
isBubbleMessage: boolean,
isLeftAlignedBubbleMessage: boolean,
): boolean => {
return (
!isBubbleMessage &&
!isLeftAlignedBubbleMessage &&
eventType !== EventType.RoomMessage &&
eventType !== EventType.RoomMessageEncrypted &&
eventType !== EventType.Sticker &&
eventType !== EventType.RoomCreate &&
!M_POLL_START.matches(eventType) &&
!M_POLL_END.matches(eventType) &&
!M_BEACON_INFO.matches(eventType) &&
!(eventType === VoiceBroadcastInfoEventType && content?.state === VoiceBroadcastInfoState.Started)
);
};
export function getEventDisplayInfo(
mxEvent: MatrixEvent,
showHiddenEvents: boolean,
hideEvent?: boolean,
): {
isInfoMessage: boolean;
hasRenderer: boolean;
isBubbleMessage: boolean;
isLeftAlignedBubbleMessage: boolean;
noBubbleEvent: boolean;
isSeeingThroughMessageHiddenForModeration: boolean;
} {
const content = mxEvent.getContent();
const msgtype = content.msgtype;
const eventType = mxEvent.getType();
let isSeeingThroughMessageHiddenForModeration = false;
if (SettingsStore.getValue("feature_msc3531_hide_messages_pending_moderation")) {
switch (getMessageModerationState(mxEvent)) {
case MessageModerationState.VISIBLE_FOR_ALL:
case MessageModerationState.HIDDEN_TO_CURRENT_USER:
// Nothing specific to do here
break;
case MessageModerationState.SEE_THROUGH_FOR_CURRENT_USER:
// Show message with a marker.
isSeeingThroughMessageHiddenForModeration = true;
break;
}
}
// TODO: Thread a MatrixClient through to here
let factory = pickFactory(mxEvent, MatrixClientPeg.get(), showHiddenEvents);
// Info messages are basically information about commands processed on a room
let isBubbleMessage =
eventType.startsWith("m.key.verification") ||
(eventType === EventType.RoomMessage && msgtype?.startsWith("m.key.verification")) ||
eventType === EventType.RoomCreate ||
eventType === EventType.RoomEncryption ||
factory === JitsiEventFactory;
const isLeftAlignedBubbleMessage =
!isBubbleMessage && (eventType === EventType.CallInvite || ElementCall.CALL_EVENT_TYPE.matches(eventType));
let isInfoMessage = calcIsInfoMessage(eventType, content, isBubbleMessage, isLeftAlignedBubbleMessage);
// Some non-info messages want to be rendered in the appropriate bubble column but without the bubble background
const noBubbleEvent =
(eventType === EventType.RoomMessage && msgtype === MsgType.Emote) ||
M_POLL_START.matches(eventType) ||
M_BEACON_INFO.matches(eventType) ||
isLocationEvent(mxEvent) ||
eventType === VoiceBroadcastInfoEventType;
// If we're showing hidden events in the timeline, we should use the
// source tile when there's no regular tile for an event and also for
// replace relations (which otherwise would display as a confusing
// duplicate of the thing they are replacing).
if (hideEvent || !haveRendererForEvent(mxEvent, showHiddenEvents)) {
// forcefully ask for a factory for a hidden event (hidden event
// setting is checked internally)
// TODO: Thread a MatrixClient through to here
factory = pickFactory(mxEvent, MatrixClientPeg.get(), showHiddenEvents, true);
if (factory === JSONEventFactory) {
isBubbleMessage = false;
// Reuse info message avatar and sender profile styling
isInfoMessage = true;
}
}
return {
hasRenderer: !!factory,
isInfoMessage,
isBubbleMessage,
isLeftAlignedBubbleMessage,
noBubbleEvent,
isSeeingThroughMessageHiddenForModeration,
};
}