583050c8c0
* wip * remove dupe * use poll model relations in all cases * update mpollbody tests to use poll instance * update poll fetching login in pinned messages card * add pinned polls to room polls state * add spinner while relations are still loading * handle no poll in end poll dialog * strict errors * render a poll body that errors for poll end events * add fetching logic to pollend tile * extract poll testing utilities * test mpollend * strict fix * more strict fix * strict fix for forwardref * update poll test utils * implicit anys * tidy and add jsdoc
125 lines
5.2 KiB
TypeScript
125 lines
5.2 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import { EventType, MsgType } from "matrix-js-sdk/src/@types/event";
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import { M_POLL_END, M_POLL_START } from "matrix-js-sdk/src/@types/polls";
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import { M_BEACON_INFO } from "matrix-js-sdk/src/@types/beacon";
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import { IContent } from "matrix-js-sdk/src/matrix";
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import SettingsStore from "../settings/SettingsStore";
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import { haveRendererForEvent, JitsiEventFactory, JSONEventFactory, pickFactory } from "../events/EventTileFactory";
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import { MatrixClientPeg } from "../MatrixClientPeg";
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import { getMessageModerationState, isLocationEvent, MessageModerationState } from "./EventUtils";
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import { ElementCall } from "../models/Call";
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import { VoiceBroadcastInfoEventType, VoiceBroadcastInfoState } from "../voice-broadcast";
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const calcIsInfoMessage = (
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eventType: EventType | string,
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content: IContent,
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isBubbleMessage: boolean,
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isLeftAlignedBubbleMessage: boolean,
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): boolean => {
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return (
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!isBubbleMessage &&
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!isLeftAlignedBubbleMessage &&
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eventType !== EventType.RoomMessage &&
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eventType !== EventType.RoomMessageEncrypted &&
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eventType !== EventType.Sticker &&
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eventType !== EventType.RoomCreate &&
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!M_POLL_START.matches(eventType) &&
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!M_POLL_END.matches(eventType) &&
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!M_BEACON_INFO.matches(eventType) &&
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!(eventType === VoiceBroadcastInfoEventType && content?.state === VoiceBroadcastInfoState.Started)
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);
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};
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export function getEventDisplayInfo(
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mxEvent: MatrixEvent,
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showHiddenEvents: boolean,
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hideEvent?: boolean,
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): {
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isInfoMessage: boolean;
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hasRenderer: boolean;
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isBubbleMessage: boolean;
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isLeftAlignedBubbleMessage: boolean;
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noBubbleEvent: boolean;
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isSeeingThroughMessageHiddenForModeration: boolean;
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} {
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const content = mxEvent.getContent();
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const msgtype = content.msgtype;
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const eventType = mxEvent.getType();
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let isSeeingThroughMessageHiddenForModeration = false;
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if (SettingsStore.getValue("feature_msc3531_hide_messages_pending_moderation")) {
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switch (getMessageModerationState(mxEvent)) {
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case MessageModerationState.VISIBLE_FOR_ALL:
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case MessageModerationState.HIDDEN_TO_CURRENT_USER:
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// Nothing specific to do here
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break;
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case MessageModerationState.SEE_THROUGH_FOR_CURRENT_USER:
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// Show message with a marker.
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isSeeingThroughMessageHiddenForModeration = true;
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break;
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}
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}
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// TODO: Thread a MatrixClient through to here
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let factory = pickFactory(mxEvent, MatrixClientPeg.get(), showHiddenEvents);
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// Info messages are basically information about commands processed on a room
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let isBubbleMessage =
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eventType.startsWith("m.key.verification") ||
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(eventType === EventType.RoomMessage && msgtype?.startsWith("m.key.verification")) ||
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eventType === EventType.RoomCreate ||
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eventType === EventType.RoomEncryption ||
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factory === JitsiEventFactory;
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const isLeftAlignedBubbleMessage =
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!isBubbleMessage && (eventType === EventType.CallInvite || ElementCall.CALL_EVENT_TYPE.matches(eventType));
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let isInfoMessage = calcIsInfoMessage(eventType, content, isBubbleMessage, isLeftAlignedBubbleMessage);
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// Some non-info messages want to be rendered in the appropriate bubble column but without the bubble background
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const noBubbleEvent =
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(eventType === EventType.RoomMessage && msgtype === MsgType.Emote) ||
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M_POLL_START.matches(eventType) ||
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M_BEACON_INFO.matches(eventType) ||
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isLocationEvent(mxEvent) ||
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eventType === VoiceBroadcastInfoEventType;
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// If we're showing hidden events in the timeline, we should use the
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// source tile when there's no regular tile for an event and also for
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// replace relations (which otherwise would display as a confusing
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// duplicate of the thing they are replacing).
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if (hideEvent || !haveRendererForEvent(mxEvent, showHiddenEvents)) {
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// forcefully ask for a factory for a hidden event (hidden event
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// setting is checked internally)
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// TODO: Thread a MatrixClient through to here
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factory = pickFactory(mxEvent, MatrixClientPeg.get(), showHiddenEvents, true);
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if (factory === JSONEventFactory) {
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isBubbleMessage = false;
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// Reuse info message avatar and sender profile styling
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isInfoMessage = true;
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}
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}
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return {
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hasRenderer: !!factory,
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isInfoMessage,
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isBubbleMessage,
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isLeftAlignedBubbleMessage,
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noBubbleEvent,
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isSeeingThroughMessageHiddenForModeration,
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};
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}
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