c2d37af1cb
This all started with a bug where the clock wouldn't update appropriately, and ended with a whole refactoring to support later playback in the timeline. Playback and recording instances are now independent, and this applies to the <Playback* /> components as well. Instead of those playback components taking a recording, they take a playback instance which has all the information the components need. The clock was incredibly difficult to do because of the audio context's time tracking and the source's inability to say where it is at in the buffer/in time. This means we have to track when we started playing the clip so we can capture the audio context's current time, which may be a few seconds by the first time the user hits play. We also track stops so we know when to reset that flag. Waveform calculations have also been moved into the base component, deduplicating the math a bit.
96 lines
3.1 KiB
SCSS
96 lines
3.1 KiB
SCSS
/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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.mx_VoiceRecordComposerTile_stop {
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// 28px plus a 2px border makes this a 32px square (as intended)
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width: 28px;
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height: 28px;
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border: 2px solid $voice-record-stop-border-color;
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border-radius: 32px;
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margin-right: 16px; // between us and the send button
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position: relative;
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&::after {
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content: '';
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width: 14px;
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height: 14px;
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position: absolute;
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top: 7px;
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left: 7px;
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border-radius: 2px;
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background-color: $voice-record-stop-symbol-color;
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}
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}
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.mx_VoiceRecordComposerTile_delete {
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width: 14px; // w&h are size of icon
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height: 18px;
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vertical-align: middle;
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margin-right: 7px; // distance from left edge of waveform container (container has some margin too)
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background-color: $muted-fg-color;
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mask-repeat: no-repeat;
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mask-size: contain;
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mask-image: url('$(res)/img/element-icons/trashcan.svg');
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}
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.mx_VoiceMessagePrimaryContainer {
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// Note: remaining class properties are in the PlayerContainer CSS.
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margin: 6px; // force the composer area to put a gutter around us
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margin-right: 12px; // isolate from stop button
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position: relative; // important for the live circle
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&.mx_VoiceRecordComposerTile_recording {
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padding-left: 16px; // +10px for the live circle, +6px for regular padding
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&::before {
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animation: recording-pulse 2s infinite;
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content: '';
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background-color: $voice-record-live-circle-color;
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width: 10px;
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height: 10px;
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position: absolute;
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left: 8px;
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top: 16px; // vertically center
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border-radius: 10px;
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}
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}
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}
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// The keyframes are slightly weird here to help make a ramping/punch effect
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// for the recording dot. We start and end at 100% opacity to help make the
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// dot feel a bit like a real lamp that is blinking: the animation ends up
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// spending a lot of its time showing a steady state without a fade effect.
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// This lamp effect extends into why the 0% opacity keyframe is not in the
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// midpoint: lamps take longer to turn off than they do to turn on, and the
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// extra frames give it a bit of a realistic punch for when the animation is
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// ramping back up to 100% opacity.
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//
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// Target animation timings: steady for 1.5s, fade out for 0.3s, fade in for 0.2s
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// (intended to be used in a loop for 2s animation speed)
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@keyframes recording-pulse {
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0% {
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opacity: 1;
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}
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35% {
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opacity: 0;
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}
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65% {
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opacity: 1;
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}
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}
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