625 lines
24 KiB
JavaScript
625 lines
24 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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const React = require('react');
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const MatrixClientPeg = require('../../MatrixClientPeg');
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const ContentRepo = require("matrix-js-sdk").ContentRepo;
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const Modal = require('../../Modal');
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const sdk = require('../../index');
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const dis = require('../../dispatcher');
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import { linkifyAndSanitizeHtml } from '../../HtmlUtils';
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import Promise from 'bluebird';
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import { _t } from '../../languageHandler';
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import {instanceForInstanceId, protocolNameForInstanceId} from '../../utils/DirectoryUtils';
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const MAX_NAME_LENGTH = 80;
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const MAX_TOPIC_LENGTH = 160;
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module.exports = React.createClass({
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displayName: 'RoomDirectory',
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propTypes: {
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config: React.PropTypes.object,
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onFinished: React.PropTypes.func.isRequired,
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},
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getDefaultProps: function() {
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return {
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config: {},
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};
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},
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getInitialState: function() {
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return {
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publicRooms: [],
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loading: true,
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protocolsLoading: true,
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instanceId: null,
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includeAll: false,
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roomServer: null,
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filterString: null,
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};
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},
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childContextTypes: {
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matrixClient: React.PropTypes.object,
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},
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getChildContext: function() {
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return {
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matrixClient: MatrixClientPeg.get(),
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};
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},
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componentWillMount: function() {
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this._unmounted = false;
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this.nextBatch = null;
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this.filterTimeout = null;
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this.scrollPanel = null;
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this.protocols = null;
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this.setState({protocolsLoading: true});
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if (!MatrixClientPeg.get()) {
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// We may not have a client yet when invoked from welcome page
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this.setState({protocolsLoading: false});
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return;
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}
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MatrixClientPeg.get().getThirdpartyProtocols().done((response) => {
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this.protocols = response;
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this.setState({protocolsLoading: false});
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}, (err) => {
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console.warn(`error loading thirdparty protocols: ${err}`);
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this.setState({protocolsLoading: false});
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if (MatrixClientPeg.get().isGuest()) {
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// Guests currently aren't allowed to use this API, so
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// ignore this as otherwise this error is literally the
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// thing you see when loading the client!
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return;
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}
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createTrackedDialog('Failed to get protocol list from homeserver', '', ErrorDialog, {
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title: _t('Failed to get protocol list from homeserver'),
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description: _t('The homeserver may be too old to support third party networks'),
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});
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});
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// dis.dispatch({
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// action: 'panel_disable',
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// sideDisabled: true,
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// middleDisabled: true,
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// });
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},
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componentWillUnmount: function() {
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// dis.dispatch({
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// action: 'panel_disable',
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// sideDisabled: false,
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// middleDisabled: false,
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// });
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if (this.filterTimeout) {
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clearTimeout(this.filterTimeout);
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}
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this._unmounted = true;
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},
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refreshRoomList: function() {
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this.nextBatch = null;
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this.setState({
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publicRooms: [],
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loading: true,
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});
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this.getMoreRooms().done();
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},
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getMoreRooms: function() {
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if (!MatrixClientPeg.get()) return Promise.resolve();
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const my_filter_string = this.state.filterString;
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const my_server = this.state.roomServer;
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// remember the next batch token when we sent the request
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// too. If it's changed, appending to the list will corrupt it.
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const my_next_batch = this.nextBatch;
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const opts = {limit: 20};
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if (my_server != MatrixClientPeg.getHomeServerName()) {
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opts.server = my_server;
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}
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if (this.state.instanceId) {
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opts.third_party_instance_id = this.state.instanceId;
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} else if (this.state.includeAll) {
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opts.include_all_networks = true;
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}
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if (this.nextBatch) opts.since = this.nextBatch;
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if (my_filter_string) opts.filter = { generic_search_term: my_filter_string };
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return MatrixClientPeg.get().publicRooms(opts).then((data) => {
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if (
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my_filter_string != this.state.filterString ||
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my_server != this.state.roomServer ||
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my_next_batch != this.nextBatch) {
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// if the filter or server has changed since this request was sent,
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// throw away the result (don't even clear the busy flag
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// since we must still have a request in flight)
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return;
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}
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if (this._unmounted) {
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// if we've been unmounted, we don't care either.
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return;
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}
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this.nextBatch = data.next_batch;
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this.setState((s) => {
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s.publicRooms.push(...data.chunk);
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s.loading = false;
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return s;
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});
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return Boolean(data.next_batch);
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}, (err) => {
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if (
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my_filter_string != this.state.filterString ||
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my_server != this.state.roomServer ||
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my_next_batch != this.nextBatch) {
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// as above: we don't care about errors for old
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// requests either
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return;
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}
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if (this._unmounted) {
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// if we've been unmounted, we don't care either.
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return;
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}
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this.setState({ loading: false });
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console.error("Failed to get publicRooms: %s", JSON.stringify(err));
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createTrackedDialog('Failed to get public room list', '', ErrorDialog, {
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title: _t('Failed to get public room list'),
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description: ((err && err.message) ? err.message : _t('The server may be unavailable or overloaded')),
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});
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});
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},
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/**
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* A limited interface for removing rooms from the directory.
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* Will set the room to not be publicly visible and delete the
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* default alias. In the long term, it would be better to allow
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* HS admins to do this through the RoomSettings interface, but
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* this needs SPEC-417.
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*/
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removeFromDirectory: function(room) {
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const alias = get_display_alias_for_room(room);
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const name = room.name || alias || _t('Unnamed room');
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const QuestionDialog = sdk.getComponent("dialogs.QuestionDialog");
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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let desc;
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if (alias) {
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desc = _t('Delete the room alias %(alias)s and remove %(name)s from the directory?', {alias: alias, name: name});
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} else {
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desc = _t('Remove %(name)s from the directory?', {name: name});
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}
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Modal.createTrackedDialog('Remove from Directory', '', QuestionDialog, {
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title: _t('Remove from Directory'),
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description: desc,
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onFinished: (should_delete) => {
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if (!should_delete) return;
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const Loader = sdk.getComponent("elements.Spinner");
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const modal = Modal.createDialog(Loader);
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let step = _t('remove %(name)s from the directory.', {name: name});
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MatrixClientPeg.get().setRoomDirectoryVisibility(room.room_id, 'private').then(() => {
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if (!alias) return;
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step = _t('delete the alias.');
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return MatrixClientPeg.get().deleteAlias(alias);
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}).done(() => {
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modal.close();
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this.refreshRoomList();
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}, (err) => {
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modal.close();
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this.refreshRoomList();
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console.error("Failed to " + step + ": " + err);
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Modal.createTrackedDialog('Remove from Directory Error', '', ErrorDialog, {
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title: _t('Error'),
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description: ((err && err.message) ? err.message : _t('The server may be unavailable or overloaded')),
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});
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});
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},
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});
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},
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onRoomClicked: function(room, ev) {
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if (ev.shiftKey) {
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ev.preventDefault();
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this.removeFromDirectory(room);
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} else {
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this.showRoom(room);
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}
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},
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onOptionChange: function(server, instanceId, includeAll) {
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// clear next batch so we don't try to load more rooms
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this.nextBatch = null;
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this.setState({
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// Clear the public rooms out here otherwise we needlessly
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// spend time filtering lots of rooms when we're about to
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// to clear the list anyway.
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publicRooms: [],
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roomServer: server,
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instanceId: instanceId,
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includeAll: includeAll,
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}, this.refreshRoomList);
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// We also refresh the room list each time even though this
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// filtering is client-side. It hopefully won't be client side
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// for very long, and we may have fetched a thousand rooms to
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// find the five gitter ones, at which point we do not want
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// to render all those rooms when switching back to 'all networks'.
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// Easiest to just blow away the state & re-fetch.
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},
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onFillRequest: function(backwards) {
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if (backwards || !this.nextBatch) return Promise.resolve(false);
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return this.getMoreRooms();
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},
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onFilterChange: function(alias) {
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this.setState({
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filterString: alias || null,
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});
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// don't send the request for a little bit,
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// no point hammering the server with a
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// request for every keystroke, let the
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// user finish typing.
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if (this.filterTimeout) {
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clearTimeout(this.filterTimeout);
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}
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this.filterTimeout = setTimeout(() => {
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this.filterTimeout = null;
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this.refreshRoomList();
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}, 700);
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},
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onFilterClear: function() {
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// update immediately
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this.setState({
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filterString: null,
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}, this.refreshRoomList);
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if (this.filterTimeout) {
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clearTimeout(this.filterTimeout);
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}
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},
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onCreateRoomClicked: function() {
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this.props.onFinished();
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dis.dispatch({action: 'view_create_room'});
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},
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onJoinClick: function(alias) {
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// If we don't have a particular instance id selected, just show that rooms alias
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if (!this.state.instanceId) {
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// If the user specified an alias without a domain, add on whichever server is selected
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// in the dropdown
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if (alias.indexOf(':') == -1) {
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alias = alias + ':' + this.state.roomServer;
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}
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this.showRoomAlias(alias);
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} else {
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// This is a 3rd party protocol. Let's see if we can join it
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const protocolName = protocolNameForInstanceId(this.protocols, this.state.instanceId);
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const instance = instanceForInstanceId(this.protocols, this.state.instanceId);
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const fields = protocolName ? this._getFieldsForThirdPartyLocation(alias, this.protocols[protocolName], instance) : null;
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if (!fields) {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createTrackedDialog('Unable to join network', '', ErrorDialog, {
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title: _t('Unable to join network'),
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description: _t('Riot does not know how to join a room on this network'),
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});
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return;
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}
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MatrixClientPeg.get().getThirdpartyLocation(protocolName, fields).done((resp) => {
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if (resp.length > 0 && resp[0].alias) {
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this.showRoomAlias(resp[0].alias);
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} else {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createTrackedDialog('Room not found', '', ErrorDialog, {
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title: _t('Room not found'),
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description: _t('Couldn\'t find a matching Matrix room'),
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});
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}
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}, (e) => {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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Modal.createTrackedDialog('Fetching third party location failed', '', ErrorDialog, {
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title: _t('Fetching third party location failed'),
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description: _t('Unable to look up room ID from server'),
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});
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});
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}
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},
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showRoomAlias: function(alias) {
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this.showRoom(null, alias);
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},
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showRoom: function(room, room_alias) {
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this.props.onFinished();
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const payload = {action: 'view_room'};
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if (room) {
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// Don't let the user view a room they won't be able to either
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// peek or join: fail earlier so they don't have to click back
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// to the directory.
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if (MatrixClientPeg.get().isGuest()) {
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if (!room.world_readable && !room.guest_can_join) {
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dis.dispatch({action: 'require_registration'});
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return;
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}
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}
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if (!room_alias) {
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room_alias = get_display_alias_for_room(room);
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}
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payload.oob_data = {
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avatarUrl: room.avatar_url,
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// XXX: This logic is duplicated from the JS SDK which
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// would normally decide what the name is.
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name: room.name || room_alias || _t('Unnamed room'),
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};
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}
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// It's not really possible to join Matrix rooms by ID because the HS has no way to know
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// which servers to start querying. However, there's no other way to join rooms in
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// this list without aliases at present, so if roomAlias isn't set here we have no
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// choice but to supply the ID.
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if (room_alias) {
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payload.room_alias = room_alias;
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} else {
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payload.room_id = room.room_id;
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}
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dis.dispatch(payload);
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},
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getRows: function() {
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const BaseAvatar = sdk.getComponent('avatars.BaseAvatar');
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if (!this.state.publicRooms) return [];
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const rooms = this.state.publicRooms;
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const rows = [];
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const self = this;
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let guestRead; let guestJoin; let perms;
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for (let i = 0; i < rooms.length; i++) {
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guestRead = null;
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guestJoin = null;
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if (rooms[i].world_readable) {
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guestRead = (
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<div className="mx_RoomDirectory_perm">{ _t('World readable') }</div>
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);
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}
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if (rooms[i].guest_can_join) {
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guestJoin = (
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<div className="mx_RoomDirectory_perm">{ _t('Guests can join') }</div>
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);
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}
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perms = null;
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if (guestRead || guestJoin) {
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perms = <div className="mx_RoomDirectory_perms">{guestRead}{guestJoin}</div>;
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}
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let name = rooms[i].name || get_display_alias_for_room(rooms[i]) || _t('Unnamed room');
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if (name.length > MAX_NAME_LENGTH) {
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name = `${name.substring(0, MAX_NAME_LENGTH)}...`;
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}
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let topic = rooms[i].topic || '';
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if (topic.length > MAX_TOPIC_LENGTH) {
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topic = `${topic.substring(0, MAX_TOPIC_LENGTH)}...`;
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}
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topic = linkifyAndSanitizeHtml(topic);
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rows.push(
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<tr key={ rooms[i].room_id }
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onClick={self.onRoomClicked.bind(self, rooms[i])}
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// cancel onMouseDown otherwise shift-clicking highlights text
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onMouseDown={(ev) => {ev.preventDefault();}}
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>
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<td className="mx_RoomDirectory_roomAvatar">
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<BaseAvatar width={24} height={24} resizeMethod='crop'
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name={ name } idName={ name }
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url={ ContentRepo.getHttpUriForMxc(
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MatrixClientPeg.get().getHomeserverUrl(),
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rooms[i].avatar_url, 24, 24, "crop") } />
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</td>
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<td className="mx_RoomDirectory_roomDescription">
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<div className="mx_RoomDirectory_name">{ name }</div>
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{ perms }
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<div className="mx_RoomDirectory_topic"
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onClick={ function(e) { e.stopPropagation(); } }
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dangerouslySetInnerHTML={{ __html: topic }} />
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<div className="mx_RoomDirectory_alias">{ get_display_alias_for_room(rooms[i]) }</div>
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</td>
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<td className="mx_RoomDirectory_roomMemberCount">
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{ rooms[i].num_joined_members }
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</td>
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</tr>,
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);
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}
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return rows;
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},
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collectScrollPanel: function(element) {
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this.scrollPanel = element;
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},
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_stringLooksLikeId: function(s, field_type) {
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let pat = /^#[^\s]+:[^\s]/;
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if (field_type && field_type.regexp) {
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pat = new RegExp(field_type.regexp);
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}
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return pat.test(s);
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},
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_getFieldsForThirdPartyLocation: function(userInput, protocol, instance) {
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// make an object with the fields specified by that protocol. We
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// require that the values of all but the last field come from the
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// instance. The last is the user input.
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const requiredFields = protocol.location_fields;
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if (!requiredFields) return null;
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const fields = {};
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for (let i = 0; i < requiredFields.length - 1; ++i) {
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const thisField = requiredFields[i];
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if (instance.fields[thisField] === undefined) return null;
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fields[thisField] = instance.fields[thisField];
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}
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fields[requiredFields[requiredFields.length - 1]] = userInput;
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return fields;
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},
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/**
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* called by the parent component when PageUp/Down/etc is pressed.
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*
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* We pass it down to the scroll panel.
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*/
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handleScrollKey: function(ev) {
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if (this.scrollPanel) {
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this.scrollPanel.handleScrollKey(ev);
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}
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},
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render: function() {
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const Loader = sdk.getComponent("elements.Spinner");
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const BaseDialog = sdk.getComponent('views.dialogs.BaseDialog');
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const AccessibleButton = sdk.getComponent('elements.AccessibleButton');
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// TODO: clean this up
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if (this.state.protocolsLoading) {
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return (
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<div className="mx_RoomDirectory">
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<Loader />
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</div>
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);
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}
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|
let content;
|
|
if (this.state.loading) {
|
|
content = <div className="mx_RoomDirectory">
|
|
<Loader />
|
|
</div>;
|
|
} else {
|
|
const rows = this.getRows();
|
|
// we still show the scrollpanel, at least for now, because
|
|
// otherwise we don't fetch more because we don't get a fill
|
|
// request from the scrollpanel because there isn't one
|
|
let scrollpanel_content;
|
|
if (rows.length == 0) {
|
|
scrollpanel_content = <i>{ _t('No rooms to show') }</i>;
|
|
} else {
|
|
scrollpanel_content = <table ref="directory_table" className="mx_RoomDirectory_table">
|
|
<tbody>
|
|
{ this.getRows() }
|
|
</tbody>
|
|
</table>;
|
|
}
|
|
const ScrollPanel = sdk.getComponent("structures.ScrollPanel");
|
|
content = <ScrollPanel ref={this.collectScrollPanel}
|
|
className="mx_RoomDirectory_tableWrapper"
|
|
onFillRequest={ this.onFillRequest }
|
|
stickyBottom={false}
|
|
startAtBottom={false}
|
|
onResize={function() {}}
|
|
>
|
|
{ scrollpanel_content }
|
|
</ScrollPanel>;
|
|
}
|
|
|
|
const protocolName = protocolNameForInstanceId(this.protocols, this.state.instanceId);
|
|
let instance_expected_field_type;
|
|
if (
|
|
protocolName &&
|
|
this.protocols &&
|
|
this.protocols[protocolName] &&
|
|
this.protocols[protocolName].location_fields.length > 0 &&
|
|
this.protocols[protocolName].field_types
|
|
) {
|
|
const last_field = this.protocols[protocolName].location_fields.slice(-1)[0];
|
|
instance_expected_field_type = this.protocols[protocolName].field_types[last_field];
|
|
}
|
|
|
|
|
|
let placeholder = _t('Search for a room');
|
|
if (!this.state.instanceId) {
|
|
placeholder = _t('Search for a room like #example') + ':' + this.state.roomServer;
|
|
} else if (instance_expected_field_type) {
|
|
placeholder = instance_expected_field_type.placeholder;
|
|
}
|
|
|
|
let showJoinButton = this._stringLooksLikeId(this.state.filterString, instance_expected_field_type);
|
|
if (protocolName) {
|
|
const instance = instanceForInstanceId(this.protocols, this.state.instanceId);
|
|
if (this._getFieldsForThirdPartyLocation(this.state.filterString, this.protocols[protocolName], instance) === null) {
|
|
showJoinButton = false;
|
|
}
|
|
}
|
|
|
|
const createRoomButton = (<AccessibleButton
|
|
onClick={this.onCreateRoomClicked}
|
|
className="mx_RoomDirectory_createRoom"
|
|
>{_t("Create new room")}</AccessibleButton>);
|
|
|
|
const NetworkDropdown = sdk.getComponent('directory.NetworkDropdown');
|
|
const DirectorySearchBox = sdk.getComponent('elements.DirectorySearchBox');
|
|
return (
|
|
<BaseDialog
|
|
className={'mx_RoomDirectory_dialog'}
|
|
hasCancel={true}
|
|
onFinished={this.props.onFinished}
|
|
headerButton={createRoomButton}
|
|
title={_t("Room directory")}
|
|
>
|
|
<div className="mx_RoomDirectory">
|
|
<div className="mx_RoomDirectory_list">
|
|
<div className="mx_RoomDirectory_listheader">
|
|
<DirectorySearchBox
|
|
className="mx_RoomDirectory_searchbox"
|
|
onChange={this.onFilterChange} onClear={this.onFilterClear} onJoinClick={this.onJoinClick}
|
|
placeholder={placeholder} showJoinButton={showJoinButton}
|
|
/>
|
|
<NetworkDropdown config={this.props.config} protocols={this.protocols} onOptionChange={this.onOptionChange} />
|
|
</div>
|
|
{content}
|
|
</div>
|
|
</div>
|
|
</BaseDialog>
|
|
);
|
|
},
|
|
});
|
|
|
|
// Similar to matrix-react-sdk's MatrixTools.getDisplayAliasForRoom
|
|
// but works with the objects we get from the public room list
|
|
function get_display_alias_for_room(room) {
|
|
return room.canonical_alias || (room.aliases ? room.aliases[0] : "");
|
|
}
|