4a8a59c578
Fixes https://github.com/vector-im/riot-web/issues/14460 Just have to move them to utils.
125 lines
5.4 KiB
TypeScript
125 lines
5.4 KiB
TypeScript
/*
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Copyright 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { NotificationColor } from "./NotificationColor";
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import { IDestroyable } from "../../utils/IDestroyable";
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import { MatrixClientPeg } from "../../MatrixClientPeg";
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import { EffectiveMembership, getEffectiveMembership } from "../../utils/membership";
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import { readReceiptChangeIsFor } from "../../utils/read-receipts";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import { Room } from "matrix-js-sdk/src/models/room";
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import * as RoomNotifs from '../../RoomNotifs';
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import * as Unread from '../../Unread';
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import { NotificationState } from "./NotificationState";
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export class RoomNotificationState extends NotificationState implements IDestroyable {
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constructor(public readonly room: Room) {
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super();
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this.room.on("Room.receipt", this.handleReadReceipt);
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this.room.on("Room.timeline", this.handleRoomEventUpdate);
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this.room.on("Room.redaction", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("Event.decrypted", this.handleRoomEventUpdate);
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MatrixClientPeg.get().on("accountData", this.handleAccountDataUpdate);
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this.updateNotificationState();
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}
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private get roomIsInvite(): boolean {
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return getEffectiveMembership(this.room.getMyMembership()) === EffectiveMembership.Invite;
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}
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public destroy(): void {
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super.destroy();
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this.room.removeListener("Room.receipt", this.handleReadReceipt);
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this.room.removeListener("Room.timeline", this.handleRoomEventUpdate);
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this.room.removeListener("Room.redaction", this.handleRoomEventUpdate);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Event.decrypted", this.handleRoomEventUpdate);
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MatrixClientPeg.get().removeListener("accountData", this.handleAccountDataUpdate);
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}
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}
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private handleReadReceipt = (event: MatrixEvent, room: Room) => {
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if (!readReceiptChangeIsFor(event, MatrixClientPeg.get())) return; // not our own - ignore
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if (room.roomId !== this.room.roomId) return; // not for us - ignore
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this.updateNotificationState();
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};
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private handleRoomEventUpdate = (event: MatrixEvent) => {
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const roomId = event.getRoomId();
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if (roomId !== this.room.roomId) return; // ignore - not for us
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this.updateNotificationState();
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};
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private handleAccountDataUpdate = (ev: MatrixEvent) => {
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if (ev.getType() === "m.push_rules") {
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this.updateNotificationState();
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}
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};
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private updateNotificationState() {
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const snapshot = this.snapshot();
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if (RoomNotifs.getRoomNotifsState(this.room.roomId) === RoomNotifs.MUTE) {
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// When muted we suppress all notification states, even if we have context on them.
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this._color = NotificationColor.None;
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this._symbol = null;
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this._count = 0;
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} else if (this.roomIsInvite) {
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this._color = NotificationColor.Red;
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this._symbol = "!";
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this._count = 1; // not used, technically
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} else {
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const redNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'highlight');
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const greyNotifs = RoomNotifs.getUnreadNotificationCount(this.room, 'total');
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// For a 'true count' we pick the grey notifications first because they include the
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// red notifications. If we don't have a grey count for some reason we use the red
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// count. If that count is broken for some reason, assume zero. This avoids us showing
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// a badge for 'NaN' (which formats as 'NaNB' for NaN Billion).
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const trueCount = greyNotifs ? greyNotifs : (redNotifs ? redNotifs : 0);
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// Note: we only set the symbol if we have an actual count. We don't want to show
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// zero on badges.
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if (redNotifs > 0) {
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this._color = NotificationColor.Red;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else if (greyNotifs > 0) {
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this._color = NotificationColor.Grey;
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this._count = trueCount;
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this._symbol = null; // symbol calculated by component
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} else {
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// We don't have any notified messages, but we might have unread messages. Let's
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// find out.
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const hasUnread = Unread.doesRoomHaveUnreadMessages(this.room);
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if (hasUnread) {
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this._color = NotificationColor.Bold;
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} else {
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this._color = NotificationColor.None;
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}
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// no symbol or count for this state
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this._count = 0;
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this._symbol = null;
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}
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}
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// finally, publish an update if needed
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this.emitIfUpdated(snapshot);
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}
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}
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