030b7e90bf
* Enable `@typescript-eslint/explicit-member-accessibility` on /src * Prettier * Enable `@typescript-eslint/explicit-function-return-type` in /src * Fix types * tsc strict fixes * Delint * Fix test * Fix bad merge
495 lines
17 KiB
TypeScript
495 lines
17 KiB
TypeScript
/*
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Copyright 2019 - 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { CSSProperties, MouseEventHandler, ReactNode, RefCallback } from "react";
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import ReactDOM from "react-dom";
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import classNames from "classnames";
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import UIStore from "../../../stores/UIStore";
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import { ChevronFace } from "../../structures/ContextMenu";
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const InteractiveTooltipContainerId = "mx_InteractiveTooltip_Container";
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// If the distance from tooltip to window edge is below this value, the tooltip
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// will flip around to the other side of the target.
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const MIN_SAFE_DISTANCE_TO_WINDOW_EDGE = 20;
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function getOrCreateContainer(): HTMLElement {
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let container = document.getElementById(InteractiveTooltipContainerId);
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if (!container) {
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container = document.createElement("div");
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container.id = InteractiveTooltipContainerId;
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document.body.appendChild(container);
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}
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return container;
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}
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interface IRect {
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top: number;
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right: number;
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bottom: number;
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left: number;
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}
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function isInRect(x: number, y: number, rect: IRect): boolean {
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const { top, right, bottom, left } = rect;
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return x >= left && x <= right && y >= top && y <= bottom;
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}
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/**
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* Returns the positive slope of the diagonal of the rect.
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*
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* @param {DOMRect} rect
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* @return {number}
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*/
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function getDiagonalSlope(rect: IRect): number {
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const { top, right, bottom, left } = rect;
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return (bottom - top) / (right - left);
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}
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function isInUpperLeftHalf(x: number, y: number, rect: IRect): boolean {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && y <= bottom + diagonalSlope * (x - left);
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}
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function isInLowerRightHalf(x: number, y: number, rect: IRect): boolean {
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const { bottom, left } = rect;
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// Negative slope because Y values grow downwards and for this case, the
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// diagonal goes from larger to smaller Y values.
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const diagonalSlope = getDiagonalSlope(rect) * -1;
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return isInRect(x, y, rect) && y >= bottom + diagonalSlope * (x - left);
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}
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function isInUpperRightHalf(x: number, y: number, rect: IRect): boolean {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && y <= top + diagonalSlope * (x - left);
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}
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function isInLowerLeftHalf(x: number, y: number, rect: IRect): boolean {
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const { top, left } = rect;
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// Positive slope because Y values grow downwards and for this case, the
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// diagonal goes from smaller to larger Y values.
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const diagonalSlope = getDiagonalSlope(rect) * 1;
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return isInRect(x, y, rect) && y >= top + diagonalSlope * (x - left);
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}
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export enum Direction {
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Top,
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Left,
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Bottom,
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Right,
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}
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// exported for tests
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export function mouseWithinRegion(
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x: number,
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y: number,
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direction: Direction,
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targetRect: DOMRect,
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contentRect: DOMRect,
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): boolean {
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// When moving the mouse from the target to the tooltip, we create a safe area
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// that includes the tooltip, the target, and the trapezoid ABCD between them:
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// ┌───────────┐
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// │ │
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// │ │
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// A └───E───F───┘ B
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// V
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// ┌─┐
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// │ │
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// C└─┘D
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//
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// As long as the mouse remains inside the safe area, the tooltip will stay open.
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const buffer = 50;
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if (isInRect(x, y, targetRect)) {
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return true;
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}
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switch (direction) {
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case Direction.Left: {
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const contentRectWithBuffer = {
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top: contentRect.top - buffer,
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right: contentRect.right,
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bottom: contentRect.bottom + buffer,
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left: contentRect.left - buffer,
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};
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const trapezoidTop = {
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top: contentRect.top - buffer,
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right: targetRect.right,
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bottom: targetRect.top,
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left: contentRect.right,
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};
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const trapezoidCenter = {
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top: targetRect.top,
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right: targetRect.left,
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bottom: targetRect.bottom,
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left: contentRect.right,
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};
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const trapezoidBottom = {
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top: targetRect.bottom,
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right: targetRect.right,
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bottom: contentRect.bottom + buffer,
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left: contentRect.right,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInLowerLeftHalf(x, y, trapezoidTop) ||
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isInRect(x, y, trapezoidCenter) ||
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isInUpperLeftHalf(x, y, trapezoidBottom)
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) {
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return true;
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}
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break;
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}
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case Direction.Right: {
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const contentRectWithBuffer = {
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top: contentRect.top - buffer,
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right: contentRect.right + buffer,
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bottom: contentRect.bottom + buffer,
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left: contentRect.left,
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};
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const trapezoidTop = {
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top: contentRect.top - buffer,
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right: contentRect.left,
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bottom: targetRect.top,
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left: targetRect.left,
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};
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const trapezoidCenter = {
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top: targetRect.top,
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right: contentRect.left,
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bottom: targetRect.bottom,
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left: targetRect.right,
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};
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const trapezoidBottom = {
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top: targetRect.bottom,
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right: contentRect.left,
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bottom: contentRect.bottom + buffer,
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left: targetRect.left,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInLowerRightHalf(x, y, trapezoidTop) ||
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isInRect(x, y, trapezoidCenter) ||
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isInUpperRightHalf(x, y, trapezoidBottom)
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) {
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return true;
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}
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break;
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}
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case Direction.Top: {
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const contentRectWithBuffer = {
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top: contentRect.top - buffer,
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right: contentRect.right + buffer,
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bottom: contentRect.bottom,
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left: contentRect.left - buffer,
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};
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const trapezoidLeft = {
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top: contentRect.bottom,
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right: targetRect.left,
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bottom: targetRect.bottom,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: contentRect.bottom,
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right: targetRect.right,
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bottom: targetRect.top,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: contentRect.bottom,
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right: contentRect.right + buffer,
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bottom: targetRect.bottom,
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left: targetRect.right,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInUpperRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInUpperLeftHalf(x, y, trapezoidRight)
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) {
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return true;
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}
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break;
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}
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case Direction.Bottom: {
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const contentRectWithBuffer = {
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top: contentRect.top,
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right: contentRect.right + buffer,
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bottom: contentRect.bottom + buffer,
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left: contentRect.left - buffer,
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};
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const trapezoidLeft = {
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top: targetRect.top,
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right: targetRect.left,
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bottom: contentRect.top,
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left: contentRect.left - buffer,
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};
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const trapezoidCenter = {
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top: targetRect.bottom,
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right: targetRect.right,
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bottom: contentRect.top,
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left: targetRect.left,
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};
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const trapezoidRight = {
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top: targetRect.top,
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right: contentRect.right + buffer,
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bottom: contentRect.top,
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left: targetRect.right,
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};
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if (
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isInRect(x, y, contentRectWithBuffer) ||
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isInLowerRightHalf(x, y, trapezoidLeft) ||
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isInRect(x, y, trapezoidCenter) ||
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isInLowerLeftHalf(x, y, trapezoidRight)
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) {
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return true;
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}
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break;
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}
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}
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return false;
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}
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interface IProps {
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children(props: { ref: RefCallback<HTMLElement>; onMouseOver: MouseEventHandler }): ReactNode;
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// Content to show in the tooltip
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content: ReactNode;
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direction?: Direction;
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// Function to call when visibility of the tooltip changes
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onVisibilityChange?(visible: boolean): void;
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}
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interface IState {
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contentRect: DOMRect;
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visible: boolean;
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}
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/*
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* This style of tooltip takes a "target" element as its child and centers the
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* tooltip along one edge of the target.
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*/
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export default class InteractiveTooltip extends React.Component<IProps, IState> {
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private target: HTMLElement;
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public static defaultProps = {
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side: Direction.Top,
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};
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public constructor(props, context) {
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super(props, context);
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this.state = {
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contentRect: null,
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visible: false,
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};
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}
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public componentDidUpdate(): void {
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// Whenever this passthrough component updates, also render the tooltip
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// in a separate DOM tree. This allows the tooltip content to participate
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// the normal React rendering cycle: when this component re-renders, the
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// tooltip content re-renders.
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// Once we upgrade to React 16, this could be done a bit more naturally
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// using the portals feature instead.
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this.renderTooltip();
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}
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public componentWillUnmount(): void {
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document.removeEventListener("mousemove", this.onMouseMove);
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}
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private collectContentRect = (element: HTMLElement): void => {
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// We don't need to clean up when unmounting, so ignore
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if (!element) return;
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this.setState({
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contentRect: element.getBoundingClientRect(),
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});
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};
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private collectTarget = (element: HTMLElement): void => {
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this.target = element;
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};
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private onLeftOfTarget(): boolean {
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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if (this.props.direction === Direction.Left) {
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const targetLeft = targetRect.left + window.scrollX;
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return !contentRect || targetLeft - contentRect.width > MIN_SAFE_DISTANCE_TO_WINDOW_EDGE;
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} else {
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const targetRight = targetRect.right + window.scrollX;
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const spaceOnRight = UIStore.instance.windowWidth - targetRight;
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return contentRect && spaceOnRight - contentRect.width < MIN_SAFE_DISTANCE_TO_WINDOW_EDGE;
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}
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}
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private aboveTarget(): boolean {
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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if (this.props.direction === Direction.Top) {
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const targetTop = targetRect.top + window.scrollY;
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return !contentRect || targetTop - contentRect.height > MIN_SAFE_DISTANCE_TO_WINDOW_EDGE;
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} else {
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const targetBottom = targetRect.bottom + window.scrollY;
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const spaceBelow = UIStore.instance.windowHeight - targetBottom;
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return contentRect && spaceBelow - contentRect.height < MIN_SAFE_DISTANCE_TO_WINDOW_EDGE;
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}
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}
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private get isOnTheSide(): boolean {
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return this.props.direction === Direction.Left || this.props.direction === Direction.Right;
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}
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private onMouseMove = (ev: MouseEvent): void => {
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const { clientX: x, clientY: y } = ev;
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const { contentRect } = this.state;
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const targetRect = this.target.getBoundingClientRect();
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let direction: Direction;
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if (this.isOnTheSide) {
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direction = this.onLeftOfTarget() ? Direction.Left : Direction.Right;
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} else {
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direction = this.aboveTarget() ? Direction.Top : Direction.Bottom;
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}
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if (!mouseWithinRegion(x, y, direction, targetRect, contentRect)) {
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this.hideTooltip();
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}
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};
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private onTargetMouseOver = (): void => {
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this.showTooltip();
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};
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private showTooltip(): void {
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// Don't enter visible state if we haven't collected the target yet
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if (!this.target) return;
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this.setState({
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visible: true,
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});
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this.props.onVisibilityChange?.(true);
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document.addEventListener("mousemove", this.onMouseMove);
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}
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public hideTooltip(): void {
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this.setState({
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visible: false,
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});
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this.props.onVisibilityChange?.(false);
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document.removeEventListener("mousemove", this.onMouseMove);
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}
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private renderTooltip(): JSX.Element {
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const { contentRect, visible } = this.state;
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if (!visible) {
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ReactDOM.unmountComponentAtNode(getOrCreateContainer());
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return null;
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}
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const targetRect = this.target.getBoundingClientRect();
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// The window X and Y offsets are to adjust position when zoomed in to page
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const targetLeft = targetRect.left + window.scrollX;
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const targetRight = targetRect.right + window.scrollX;
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const targetBottom = targetRect.bottom + window.scrollY;
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const targetTop = targetRect.top + window.scrollY;
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// Place the tooltip above the target by default. If we find that the
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// tooltip content would extend past the safe area towards the window
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// edge, flip around to below the target.
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const position: Partial<IRect> = {};
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let chevronFace: ChevronFace = null;
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if (this.isOnTheSide) {
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if (this.onLeftOfTarget()) {
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position.left = targetLeft;
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chevronFace = ChevronFace.Right;
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} else {
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position.left = targetRight;
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chevronFace = ChevronFace.Left;
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}
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position.top = targetTop;
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} else {
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if (this.aboveTarget()) {
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position.bottom = UIStore.instance.windowHeight - targetTop;
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chevronFace = ChevronFace.Bottom;
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} else {
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position.top = targetBottom;
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chevronFace = ChevronFace.Top;
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}
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// Center the tooltip horizontally with the target's center.
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position.left = targetLeft + targetRect.width / 2;
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}
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const chevron = <div className={"mx_InteractiveTooltip_chevron_" + chevronFace} />;
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const menuClasses = classNames({
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mx_InteractiveTooltip: true,
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mx_InteractiveTooltip_withChevron_top: chevronFace === ChevronFace.Top,
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mx_InteractiveTooltip_withChevron_left: chevronFace === ChevronFace.Left,
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mx_InteractiveTooltip_withChevron_right: chevronFace === ChevronFace.Right,
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mx_InteractiveTooltip_withChevron_bottom: chevronFace === ChevronFace.Bottom,
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});
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const menuStyle: CSSProperties = {};
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if (contentRect && !this.isOnTheSide) {
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menuStyle.left = `-${contentRect.width / 2}px`;
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}
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const tooltip = (
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<div className="mx_InteractiveTooltip_wrapper" style={{ ...position }}>
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<div className={menuClasses} style={menuStyle} ref={this.collectContentRect}>
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{chevron}
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{this.props.content}
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</div>
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</div>
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);
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ReactDOM.render(tooltip, getOrCreateContainer());
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}
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public render(): ReactNode {
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return this.props.children({
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ref: this.collectTarget,
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onMouseOver: this.onTargetMouseOver,
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});
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}
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}
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