d258402186
* Typescript updates * Update @types/node * Fix more types
126 lines
4.3 KiB
TypeScript
126 lines
4.3 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { ClientEvent, MatrixClient } from "matrix-js-sdk/src/matrix";
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import defaultDispatcher from "../dispatcher/dispatcher";
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import { MatrixClientPeg } from "../MatrixClientPeg";
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import { LocalRoom, LocalRoomState } from "../models/LocalRoom";
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import { isLocalRoom } from "./localRoom/isLocalRoom";
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import { isRoomReady } from "./localRoom/isRoomReady";
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/**
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* Does a room action:
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* For non-local rooms it calls fn directly.
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* For local rooms it adds the callback function to the room's afterCreateCallbacks and
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* dispatches a "local_room_event".
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*
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* @async
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* @template T
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* @param {string} roomId Room ID of the target room
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* @param {(actualRoomId: string) => Promise<T>} fn Callback to be called directly or collected at the local room
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* @param {MatrixClient} [client]
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* @returns {Promise<T>} Promise that gets resolved after the callback has finished
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*/
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export async function doMaybeLocalRoomAction<T>(
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roomId: string,
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fn: (actualRoomId: string) => Promise<T>,
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client?: MatrixClient,
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): Promise<T> {
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if (isLocalRoom(roomId)) {
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client = client ?? MatrixClientPeg.get();
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const room = client.getRoom(roomId) as LocalRoom;
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if (room.isCreated) {
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return fn(room.actualRoomId);
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}
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return new Promise<T>((resolve, reject) => {
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room.afterCreateCallbacks.push((newRoomId: string) => {
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fn(newRoomId).then(resolve).catch(reject);
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});
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defaultDispatcher.dispatch({
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action: "local_room_event",
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roomId: room.roomId,
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});
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});
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}
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return fn(roomId);
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}
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/**
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* Waits until a room is ready and then applies the after-create local room callbacks.
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* Also implements a stopgap timeout after that a room is assumed to be ready.
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*
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* @see isRoomReady
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* @async
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* @param {MatrixClient} client
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* @param {LocalRoom} localRoom
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* @returns {Promise<string>} Resolved to the actual room id
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*/
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export async function waitForRoomReadyAndApplyAfterCreateCallbacks(
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client: MatrixClient,
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localRoom: LocalRoom,
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): Promise<string> {
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if (isRoomReady(client, localRoom)) {
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return applyAfterCreateCallbacks(localRoom, localRoom.actualRoomId).then(() => {
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localRoom.state = LocalRoomState.CREATED;
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client.emit(ClientEvent.Room, localRoom);
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return Promise.resolve(localRoom.actualRoomId);
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});
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}
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return new Promise((resolve) => {
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const finish = () => {
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if (checkRoomStateIntervalHandle) clearInterval(checkRoomStateIntervalHandle);
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if (stopgapTimeoutHandle) clearTimeout(stopgapTimeoutHandle);
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applyAfterCreateCallbacks(localRoom, localRoom.actualRoomId).then(() => {
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localRoom.state = LocalRoomState.CREATED;
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client.emit(ClientEvent.Room, localRoom);
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resolve(localRoom.actualRoomId);
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});
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};
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const stopgapFinish = () => {
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logger.warn(`Assuming local room ${localRoom.roomId} is ready after hitting timeout`);
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finish();
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};
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const checkRoomStateIntervalHandle = window.setInterval(() => {
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if (isRoomReady(client, localRoom)) finish();
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}, 500);
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const stopgapTimeoutHandle = window.setTimeout(stopgapFinish, 5000);
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});
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}
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/**
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* Applies the after-create callback of a local room.
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*
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* @async
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* @param {LocalRoom} localRoom
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* @param {string} roomId
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* @returns {Promise<void>} Resolved after all callbacks have been called
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*/
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async function applyAfterCreateCallbacks(localRoom: LocalRoom, roomId: string): Promise<void> {
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for (const afterCreateCallback of localRoom.afterCreateCallbacks) {
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await afterCreateCallback(roomId);
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}
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localRoom.afterCreateCallbacks = [];
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}
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