142 lines
5.3 KiB
TypeScript
142 lines
5.3 KiB
TypeScript
/*
|
|
Copyright 2016 OpenMarket Ltd
|
|
Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
import {PushRuleVectorState, State} from "./PushRuleVectorState";
|
|
import {IExtendedPushRule, IRuleSets} from "./types";
|
|
|
|
export interface IContentRules {
|
|
vectorState: State;
|
|
rules: IExtendedPushRule[];
|
|
externalRules: IExtendedPushRule[];
|
|
}
|
|
|
|
export const SCOPE = "global";
|
|
export const KIND = "content";
|
|
|
|
export class ContentRules {
|
|
/**
|
|
* Extract the keyword rules from a list of rules, and parse them
|
|
* into a form which is useful for Vector's UI.
|
|
*
|
|
* Returns an object containing:
|
|
* rules: the primary list of keyword rules
|
|
* vectorState: a PushRuleVectorState indicating whether those rules are
|
|
* OFF/ON/LOUD
|
|
* externalRules: a list of other keyword rules, with states other than
|
|
* vectorState
|
|
*/
|
|
static parseContentRules(rulesets: IRuleSets): IContentRules {
|
|
// first categorise the keyword rules in terms of their actions
|
|
const contentRules = this._categoriseContentRules(rulesets);
|
|
|
|
// Decide which content rules to display in Vector UI.
|
|
// Vector displays a single global rule for a list of keywords
|
|
// whereas Matrix has a push rule per keyword.
|
|
// Vector can set the unique rule in ON, LOUD or OFF state.
|
|
// Matrix has enabled/disabled plus a combination of (highlight, sound) tweaks.
|
|
|
|
// The code below determines which set of user's content push rules can be
|
|
// displayed by the vector UI.
|
|
// Push rules that does not fit, ie defined by another Matrix client, ends
|
|
// in externalRules.
|
|
// There is priority in the determination of which set will be the displayed one.
|
|
// The set with rules that have LOUD tweaks is the first choice. Then, the ones
|
|
// with ON tweaks (no tweaks).
|
|
|
|
if (contentRules.loud.length) {
|
|
return {
|
|
vectorState: State.Loud,
|
|
rules: contentRules.loud,
|
|
externalRules: [
|
|
...contentRules.loud_but_disabled,
|
|
...contentRules.on,
|
|
...contentRules.on_but_disabled,
|
|
...contentRules.other,
|
|
],
|
|
};
|
|
} else if (contentRules.loud_but_disabled.length) {
|
|
return {
|
|
vectorState: State.Off,
|
|
rules: contentRules.loud_but_disabled,
|
|
externalRules: [...contentRules.on, ...contentRules.on_but_disabled, ...contentRules.other],
|
|
};
|
|
} else if (contentRules.on.length) {
|
|
return {
|
|
vectorState: State.On,
|
|
rules: contentRules.on,
|
|
externalRules: [...contentRules.on_but_disabled, ...contentRules.other],
|
|
};
|
|
} else if (contentRules.on_but_disabled.length) {
|
|
return {
|
|
vectorState: State.Off,
|
|
rules: contentRules.on_but_disabled,
|
|
externalRules: contentRules.other,
|
|
};
|
|
} else {
|
|
return {
|
|
vectorState: State.On,
|
|
rules: [],
|
|
externalRules: contentRules.other,
|
|
};
|
|
}
|
|
}
|
|
|
|
static _categoriseContentRules(rulesets: IRuleSets) {
|
|
const contentRules: Record<"on"|"on_but_disabled"|"loud"|"loud_but_disabled"|"other", IExtendedPushRule[]> = {
|
|
on: [],
|
|
on_but_disabled: [],
|
|
loud: [],
|
|
loud_but_disabled: [],
|
|
other: [],
|
|
};
|
|
|
|
for (const kind in rulesets.global) {
|
|
for (let i = 0; i < Object.keys(rulesets.global[kind]).length; ++i) {
|
|
const r = rulesets.global[kind][i];
|
|
|
|
// check it's not a default rule
|
|
if (r.rule_id[0] === '.' || kind !== "content") {
|
|
continue;
|
|
}
|
|
|
|
// this is needed as we are flattening an object of arrays into a single array
|
|
r.kind = kind;
|
|
|
|
switch (PushRuleVectorState.contentRuleVectorStateKind(r)) {
|
|
case State.On:
|
|
if (r.enabled) {
|
|
contentRules.on.push(r);
|
|
} else {
|
|
contentRules.on_but_disabled.push(r);
|
|
}
|
|
break;
|
|
case State.Loud:
|
|
if (r.enabled) {
|
|
contentRules.loud.push(r);
|
|
} else {
|
|
contentRules.loud_but_disabled.push(r);
|
|
}
|
|
break;
|
|
default:
|
|
contentRules.other.push(r);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return contentRules;
|
|
}
|
|
}
|