030b7e90bf
* Enable `@typescript-eslint/explicit-member-accessibility` on /src * Prettier * Enable `@typescript-eslint/explicit-function-return-type` in /src * Fix types * tsc strict fixes * Delint * Fix test * Fix bad merge
191 lines
7.5 KiB
TypeScript
191 lines
7.5 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { GroupCallEventHandlerEvent } from "matrix-js-sdk/src/webrtc/groupCallEventHandler";
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import type { GroupCall } from "matrix-js-sdk/src/webrtc/groupCall";
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import type { Room } from "matrix-js-sdk/src/models/room";
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import defaultDispatcher from "../dispatcher/dispatcher";
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import { UPDATE_EVENT } from "./AsyncStore";
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import { AsyncStoreWithClient } from "./AsyncStoreWithClient";
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import WidgetStore from "./WidgetStore";
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import SettingsStore from "../settings/SettingsStore";
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import { SettingLevel } from "../settings/SettingLevel";
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import { Call, CallEvent, ConnectionState } from "../models/Call";
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export enum CallStoreEvent {
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// Signals a change in the call associated with a given room
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Call = "call",
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// Signals a change in the active calls
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ActiveCalls = "active_calls",
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}
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export class CallStore extends AsyncStoreWithClient<{}> {
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private static _instance: CallStore;
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public static get instance(): CallStore {
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if (!this._instance) {
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this._instance = new CallStore();
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this._instance.start();
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}
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return this._instance;
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}
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private constructor() {
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super(defaultDispatcher);
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}
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protected async onAction(): Promise<void> {
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// nothing to do
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}
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protected async onReady(): Promise<any> {
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// We assume that the calls present in a room are a function of room
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// widgets and group calls, so we initialize the room map here and then
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// update it whenever those change
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for (const room of this.matrixClient.getRooms()) {
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this.updateRoom(room);
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}
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this.matrixClient.on(GroupCallEventHandlerEvent.Incoming, this.onGroupCall);
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this.matrixClient.on(GroupCallEventHandlerEvent.Outgoing, this.onGroupCall);
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WidgetStore.instance.on(UPDATE_EVENT, this.onWidgets);
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// If the room ID of a previously connected call is still in settings at
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// this time, that's a sign that we failed to disconnect from it
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// properly, and need to clean up after ourselves
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const uncleanlyDisconnectedRoomIds = SettingsStore.getValue<string[]>("activeCallRoomIds");
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if (uncleanlyDisconnectedRoomIds.length) {
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await Promise.all([
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...uncleanlyDisconnectedRoomIds.map(async (uncleanlyDisconnectedRoomId): Promise<void> => {
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logger.log(`Cleaning up call state for room ${uncleanlyDisconnectedRoomId}`);
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await this.getCall(uncleanlyDisconnectedRoomId)?.clean();
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}),
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SettingsStore.setValue("activeCallRoomIds", null, SettingLevel.DEVICE, []),
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]);
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}
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}
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protected async onNotReady(): Promise<any> {
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for (const [call, listenerMap] of this.callListeners) {
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// It's important that we remove the listeners before destroying the
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// call, because otherwise the call's onDestroy callback would fire
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// and immediately repopulate the map
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for (const [event, listener] of listenerMap) call.off(event, listener);
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call.destroy();
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}
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this.callListeners.clear();
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this.calls.clear();
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this._activeCalls.clear();
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this.matrixClient.off(GroupCallEventHandlerEvent.Incoming, this.onGroupCall);
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this.matrixClient.off(GroupCallEventHandlerEvent.Outgoing, this.onGroupCall);
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this.matrixClient.off(GroupCallEventHandlerEvent.Ended, this.onGroupCall);
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WidgetStore.instance.off(UPDATE_EVENT, this.onWidgets);
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}
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private _activeCalls: Set<Call> = new Set();
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/**
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* The calls to which the user is currently connected.
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*/
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public get activeCalls(): Set<Call> {
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return this._activeCalls;
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}
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private set activeCalls(value: Set<Call>) {
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this._activeCalls = value;
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this.emit(CallStoreEvent.ActiveCalls, value);
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// The room IDs are persisted to settings so we can detect unclean disconnects
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SettingsStore.setValue(
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"activeCallRoomIds",
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null,
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SettingLevel.DEVICE,
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[...value].map((call) => call.roomId),
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);
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}
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private calls = new Map<string, Call>(); // Key is room ID
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private callListeners = new Map<Call, Map<CallEvent, (...args: unknown[]) => unknown>>();
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private updateRoom(room: Room): void {
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if (!this.calls.has(room.roomId)) {
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const call = Call.get(room);
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if (call) {
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const onConnectionState = (state: ConnectionState): void => {
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if (state === ConnectionState.Connected) {
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this.activeCalls = new Set([...this.activeCalls, call]);
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} else if (state === ConnectionState.Disconnected) {
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this.activeCalls = new Set([...this.activeCalls].filter((c) => c !== call));
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}
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};
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const onDestroy = (): void => {
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this.calls.delete(room.roomId);
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for (const [event, listener] of this.callListeners.get(call)!) call.off(event, listener);
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this.updateRoom(room);
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};
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call.on(CallEvent.ConnectionState, onConnectionState);
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call.on(CallEvent.Destroy, onDestroy);
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this.calls.set(room.roomId, call);
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this.callListeners.set(
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call,
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new Map<CallEvent, (...args: unknown[]) => unknown>([
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[CallEvent.ConnectionState, onConnectionState],
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[CallEvent.Destroy, onDestroy],
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]),
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);
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}
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this.emit(CallStoreEvent.Call, call, room.roomId);
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}
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}
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/**
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* Gets the call associated with the given room, if any.
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* @param {string} roomId The room's ID.
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* @returns {Call | null} The call.
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*/
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public getCall(roomId: string): Call | null {
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return this.calls.get(roomId) ?? null;
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}
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/**
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* Gets the active call associated with the given room, if any.
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* @param roomId The room's ID.
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* @returns The active call.
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*/
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public getActiveCall(roomId: string): Call | null {
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const call = this.getCall(roomId);
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return call !== null && this.activeCalls.has(call) ? call : null;
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}
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private onWidgets = (roomId: string | null): void => {
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if (roomId === null) {
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// This store happened to start before the widget store was done
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// loading all rooms, so we need to initialize each room again
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for (const room of this.matrixClient.getRooms()) {
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this.updateRoom(room);
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}
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} else {
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const room = this.matrixClient.getRoom(roomId);
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// Widget updates can arrive before the room does, empirically
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if (room !== null) this.updateRoom(room);
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}
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};
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private onGroupCall = (groupCall: GroupCall): void => this.updateRoom(groupCall.room);
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}
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