a5ed97b903
* Support the mark as unread flag * Add mark as unread menu option and make clering notifications also clear the unread flag * Mark as read on viewing room * Tests * Remove random import * Don't show mark as unread for historical rooms * Fix tests & add test for menu option * Test RoomNotificationState updates on unread flag change * Test it doesn't update on other room account data * New icon for mark as unread * Add analytics events for mark as (un)read * Bump to new analytics-events package * Read from both stable & unstable prefixes * Cast to boolean before checking to avoid setting state unnecessarily * Typo Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com> * Doc external interface (and the rest at the same time) * Doc & rename unread market set function * Doc const exports * Remove listener on destroy * Add playwright test * Clearer language, hopefully * Move comment * Add reference to the MSC Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com> * Expand on function doc * Remove empty beforeEach * Rejig badge logic a little and add tests * Fix basdges to not display dots in room sublists again and hopefully rename the forceDot option to something that better indicates what it does, and add tests. * Remove duplicate license header (?) * Missing word (several times...) * Incorporate PR suggestion on badge type switch * Better description in doc comment Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com> * Update other doc comments in the same way * Remove duplicate quote * Use quotes consistently * Better test name * c+p fail --------- Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
305 lines
11 KiB
TypeScript
305 lines
11 KiB
TypeScript
/*
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Copyright 2016, 2019, 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { PushProcessor } from "matrix-js-sdk/src/pushprocessor";
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import {
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NotificationCountType,
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ConditionKind,
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PushRuleActionName,
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PushRuleKind,
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TweakName,
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} from "matrix-js-sdk/src/matrix";
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import type { IPushRule, Room, MatrixClient } from "matrix-js-sdk/src/matrix";
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import { NotificationLevel } from "./stores/notifications/NotificationLevel";
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import { getUnsentMessages } from "./components/structures/RoomStatusBar";
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import { doesRoomHaveUnreadMessages, doesRoomOrThreadHaveUnreadMessages } from "./Unread";
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import { EffectiveMembership, getEffectiveMembership, isKnockDenied } from "./utils/membership";
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import SettingsStore from "./settings/SettingsStore";
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import { getMarkedUnreadState } from "./utils/notifications";
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export enum RoomNotifState {
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AllMessagesLoud = "all_messages_loud",
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AllMessages = "all_messages",
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MentionsOnly = "mentions_only",
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Mute = "mute",
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}
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export function getRoomNotifsState(client: MatrixClient, roomId: string): RoomNotifState | null {
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if (client.isGuest()) return RoomNotifState.AllMessages;
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// look through the override rules for a rule affecting this room:
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// if one exists, it will take precedence.
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const muteRule = findOverrideMuteRule(client, roomId);
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if (muteRule) {
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return RoomNotifState.Mute;
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}
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// for everything else, look at the room rule.
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let roomRule: IPushRule | undefined;
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try {
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roomRule = client.getRoomPushRule("global", roomId);
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} catch (err) {
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// Possible that the client doesn't have pushRules yet. If so, it
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// hasn't started either, so indicate that this room is not notifying.
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return null;
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}
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// XXX: We have to assume the default is to notify for all messages
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// (in particular this will be 'wrong' for one to one rooms because
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// they will notify loudly for all messages)
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if (!roomRule?.enabled) return RoomNotifState.AllMessages;
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// a mute at the room level will still allow mentions
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// to notify
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if (isMuteRule(roomRule)) return RoomNotifState.MentionsOnly;
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const actionsObject = PushProcessor.actionListToActionsObject(roomRule.actions);
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if (actionsObject.tweaks.sound) return RoomNotifState.AllMessagesLoud;
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return null;
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}
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export function setRoomNotifsState(client: MatrixClient, roomId: string, newState: RoomNotifState): Promise<void> {
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if (newState === RoomNotifState.Mute) {
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return setRoomNotifsStateMuted(client, roomId);
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} else {
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return setRoomNotifsStateUnmuted(client, roomId, newState);
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}
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}
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export function getUnreadNotificationCount(
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room: Room,
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type: NotificationCountType,
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includeThreads: boolean,
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threadId?: string,
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): number {
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const getCountShownForRoom = (r: Room, type: NotificationCountType): number => {
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return includeThreads ? r.getUnreadNotificationCount(type) : r.getRoomUnreadNotificationCount(type);
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};
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let notificationCount = !!threadId
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? room.getThreadUnreadNotificationCount(threadId, type)
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: getCountShownForRoom(room, type);
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// Check notification counts in the old room just in case there's some lost
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// there. We only go one level down to avoid performance issues, and theory
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// is that 1st generation rooms will have already been read by the 3rd generation.
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const msc3946ProcessDynamicPredecessor = SettingsStore.getValue("feature_dynamic_room_predecessors");
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const predecessor = room.findPredecessor(msc3946ProcessDynamicPredecessor);
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// Exclude threadId, as the same thread can't continue over a room upgrade
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if (!threadId && predecessor?.roomId) {
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const oldRoomId = predecessor.roomId;
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const oldRoom = room.client.getRoom(oldRoomId);
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if (oldRoom) {
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// We only ever care if there's highlights in the old room. No point in
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// notifying the user for unread messages because they would have extreme
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// difficulty changing their notification preferences away from "All Messages"
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// and "Noisy".
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notificationCount += getCountShownForRoom(oldRoom, NotificationCountType.Highlight);
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}
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}
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return notificationCount;
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}
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function setRoomNotifsStateMuted(cli: MatrixClient, roomId: string): Promise<any> {
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const promises: Promise<unknown>[] = [];
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// delete the room rule
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const roomRule = cli.getRoomPushRule("global", roomId);
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if (roomRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.RoomSpecific, roomRule.rule_id));
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}
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// add/replace an override rule to squelch everything in this room
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// NB. We use the room ID as the name of this rule too, although this
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// is an override rule, not a room rule: it still pertains to this room
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// though, so using the room ID as the rule ID is logical and prevents
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// duplicate copies of the rule.
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promises.push(
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cli.addPushRule("global", PushRuleKind.Override, roomId, {
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conditions: [
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{
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kind: ConditionKind.EventMatch,
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key: "room_id",
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pattern: roomId,
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},
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],
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actions: [PushRuleActionName.DontNotify],
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}),
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);
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return Promise.all(promises);
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}
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function setRoomNotifsStateUnmuted(cli: MatrixClient, roomId: string, newState: RoomNotifState): Promise<any> {
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const promises: Promise<unknown>[] = [];
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const overrideMuteRule = findOverrideMuteRule(cli, roomId);
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if (overrideMuteRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.Override, overrideMuteRule.rule_id));
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}
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if (newState === RoomNotifState.AllMessages) {
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const roomRule = cli.getRoomPushRule("global", roomId);
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if (roomRule) {
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promises.push(cli.deletePushRule("global", PushRuleKind.RoomSpecific, roomRule.rule_id));
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}
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} else if (newState === RoomNotifState.MentionsOnly) {
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promises.push(
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cli.addPushRule("global", PushRuleKind.RoomSpecific, roomId, {
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actions: [PushRuleActionName.DontNotify],
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}),
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);
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} else if (newState === RoomNotifState.AllMessagesLoud) {
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promises.push(
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cli.addPushRule("global", PushRuleKind.RoomSpecific, roomId, {
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actions: [
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PushRuleActionName.Notify,
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{
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set_tweak: TweakName.Sound,
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value: "default",
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},
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],
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}),
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);
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}
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return Promise.all(promises);
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}
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function findOverrideMuteRule(cli: MatrixClient | undefined, roomId: string): IPushRule | null {
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if (!cli?.pushRules?.global?.override) {
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return null;
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}
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for (const rule of cli.pushRules.global.override) {
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if (rule.enabled && isRuleRoomMuteRuleForRoomId(roomId, rule)) {
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return rule;
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}
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}
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return null;
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}
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/**
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* Checks if a given rule is a room mute rule as implemented by EW
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* - matches every event in one room (one condition that is an event match on roomId)
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* - silences notifications (one action that is `DontNotify`)
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* @param rule - push rule
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* @returns {boolean} - true when rule mutes a room
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*/
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export function isRuleMaybeRoomMuteRule(rule: IPushRule): boolean {
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return (
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// matches every event in one room
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rule.conditions?.length === 1 &&
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rule.conditions[0].kind === ConditionKind.EventMatch &&
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rule.conditions[0].key === "room_id" &&
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// silences notifications
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isMuteRule(rule)
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);
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}
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/**
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* Checks if a given rule is a room mute rule as implemented by EW
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* @param roomId - id of room to match
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* @param rule - push rule
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* @returns {boolean} true when rule mutes the given room
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*/
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function isRuleRoomMuteRuleForRoomId(roomId: string, rule: IPushRule): boolean {
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if (!isRuleMaybeRoomMuteRule(rule)) {
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return false;
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}
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// isRuleMaybeRoomMuteRule checks this condition exists
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const cond = rule.conditions![0]!;
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return cond.pattern === roomId;
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}
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function isMuteRule(rule: IPushRule): boolean {
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// DontNotify is equivalent to the empty actions array
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return (
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rule.actions.length === 0 || (rule.actions.length === 1 && rule.actions[0] === PushRuleActionName.DontNotify)
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);
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}
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/**
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* Returns an object giving information about the unread state of a room or thread
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* @param room The room to query, or the room the thread is in
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* @param threadId The thread to check the unread state of, or undefined to query the main thread
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* @param includeThreads If threadId is undefined, true to include threads other than the main thread, or
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* false to exclude them. Ignored if threadId is specified.
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* @returns
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*/
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export function determineUnreadState(
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room?: Room,
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threadId?: string,
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includeThreads?: boolean,
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): { level: NotificationLevel; symbol: string | null; count: number } {
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if (!room) {
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return { symbol: null, count: 0, level: NotificationLevel.None };
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}
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if (getUnsentMessages(room, threadId).length > 0) {
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return { symbol: "!", count: 1, level: NotificationLevel.Unsent };
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}
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if (getEffectiveMembership(room.getMyMembership()) === EffectiveMembership.Invite) {
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return { symbol: "!", count: 1, level: NotificationLevel.Highlight };
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}
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if (SettingsStore.getValue("feature_ask_to_join") && isKnockDenied(room)) {
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return { symbol: "!", count: 1, level: NotificationLevel.Highlight };
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}
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if (getRoomNotifsState(room.client, room.roomId) === RoomNotifState.Mute) {
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return { symbol: null, count: 0, level: NotificationLevel.None };
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}
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const redNotifs = getUnreadNotificationCount(
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room,
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NotificationCountType.Highlight,
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includeThreads ?? false,
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threadId,
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);
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const greyNotifs = getUnreadNotificationCount(room, NotificationCountType.Total, includeThreads ?? false, threadId);
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const trueCount = greyNotifs || redNotifs;
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if (redNotifs > 0) {
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return { symbol: null, count: trueCount, level: NotificationLevel.Highlight };
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}
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const markedUnreadState = getMarkedUnreadState(room);
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if (greyNotifs > 0 || markedUnreadState) {
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return { symbol: null, count: trueCount, level: NotificationLevel.Notification };
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}
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// We don't have any notified messages, but we might have unread messages. Let's find out.
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let hasUnread = false;
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if (threadId) {
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const thread = room.getThread(threadId);
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if (thread) {
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hasUnread = doesRoomOrThreadHaveUnreadMessages(thread);
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}
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// If the thread does not exist, assume it contains no unreads
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} else {
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hasUnread = doesRoomHaveUnreadMessages(room, includeThreads ?? false);
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}
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return {
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symbol: null,
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count: trueCount,
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level: hasUnread ? NotificationLevel.Activity : NotificationLevel.None,
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};
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}
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