306a2449e5
* Show thread notification if thread timeline is closed * Simplify isViewingEventTimeline statement Co-authored-by: Michael Telatynski <7t3chguy@gmail.com> * Fix show desktop notifications * Add RoomViewStore thread id assertions * Add Notifier tests * fix lint * Remove it.only Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
650 lines
25 KiB
TypeScript
650 lines
25 KiB
TypeScript
/*
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Copyright 2017 Vector Creations Ltd
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Copyright 2017, 2018 New Vector Ltd
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Copyright 2019 - 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { ReactNode } from "react";
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import * as utils from 'matrix-js-sdk/src/utils';
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import { MatrixError } from "matrix-js-sdk/src/http-api";
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import { logger } from "matrix-js-sdk/src/logger";
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import { ViewRoom as ViewRoomEvent } from "@matrix-org/analytics-events/types/typescript/ViewRoom";
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import { JoinedRoom as JoinedRoomEvent } from "@matrix-org/analytics-events/types/typescript/JoinedRoom";
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import { JoinRule } from "matrix-js-sdk/src/@types/partials";
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import { Room } from "matrix-js-sdk/src/models/room";
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import { MatrixEvent } from "matrix-js-sdk/src/models/event";
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import { Optional } from "matrix-events-sdk";
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import EventEmitter from "events";
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import { MatrixDispatcher } from '../dispatcher/dispatcher';
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import { MatrixClientPeg } from '../MatrixClientPeg';
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import Modal from '../Modal';
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import { _t } from '../languageHandler';
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import { getCachedRoomIDForAlias, storeRoomAliasInCache } from '../RoomAliasCache';
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import { Action } from "../dispatcher/actions";
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import { retry } from "../utils/promise";
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import { TimelineRenderingType } from "../contexts/RoomContext";
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import { ViewRoomPayload } from "../dispatcher/payloads/ViewRoomPayload";
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import DMRoomMap from "../utils/DMRoomMap";
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import { isMetaSpace, MetaSpace } from "./spaces";
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import { JoinRoomPayload } from "../dispatcher/payloads/JoinRoomPayload";
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import { JoinRoomReadyPayload } from "../dispatcher/payloads/JoinRoomReadyPayload";
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import { JoinRoomErrorPayload } from "../dispatcher/payloads/JoinRoomErrorPayload";
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import { ViewRoomErrorPayload } from "../dispatcher/payloads/ViewRoomErrorPayload";
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import ErrorDialog from "../components/views/dialogs/ErrorDialog";
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import { ActiveRoomChangedPayload } from "../dispatcher/payloads/ActiveRoomChangedPayload";
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import SettingsStore from "../settings/SettingsStore";
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import { awaitRoomDownSync } from "../utils/RoomUpgrade";
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import { UPDATE_EVENT } from "./AsyncStore";
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import { SdkContextClass } from "../contexts/SDKContext";
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import { CallStore } from "./CallStore";
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import { ThreadPayload } from "../dispatcher/payloads/ThreadPayload";
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const NUM_JOIN_RETRY = 5;
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interface State {
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/**
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* Whether we're joining the currently viewed (see isJoining())
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*/
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joining: boolean;
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/**
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* Any error that has occurred during joining
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*/
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joinError: Error | null;
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/**
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* The ID of the room currently being viewed
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*/
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roomId: string | null;
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/**
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* The ID of the thread currently being viewed
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*/
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threadId: string | null;
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/**
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* The ID of the room being subscribed to (in Sliding Sync)
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*/
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subscribingRoomId: string | null;
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/**
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* The event to scroll to when the room is first viewed
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*/
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initialEventId: string | null;
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initialEventPixelOffset: number | null;
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/**
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* Whether to highlight the initial event
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*/
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isInitialEventHighlighted: boolean;
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/**
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* Whether to scroll the initial event into view
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*/
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initialEventScrollIntoView: boolean;
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/**
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* The alias of the room (or null if not originally specified in view_room)
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*/
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roomAlias: string | null;
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/**
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* Whether the current room is loading
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*/
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roomLoading: boolean;
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/**
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* Any error that has occurred during loading
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*/
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roomLoadError: MatrixError | null;
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replyingToEvent: MatrixEvent | null;
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shouldPeek: boolean;
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viaServers: string[];
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wasContextSwitch: boolean;
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/**
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* Whether we're viewing a call or call lobby in this room
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*/
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viewingCall: boolean;
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}
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const INITIAL_STATE: State = {
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joining: false,
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joinError: null,
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roomId: null,
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threadId: null,
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subscribingRoomId: null,
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initialEventId: null,
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initialEventPixelOffset: null,
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isInitialEventHighlighted: false,
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initialEventScrollIntoView: true,
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roomAlias: null,
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roomLoading: false,
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roomLoadError: null,
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replyingToEvent: null,
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shouldPeek: false,
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viaServers: [],
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wasContextSwitch: false,
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viewingCall: false,
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};
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type Listener = (isActive: boolean) => void;
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/**
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* A class for storing application state for RoomView.
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*/
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export class RoomViewStore extends EventEmitter {
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// initialize state as a copy of the initial state. We need to copy else one RVS can talk to
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// another RVS via INITIAL_STATE as they share the same underlying object. Mostly relevant for tests.
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private state = utils.deepCopy(INITIAL_STATE);
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private dis: MatrixDispatcher;
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private dispatchToken: string;
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public constructor(
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dis: MatrixDispatcher, private readonly stores: SdkContextClass,
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) {
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super();
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this.resetDispatcher(dis);
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}
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public addRoomListener(roomId: string, fn: Listener): void {
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this.on(roomId, fn);
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}
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public removeRoomListener(roomId: string, fn: Listener): void {
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this.off(roomId, fn);
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}
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private emitForRoom(roomId: string, isActive: boolean): void {
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this.emit(roomId, isActive);
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}
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private setState(newState: Partial<State>): void {
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// If values haven't changed, there's nothing to do.
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// This only tries a shallow comparison, so unchanged objects will slip
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// through, but that's probably okay for now.
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let stateChanged = false;
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for (const key of Object.keys(newState)) {
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if (this.state[key] !== newState[key]) {
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stateChanged = true;
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break;
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}
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}
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if (!stateChanged) {
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return;
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}
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const lastRoomId = this.state.roomId;
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this.state = Object.assign(this.state, newState);
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if (lastRoomId !== this.state.roomId) {
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if (lastRoomId) this.emitForRoom(lastRoomId, false);
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if (this.state.roomId) this.emitForRoom(this.state.roomId, true);
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// Fired so we can reduce dependency on event emitters to this store, which is relatively
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// central to the application and can easily cause import cycles.
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this.dis.dispatch<ActiveRoomChangedPayload>({
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action: Action.ActiveRoomChanged,
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oldRoomId: lastRoomId,
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newRoomId: this.state.roomId,
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});
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}
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this.emit(UPDATE_EVENT);
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}
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private onDispatch(payload): void { // eslint-disable-line @typescript-eslint/naming-convention
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switch (payload.action) {
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// view_room:
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// - room_alias: '#somealias:matrix.org'
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// - room_id: '!roomid123:matrix.org'
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// - event_id: '$213456782:matrix.org'
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// - event_offset: 100
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// - highlighted: true
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case Action.ViewRoom:
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this.viewRoom(payload);
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break;
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case Action.ViewThread:
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this.viewThread(payload);
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break;
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// for these events blank out the roomId as we are no longer in the RoomView
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case 'view_welcome_page':
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case Action.ViewHomePage:
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this.setState({
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roomId: null,
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roomAlias: null,
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viaServers: [],
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wasContextSwitch: false,
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viewingCall: false,
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});
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break;
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case Action.ViewRoomError:
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this.viewRoomError(payload);
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break;
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case 'will_join':
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this.setState({
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joining: true,
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});
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break;
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case 'cancel_join':
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this.setState({
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joining: false,
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});
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break;
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// join_room:
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// - opts: options for joinRoom
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case Action.JoinRoom:
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this.joinRoom(payload);
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break;
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case Action.JoinRoomError:
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this.joinRoomError(payload);
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break;
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case Action.JoinRoomReady: {
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if (this.state.roomId === payload.roomId) {
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this.setState({ shouldPeek: false });
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}
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awaitRoomDownSync(MatrixClientPeg.get(), payload.roomId).then(room => {
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const numMembers = room.getJoinedMemberCount();
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const roomSize = numMembers > 1000 ? "MoreThanAThousand"
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: numMembers > 100 ? "OneHundredAndOneToAThousand"
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: numMembers > 10 ? "ElevenToOneHundred"
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: numMembers > 2 ? "ThreeToTen"
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: numMembers > 1 ? "Two"
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: "One";
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this.stores.posthogAnalytics.trackEvent<JoinedRoomEvent>({
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eventName: "JoinedRoom",
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trigger: payload.metricsTrigger,
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roomSize,
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isDM: !!DMRoomMap.shared().getUserIdForRoomId(room.roomId),
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isSpace: room.isSpaceRoom(),
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});
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});
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break;
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}
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case 'on_client_not_viable':
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case Action.OnLoggedOut:
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this.reset();
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break;
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case 'reply_to_event':
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// If currently viewed room does not match the room in which we wish to reply then change rooms
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// this can happen when performing a search across all rooms. Persist the data from this event for
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// both room and search timeline rendering types, search will get auto-closed by RoomView at this time.
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if ([TimelineRenderingType.Room, TimelineRenderingType.Search].includes(payload.context)) {
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if (payload.event && payload.event.getRoomId() !== this.state.roomId) {
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this.dis.dispatch<ViewRoomPayload>({
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action: Action.ViewRoom,
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room_id: payload.event.getRoomId(),
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replyingToEvent: payload.event,
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metricsTrigger: undefined, // room doesn't change
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});
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} else {
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this.setState({
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replyingToEvent: payload.event,
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});
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}
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}
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break;
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}
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}
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private async viewRoom(payload: ViewRoomPayload): Promise<void> {
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if (payload.room_id) {
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const room = MatrixClientPeg.get().getRoom(payload.room_id);
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if (payload.metricsTrigger !== null && payload.room_id !== this.state.roomId) {
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let activeSpace: ViewRoomEvent["activeSpace"];
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if (this.stores.spaceStore.activeSpace === MetaSpace.Home) {
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activeSpace = "Home";
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} else if (isMetaSpace(this.stores.spaceStore.activeSpace)) {
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activeSpace = "Meta";
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} else {
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activeSpace = this.stores.spaceStore.activeSpaceRoom?.getJoinRule() === JoinRule.Public
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? "Public"
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: "Private";
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}
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this.stores.posthogAnalytics.trackEvent<ViewRoomEvent>({
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eventName: "ViewRoom",
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trigger: payload.metricsTrigger,
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viaKeyboard: payload.metricsViaKeyboard,
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isDM: !!DMRoomMap.shared().getUserIdForRoomId(payload.room_id),
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isSpace: room?.isSpaceRoom(),
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activeSpace,
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});
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}
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if (SettingsStore.getValue("feature_sliding_sync") && this.state.roomId !== payload.room_id) {
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if (this.state.subscribingRoomId && this.state.subscribingRoomId !== payload.room_id) {
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// unsubscribe from this room, but don't await it as we don't care when this gets done.
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this.stores.slidingSyncManager.setRoomVisible(this.state.subscribingRoomId, false);
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}
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this.setState({
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subscribingRoomId: payload.room_id,
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roomId: payload.room_id,
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initialEventId: null,
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initialEventPixelOffset: null,
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isInitialEventHighlighted: null,
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initialEventScrollIntoView: true,
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roomAlias: null,
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roomLoading: true,
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roomLoadError: null,
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viaServers: payload.via_servers,
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wasContextSwitch: payload.context_switch,
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viewingCall: payload.view_call ?? false,
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});
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// set this room as the room subscription. We need to await for it as this will fetch
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// all room state for this room, which is required before we get the state below.
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await this.stores.slidingSyncManager.setRoomVisible(payload.room_id, true);
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// Whilst we were subscribing another room was viewed, so stop what we're doing and
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// unsubscribe
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if (this.state.subscribingRoomId !== payload.room_id) {
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this.stores.slidingSyncManager.setRoomVisible(payload.room_id, false);
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return;
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}
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// Re-fire the payload: we won't re-process it because the prev room ID == payload room ID now
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this.dis.dispatch({
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...payload,
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});
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return;
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}
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const newState: Partial<State> = {
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roomId: payload.room_id,
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roomAlias: payload.room_alias ?? null,
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initialEventId: payload.event_id ?? null,
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isInitialEventHighlighted: payload.highlighted ?? false,
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initialEventScrollIntoView: payload.scroll_into_view ?? true,
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roomLoading: false,
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roomLoadError: null,
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// should peek by default
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shouldPeek: payload.should_peek === undefined ? true : payload.should_peek,
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// have we sent a join request for this room and are waiting for a response?
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joining: payload.joining || false,
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// Reset replyingToEvent because we don't want cross-room because bad UX
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replyingToEvent: null,
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viaServers: payload.via_servers ?? [],
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wasContextSwitch: payload.context_switch ?? false,
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viewingCall: payload.view_call ?? (
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payload.room_id === this.state.roomId
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? this.state.viewingCall
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: CallStore.instance.getActiveCall(payload.room_id) !== null
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),
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};
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// Allow being given an event to be replied to when switching rooms but sanity check its for this room
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if (payload.replyingToEvent?.getRoomId() === payload.room_id) {
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newState.replyingToEvent = payload.replyingToEvent;
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} else if (this.state.replyingToEvent?.getRoomId() === payload.room_id) {
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// if the reply-to matches the desired room, e.g visiting a permalink then maintain replyingToEvent
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// See https://github.com/vector-im/element-web/issues/21462
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newState.replyingToEvent = this.state.replyingToEvent;
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}
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this.setState(newState);
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if (payload.auto_join) {
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this.dis.dispatch<JoinRoomPayload>({
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...payload,
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action: Action.JoinRoom,
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roomId: payload.room_id,
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metricsTrigger: payload.metricsTrigger as JoinRoomPayload["metricsTrigger"],
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});
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}
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} else if (payload.room_alias) {
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// Try the room alias to room ID navigation cache first to avoid
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// blocking room navigation on the homeserver.
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let roomId = getCachedRoomIDForAlias(payload.room_alias);
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if (!roomId) {
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// Room alias cache miss, so let's ask the homeserver. Resolve the alias
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// and then do a second dispatch with the room ID acquired.
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this.setState({
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roomId: null,
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initialEventId: null,
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initialEventPixelOffset: null,
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isInitialEventHighlighted: false,
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initialEventScrollIntoView: true,
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roomAlias: payload.room_alias,
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roomLoading: true,
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roomLoadError: null,
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viaServers: payload.via_servers,
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wasContextSwitch: payload.context_switch,
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viewingCall: payload.view_call ?? false,
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});
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try {
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const result = await MatrixClientPeg.get().getRoomIdForAlias(payload.room_alias);
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storeRoomAliasInCache(payload.room_alias, result.room_id);
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roomId = result.room_id;
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} catch (err) {
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logger.error("RVS failed to get room id for alias: ", err);
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this.dis.dispatch<ViewRoomErrorPayload>({
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action: Action.ViewRoomError,
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room_id: null,
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room_alias: payload.room_alias,
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err,
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});
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return;
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}
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}
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// Re-fire the payload with the newly found room_id
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this.dis.dispatch({
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...payload,
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room_id: roomId,
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});
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}
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}
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private viewThread(payload: ThreadPayload): void {
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this.setState({
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threadId: payload.thread_id,
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});
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}
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private viewRoomError(payload: ViewRoomErrorPayload): void {
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this.setState({
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roomId: payload.room_id,
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roomAlias: payload.room_alias,
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roomLoading: false,
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roomLoadError: payload.err,
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});
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}
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private async joinRoom(payload: JoinRoomPayload): Promise<void> {
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this.setState({
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joining: true,
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});
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const cli = MatrixClientPeg.get();
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// take a copy of roomAlias & roomId as they may change by the time the join is complete
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const { roomAlias, roomId } = this.state;
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const address = roomAlias || roomId;
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const viaServers = this.state.viaServers || [];
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try {
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await retry<Room, MatrixError>(() => cli.joinRoom(address, {
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viaServers,
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...(payload.opts || {}),
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}), NUM_JOIN_RETRY, (err) => {
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// if we received a Gateway timeout then retry
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return err.httpStatus === 504;
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});
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// We do *not* clear the 'joining' flag because the Room object and/or our 'joined' member event may not
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// have come down the sync stream yet, and that's the point at which we'd consider the user joined to the
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// room.
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this.dis.dispatch<JoinRoomReadyPayload>({
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action: Action.JoinRoomReady,
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roomId,
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metricsTrigger: payload.metricsTrigger,
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});
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} catch (err) {
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this.dis.dispatch({
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action: Action.JoinRoomError,
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roomId,
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err,
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});
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}
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}
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private getInvitingUserId(roomId: string): string {
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const cli = MatrixClientPeg.get();
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const room = cli.getRoom(roomId);
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if (room?.getMyMembership() === "invite") {
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const myMember = room.getMember(cli.getUserId());
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const inviteEvent = myMember ? myMember.events.member : null;
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return inviteEvent && inviteEvent.getSender();
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}
|
|
}
|
|
|
|
public showJoinRoomError(err: MatrixError, roomId: string): void {
|
|
let description: ReactNode = err.message ? err.message : JSON.stringify(err);
|
|
logger.log("Failed to join room:", description);
|
|
|
|
if (err.name === "ConnectionError") {
|
|
description = _t("There was an error joining.");
|
|
} else if (err.errcode === 'M_INCOMPATIBLE_ROOM_VERSION') {
|
|
description = <div>
|
|
{ _t("Sorry, your homeserver is too old to participate here.") }<br />
|
|
{ _t("Please contact your homeserver administrator.") }
|
|
</div>;
|
|
} else if (err.httpStatus === 404) {
|
|
const invitingUserId = this.getInvitingUserId(roomId);
|
|
// only provide a better error message for invites
|
|
if (invitingUserId) {
|
|
// if the inviting user is on the same HS, there can only be one cause: they left.
|
|
if (invitingUserId.endsWith(`:${MatrixClientPeg.get().getDomain()}`)) {
|
|
description = _t("The person who invited you has already left.");
|
|
} else {
|
|
description = _t("The person who invited you has already left, or their server is offline.");
|
|
}
|
|
}
|
|
}
|
|
|
|
Modal.createDialog(ErrorDialog, {
|
|
title: _t("Failed to join"),
|
|
description,
|
|
});
|
|
}
|
|
|
|
private joinRoomError(payload: JoinRoomErrorPayload): void {
|
|
this.setState({
|
|
joining: false,
|
|
joinError: payload.err,
|
|
});
|
|
this.showJoinRoomError(payload.err, payload.roomId);
|
|
}
|
|
|
|
public reset(): void {
|
|
this.state = Object.assign({}, INITIAL_STATE);
|
|
}
|
|
|
|
/**
|
|
* Reset which dispatcher should be used to listen for actions. The old dispatcher will be
|
|
* unregistered.
|
|
* @param dis The new dispatcher to use.
|
|
*/
|
|
public resetDispatcher(dis: MatrixDispatcher) {
|
|
if (this.dispatchToken) {
|
|
this.dis.unregister(this.dispatchToken);
|
|
}
|
|
this.dis = dis;
|
|
if (dis) {
|
|
// Some tests mock the dispatcher file resulting in an empty defaultDispatcher
|
|
// so rather than dying here, just ignore it. When we no longer mock files like this,
|
|
// we should remove the null check.
|
|
this.dispatchToken = this.dis.register(this.onDispatch.bind(this));
|
|
}
|
|
}
|
|
|
|
// The room ID of the room currently being viewed
|
|
public getRoomId(): Optional<string> {
|
|
return this.state.roomId;
|
|
}
|
|
|
|
public getThreadId(): Optional<string> {
|
|
return this.state.threadId;
|
|
}
|
|
|
|
// The event to scroll to when the room is first viewed
|
|
public getInitialEventId(): Optional<string> {
|
|
return this.state.initialEventId;
|
|
}
|
|
|
|
// Whether to highlight the initial event
|
|
public isInitialEventHighlighted(): boolean {
|
|
return this.state.isInitialEventHighlighted;
|
|
}
|
|
|
|
// Whether to avoid jumping to the initial event
|
|
public initialEventScrollIntoView(): boolean {
|
|
return this.state.initialEventScrollIntoView;
|
|
}
|
|
|
|
// The room alias of the room (or null if not originally specified in view_room)
|
|
public getRoomAlias(): Optional<string> {
|
|
return this.state.roomAlias;
|
|
}
|
|
|
|
// Whether the current room is loading (true whilst resolving an alias)
|
|
public isRoomLoading(): boolean {
|
|
return this.state.roomLoading;
|
|
}
|
|
|
|
// Any error that has occurred during loading
|
|
public getRoomLoadError(): Optional<MatrixError> {
|
|
return this.state.roomLoadError;
|
|
}
|
|
|
|
// True if we're expecting the user to be joined to the room currently being
|
|
// viewed. Note that this is left true after the join request has finished,
|
|
// since we should still consider a join to be in progress until the room
|
|
// & member events come down the sync.
|
|
//
|
|
// This flag remains true after the room has been successfully joined,
|
|
// (this store doesn't listen for the appropriate member events)
|
|
// so you should always observe the joined state from the member event
|
|
// if a room object is present.
|
|
// ie. The correct logic is:
|
|
// if (room) {
|
|
// if (myMember.membership == 'joined') {
|
|
// // user is joined to the room
|
|
// } else {
|
|
// // Not joined
|
|
// }
|
|
// } else {
|
|
// if (this.stores.roomViewStore.isJoining()) {
|
|
// // show spinner
|
|
// } else {
|
|
// // show join prompt
|
|
// }
|
|
// }
|
|
public isJoining(): boolean {
|
|
return this.state.joining;
|
|
}
|
|
|
|
// Any error that has occurred during joining
|
|
public getJoinError(): Optional<Error> {
|
|
return this.state.joinError;
|
|
}
|
|
|
|
// The mxEvent if one is currently being replied to/quoted
|
|
public getQuotingEvent(): Optional<MatrixEvent> {
|
|
return this.state.replyingToEvent;
|
|
}
|
|
|
|
public shouldPeek(): boolean {
|
|
return this.state.shouldPeek;
|
|
}
|
|
|
|
public getWasContextSwitch(): boolean {
|
|
return this.state.wasContextSwitch;
|
|
}
|
|
|
|
public isViewingCall(): boolean {
|
|
return this.state.viewingCall;
|
|
}
|
|
}
|