/* Copyright 2022 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ import { TypedEventEmitter, RoomEvent, RoomStateEvent, EventType, MatrixClient, IMyDevice, Room, RoomMember, } from "matrix-js-sdk/src/matrix"; import { logger } from "matrix-js-sdk/src/logger"; import { randomString } from "matrix-js-sdk/src/randomstring"; import { CallType } from "matrix-js-sdk/src/webrtc/call"; import { NamespacedValue } from "matrix-js-sdk/src/NamespacedValue"; import { IWidgetApiRequest } from "matrix-widget-api"; // eslint-disable-next-line no-restricted-imports import { MatrixRTCSession, MatrixRTCSessionEvent } from "matrix-js-sdk/src/matrixrtc/MatrixRTCSession"; // eslint-disable-next-line no-restricted-imports import { CallMembership } from "matrix-js-sdk/src/matrixrtc/CallMembership"; // eslint-disable-next-line no-restricted-imports import { MatrixRTCSessionManagerEvents } from "matrix-js-sdk/src/matrixrtc/MatrixRTCSessionManager"; // eslint-disable-next-line no-restricted-imports import { ICallNotifyContent } from "matrix-js-sdk/src/matrixrtc/types"; import type EventEmitter from "events"; import type { ClientWidgetApi, IWidgetData } from "matrix-widget-api"; import type { IApp } from "../stores/WidgetStore"; import SdkConfig, { DEFAULTS } from "../SdkConfig"; import SettingsStore from "../settings/SettingsStore"; import MediaDeviceHandler, { MediaDeviceKindEnum } from "../MediaDeviceHandler"; import { timeout } from "../utils/promise"; import WidgetUtils from "../utils/WidgetUtils"; import { WidgetType } from "../widgets/WidgetType"; import { ElementWidgetActions } from "../stores/widgets/ElementWidgetActions"; import WidgetStore from "../stores/WidgetStore"; import { WidgetMessagingStore, WidgetMessagingStoreEvent } from "../stores/widgets/WidgetMessagingStore"; import ActiveWidgetStore, { ActiveWidgetStoreEvent } from "../stores/ActiveWidgetStore"; import { getCurrentLanguage } from "../languageHandler"; import { PosthogAnalytics } from "../PosthogAnalytics"; import { UPDATE_EVENT } from "../stores/AsyncStore"; import { getJoinedNonFunctionalMembers } from "../utils/room/getJoinedNonFunctionalMembers"; import { isVideoRoom } from "../utils/video-rooms"; import { FontWatcher } from "../settings/watchers/FontWatcher"; const TIMEOUT_MS = 16000; // Waits until an event is emitted satisfying the given predicate const waitForEvent = async ( emitter: EventEmitter, event: string, pred: (...args: any[]) => boolean = () => true, customTimeout?: number | false, ): Promise => { let listener: (...args: any[]) => void; const wait = new Promise((resolve) => { listener = (...args) => { if (pred(...args)) resolve(); }; emitter.on(event, listener); }); if (customTimeout !== false) { const timedOut = (await timeout(wait, false, customTimeout ?? TIMEOUT_MS)) === false; if (timedOut) throw new Error("Timed out"); } else { await wait; } emitter.off(event, listener!); }; export enum ConnectionState { // Widget related states that are equivalent to disconnected, // but hold additional information about the state of the widget. Lobby = "lobby", WidgetLoading = "widget_loading", Disconnected = "disconnected", Connecting = "connecting", Connected = "connected", Disconnecting = "disconnecting", } export const isConnected = (state: ConnectionState): boolean => state === ConnectionState.Connected || state === ConnectionState.Disconnecting; export enum Layout { Tile = "tile", Spotlight = "spotlight", } export enum CallEvent { ConnectionState = "connection_state", Participants = "participants", Layout = "layout", Destroy = "destroy", } interface CallEventHandlerMap { [CallEvent.ConnectionState]: (state: ConnectionState, prevState: ConnectionState) => void; [CallEvent.Participants]: ( participants: Map>, prevParticipants: Map>, ) => void; [CallEvent.Layout]: (layout: Layout) => void; [CallEvent.Destroy]: () => void; } /** * A group call accessed through a widget. */ export abstract class Call extends TypedEventEmitter { protected readonly widgetUid = WidgetUtils.getWidgetUid(this.widget); protected readonly room = this.client.getRoom(this.roomId)!; /** * The time after which device member state should be considered expired. */ public abstract readonly STUCK_DEVICE_TIMEOUT_MS: number; private _messaging: ClientWidgetApi | null = null; /** * The widget's messaging, or null if disconnected. */ protected get messaging(): ClientWidgetApi | null { return this._messaging; } private set messaging(value: ClientWidgetApi | null) { this._messaging = value; } public get roomId(): string { return this.widget.roomId; } private _connectionState = ConnectionState.Disconnected; public get connectionState(): ConnectionState { return this._connectionState; } protected set connectionState(value: ConnectionState) { const prevValue = this._connectionState; this._connectionState = value; this.emit(CallEvent.ConnectionState, value, prevValue); } public get connected(): boolean { return isConnected(this.connectionState); } private _participants = new Map>(); /** * The participants in the call, as a map from members to device IDs. */ public get participants(): Map> { return this._participants; } protected set participants(value: Map>) { const prevValue = this._participants; this._participants = value; this.emit(CallEvent.Participants, value, prevValue); } protected constructor( /** * The widget used to access this call. */ public readonly widget: IApp, protected readonly client: MatrixClient, ) { super(); } /** * Gets the call associated with the given room, if any. * @param {Room} room The room. * @returns {Call | null} The call. */ public static get(room: Room): Call | null { return ElementCall.get(room) ?? JitsiCall.get(room); } /** * Performs a routine check of the call's associated room state, cleaning up * any data left over from an unclean disconnection. */ public abstract clean(): Promise; /** * Contacts the widget to connect to the call or prompt the user to connect to the call. * @param {MediaDeviceInfo | null} audioInput The audio input to use, or * null to start muted. * @param {MediaDeviceInfo | null} audioInput The video input to use, or * null to start muted. */ protected abstract performConnection( audioInput: MediaDeviceInfo | null, videoInput: MediaDeviceInfo | null, ): Promise; /** * Contacts the widget to disconnect from the call. */ protected abstract performDisconnection(): Promise; /** * Starts the communication between the widget and the call. * The call then waits for the necessary requirements to actually perform the connection * or connects right away depending on the call type. (Jitsi, Legacy, ElementCall...) * It uses the media devices set in MediaDeviceHandler. * The widget associated with the call must be active * for this to succeed. * Only call this if the call state is: ConnectionState.Disconnected. */ public async start(): Promise { this.connectionState = ConnectionState.WidgetLoading; const { [MediaDeviceKindEnum.AudioInput]: audioInputs, [MediaDeviceKindEnum.VideoInput]: videoInputs } = (await MediaDeviceHandler.getDevices())!; let audioInput: MediaDeviceInfo | null = null; if (!MediaDeviceHandler.startWithAudioMuted) { const deviceId = MediaDeviceHandler.getAudioInput(); audioInput = audioInputs.find((d) => d.deviceId === deviceId) ?? audioInputs[0] ?? null; } let videoInput: MediaDeviceInfo | null = null; if (!MediaDeviceHandler.startWithVideoMuted) { const deviceId = MediaDeviceHandler.getVideoInput(); videoInput = videoInputs.find((d) => d.deviceId === deviceId) ?? videoInputs[0] ?? null; } const messagingStore = WidgetMessagingStore.instance; this.messaging = messagingStore.getMessagingForUid(this.widgetUid) ?? null; if (!this.messaging) { // The widget might still be initializing, so wait for it. try { await waitForEvent( messagingStore, WidgetMessagingStoreEvent.StoreMessaging, (uid: string, widgetApi: ClientWidgetApi) => { if (uid === this.widgetUid) { this.messaging = widgetApi; return true; } return false; }, ); } catch (e) { throw new Error(`Failed to bind call widget in room ${this.roomId}: ${e}`); } } this.connectionState = ConnectionState.Connecting; try { await this.performConnection(audioInput, videoInput); } catch (e) { this.connectionState = ConnectionState.Disconnected; throw e; } this.room.on(RoomEvent.MyMembership, this.onMyMembership); WidgetMessagingStore.instance.on(WidgetMessagingStoreEvent.StopMessaging, this.onStopMessaging); window.addEventListener("beforeunload", this.beforeUnload); this.connectionState = ConnectionState.Connected; } /** * Disconnects the user from the call. */ public async disconnect(): Promise { if (!this.connected) throw new Error("Not connected"); this.connectionState = ConnectionState.Disconnecting; await this.performDisconnection(); this.setDisconnected(); } /** * Manually marks the call as disconnected and cleans up. */ public setDisconnected(): void { this.room.off(RoomEvent.MyMembership, this.onMyMembership); WidgetMessagingStore.instance.off(WidgetMessagingStoreEvent.StopMessaging, this.onStopMessaging); window.removeEventListener("beforeunload", this.beforeUnload); this.messaging = null; this.connectionState = ConnectionState.Disconnected; } /** * Stops all internal timers and tasks to prepare for garbage collection. */ public destroy(): void { if (this.connected) this.setDisconnected(); this.emit(CallEvent.Destroy); } private onMyMembership = async (_room: Room, membership: string): Promise => { if (membership !== "join") this.setDisconnected(); }; private onStopMessaging = (uid: string): void => { if (uid === this.widgetUid) { logger.log("The widget died; treating this as a user hangup"); this.setDisconnected(); } }; private beforeUnload = (): void => this.setDisconnected(); } export interface JitsiCallMemberContent { // Connected device IDs devices: string[]; // Time at which this state event should be considered stale expires_ts: number; } /** * A group call using Jitsi as a backend. */ export class JitsiCall extends Call { public static readonly MEMBER_EVENT_TYPE = "io.element.video.member"; public readonly STUCK_DEVICE_TIMEOUT_MS = 1000 * 60 * 60; // 1 hour private resendDevicesTimer: number | null = null; private participantsExpirationTimer: number | null = null; private constructor(widget: IApp, client: MatrixClient) { super(widget, client); this.room.on(RoomStateEvent.Update, this.onRoomState); this.on(CallEvent.ConnectionState, this.onConnectionState); this.updateParticipants(); } public static get(room: Room): JitsiCall | null { // Only supported in video rooms if (SettingsStore.getValue("feature_video_rooms") && room.isElementVideoRoom()) { const apps = WidgetStore.instance.getApps(room.roomId); // The isVideoChannel field differentiates rich Jitsi calls from bare Jitsi widgets const jitsiWidget = apps.find((app) => WidgetType.JITSI.matches(app.type) && app.data?.isVideoChannel); if (jitsiWidget) return new JitsiCall(jitsiWidget, room.client); } return null; } public static async create(room: Room): Promise { await WidgetUtils.addJitsiWidget(room.client, room.roomId, CallType.Video, "Group call", true, room.name); } private updateParticipants(): void { if (this.participantsExpirationTimer !== null) { clearTimeout(this.participantsExpirationTimer); this.participantsExpirationTimer = null; } const participants = new Map>(); const now = Date.now(); let allExpireAt = Infinity; for (const e of this.room.currentState.getStateEvents(JitsiCall.MEMBER_EVENT_TYPE)) { const member = this.room.getMember(e.getStateKey()!); const content = e.getContent(); const expiresAt = typeof content.expires_ts === "number" ? content.expires_ts : -Infinity; let devices = expiresAt > now && Array.isArray(content.devices) ? content.devices.filter((d) => typeof d === "string") : []; // Apply local echo for the disconnected case if (!this.connected && member?.userId === this.client.getUserId()) { devices = devices.filter((d) => d !== this.client.getDeviceId()); } // Must have a connected device and still be joined to the room if (devices.length > 0 && member?.membership === "join") { participants.set(member, new Set(devices)); if (expiresAt < allExpireAt) allExpireAt = expiresAt; } } // Apply local echo for the connected case if (this.connected) { const localMember = this.room.getMember(this.client.getUserId()!)!; let devices = participants.get(localMember); if (devices === undefined) { devices = new Set(); participants.set(localMember, devices); } devices.add(this.client.getDeviceId()!); } this.participants = participants; if (allExpireAt < Infinity) { this.participantsExpirationTimer = window.setTimeout(() => this.updateParticipants(), allExpireAt - now); } } /** * Updates our member state with the devices returned by the given function. * @param fn A function from the current devices to the new devices. If it * returns null, the update is skipped. */ private async updateDevices(fn: (devices: string[]) => string[] | null): Promise { if (this.room.getMyMembership() !== "join") return; const event = this.room.currentState.getStateEvents(JitsiCall.MEMBER_EVENT_TYPE, this.client.getUserId()!); const content = event?.getContent(); const expiresAt = typeof content?.expires_ts === "number" ? content.expires_ts : -Infinity; const devices = expiresAt > Date.now() && Array.isArray(content?.devices) ? content!.devices : []; const newDevices = fn(devices); if (newDevices !== null) { const newContent: JitsiCallMemberContent = { devices: newDevices, expires_ts: Date.now() + this.STUCK_DEVICE_TIMEOUT_MS, }; await this.client.sendStateEvent( this.roomId, JitsiCall.MEMBER_EVENT_TYPE, newContent, this.client.getUserId()!, ); } } public async clean(): Promise { const now = Date.now(); const { devices: myDevices } = await this.client.getDevices(); const deviceMap = new Map(myDevices.map((d) => [d.device_id, d])); // Clean up our member state by filtering out logged out devices, // inactive devices, and our own device (if we're disconnected) await this.updateDevices((devices) => { const newDevices = devices.filter((d) => { const device = deviceMap.get(d); return ( device?.last_seen_ts !== undefined && !(d === this.client.getDeviceId() && !this.connected) && now - device.last_seen_ts < this.STUCK_DEVICE_TIMEOUT_MS ); }); // Skip the update if the devices are unchanged return newDevices.length === devices.length ? null : newDevices; }); } private async addOurDevice(): Promise { await this.updateDevices((devices) => Array.from(new Set(devices).add(this.client.getDeviceId()!))); } private async removeOurDevice(): Promise { await this.updateDevices((devices) => { const devicesSet = new Set(devices); devicesSet.delete(this.client.getDeviceId()!); return Array.from(devicesSet); }); } protected async performConnection( audioInput: MediaDeviceInfo | null, videoInput: MediaDeviceInfo | null, ): Promise { this.connectionState = ConnectionState.Lobby; // Ensure that the messaging doesn't get stopped while we're waiting for responses const dontStopMessaging = new Promise((resolve, reject) => { const messagingStore = WidgetMessagingStore.instance; const listener = (uid: string): void => { if (uid === this.widgetUid) { cleanup(); reject(new Error("Messaging stopped")); } }; const done = (): void => { cleanup(); resolve(); }; const cleanup = (): void => { messagingStore.off(WidgetMessagingStoreEvent.StopMessaging, listener); this.off(CallEvent.ConnectionState, done); }; messagingStore.on(WidgetMessagingStoreEvent.StopMessaging, listener); this.on(CallEvent.ConnectionState, done); }); // Empirically, it's possible for Jitsi Meet to crash instantly at startup, // sending a hangup event that races with the rest of this method, so we need // to add the hangup listener now rather than later this.messaging!.on(`action:${ElementWidgetActions.HangupCall}`, this.onHangup); // Actually perform the join const response = waitForEvent( this.messaging!, `action:${ElementWidgetActions.JoinCall}`, (ev: CustomEvent) => { ev.preventDefault(); this.messaging!.transport.reply(ev.detail, {}); // ack return true; }, ); const request = this.messaging!.transport.send(ElementWidgetActions.JoinCall, { audioInput: audioInput?.label ?? null, videoInput: videoInput?.label ?? null, }); try { await Promise.race([Promise.all([request, response]), dontStopMessaging]); } catch (e) { // If it timed out, clean up our advance preparations this.messaging!.off(`action:${ElementWidgetActions.HangupCall}`, this.onHangup); if (this.messaging!.transport.ready) { // The messaging still exists, which means Jitsi might still be going in the background this.messaging!.transport.send(ElementWidgetActions.HangupCall, { force: true }); } throw new Error(`Failed to join call in room ${this.roomId}: ${e}`); } ActiveWidgetStore.instance.on(ActiveWidgetStoreEvent.Dock, this.onDock); ActiveWidgetStore.instance.on(ActiveWidgetStoreEvent.Undock, this.onUndock); } protected async performDisconnection(): Promise { const response = waitForEvent( this.messaging!, `action:${ElementWidgetActions.HangupCall}`, (ev: CustomEvent) => { ev.preventDefault(); this.messaging!.transport.reply(ev.detail, {}); // ack return true; }, ); const request = this.messaging!.transport.send(ElementWidgetActions.HangupCall, {}); try { await Promise.all([request, response]); } catch (e) { throw new Error(`Failed to hangup call in room ${this.roomId}: ${e}`); } } public setDisconnected(): void { // During tests this.messaging can be undefined this.messaging?.off(`action:${ElementWidgetActions.HangupCall}`, this.onHangup); ActiveWidgetStore.instance.off(ActiveWidgetStoreEvent.Dock, this.onDock); ActiveWidgetStore.instance.off(ActiveWidgetStoreEvent.Undock, this.onUndock); super.setDisconnected(); } public destroy(): void { this.room.off(RoomStateEvent.Update, this.onRoomState); this.on(CallEvent.ConnectionState, this.onConnectionState); if (this.participantsExpirationTimer !== null) { clearTimeout(this.participantsExpirationTimer); this.participantsExpirationTimer = null; } if (this.resendDevicesTimer !== null) { clearInterval(this.resendDevicesTimer); this.resendDevicesTimer = null; } super.destroy(); } private onRoomState = (): void => this.updateParticipants(); private onConnectionState = async (state: ConnectionState, prevState: ConnectionState): Promise => { if (state === ConnectionState.Connected && !isConnected(prevState)) { this.updateParticipants(); // Local echo // Tell others that we're connected, by adding our device to room state await this.addOurDevice(); // Re-add this device every so often so our video member event doesn't become stale this.resendDevicesTimer = window.setInterval( async (): Promise => { logger.log(`Resending video member event for ${this.roomId}`); await this.addOurDevice(); }, (this.STUCK_DEVICE_TIMEOUT_MS * 3) / 4, ); } else if (state === ConnectionState.Disconnected && isConnected(prevState)) { this.updateParticipants(); // Local echo if (this.resendDevicesTimer !== null) { clearInterval(this.resendDevicesTimer); this.resendDevicesTimer = null; } // Tell others that we're disconnected, by removing our device from room state await this.removeOurDevice(); } }; private onDock = async (): Promise => { // The widget is no longer a PiP, so let's restore the default layout await this.messaging!.transport.send(ElementWidgetActions.TileLayout, {}); }; private onUndock = async (): Promise => { // The widget has become a PiP, so let's switch Jitsi to spotlight mode // to only show the active speaker and economize on space await this.messaging!.transport.send(ElementWidgetActions.SpotlightLayout, {}); }; private onHangup = async (ev: CustomEvent): Promise => { // If we're already in the middle of a client-initiated disconnection, // ignore the event if (this.connectionState === ConnectionState.Disconnecting) return; ev.preventDefault(); // In case this hangup is caused by Jitsi Meet crashing at startup, // wait for the connection event in order to avoid racing if (this.connectionState === ConnectionState.Connecting) { await waitForEvent(this, CallEvent.ConnectionState); } await this.messaging!.transport.reply(ev.detail, {}); // ack this.setDisconnected(); // In video rooms we immediately want to restart the call after hangup // The lobby will be shown again and it connects to all signals from EC and Jitsi. if (isVideoRoom(this.room)) { this.start(); } }; } /** * A group call using MSC3401 and Element Call as a backend. * (somewhat cheekily named) */ export class ElementCall extends Call { // TODO this is only there to support backwards compatibility in timeline rendering // this should not be part of this class since it has nothing to do with it. public static readonly CALL_EVENT_TYPE = new NamespacedValue(null, EventType.GroupCallPrefix); public static readonly MEMBER_EVENT_TYPE = new NamespacedValue(null, EventType.GroupCallMemberPrefix); public readonly STUCK_DEVICE_TIMEOUT_MS = 1000 * 60 * 60; // 1 hour private settingsStoreCallEncryptionWatcher: string | null = null; private terminationTimer: number | null = null; private _layout = Layout.Tile; public get layout(): Layout { return this._layout; } protected set layout(value: Layout) { this._layout = value; this.emit(CallEvent.Layout, value); } private static generateWidgetUrl(client: MatrixClient, roomId: string): URL { const accountAnalyticsData = client.getAccountData(PosthogAnalytics.ANALYTICS_EVENT_TYPE); // The analyticsID is passed directly to element call (EC) since this codepath is only for EC and no other widget. // We really don't want the same analyticID's for the EC and EW posthog instances (Data on posthog should be limited/anonymized as much as possible). // This is prohibited in EC where a hashed version of the analyticsID is used for the actual posthog identification. // We can pass the raw EW analyticsID here since we need to trust EC with not sending sensitive data to posthog (EC has access to more sensible data than the analyticsID e.g. the username) const analyticsID: string = accountAnalyticsData?.getContent().pseudonymousAnalyticsOptIn ? accountAnalyticsData?.getContent().id : ""; // Splice together the Element Call URL for this call const params = new URLSearchParams({ embed: "true", // We're embedding EC within another application // Template variables are used, so that this can be configured using the widget data. preload: "$preload", // We want it to load in the background. skipLobby: "$skipLobby", // Skip the lobby in case we show a lobby component of our own. returnToLobby: "$returnToLobby", // Returns to the lobby (instead of blank screen) when the call ends. (For video rooms) perParticipantE2EE: "$perParticipantE2EE", hideHeader: "true", // Hide the header since our room header is enough userId: client.getUserId()!, deviceId: client.getDeviceId()!, roomId: roomId, baseUrl: client.baseUrl, lang: getCurrentLanguage().replace("_", "-"), fontScale: (FontWatcher.getRootFontSize() / FontWatcher.getBrowserDefaultFontSize()).toString(), theme: "$org.matrix.msc2873.client_theme", analyticsID, }); if (SettingsStore.getValue("fallbackICEServerAllowed")) params.append("allowIceFallback", "true"); if (SettingsStore.getValue("feature_allow_screen_share_only_mode")) params.append("allowVoipWithNoMedia", "true"); // Set custom fonts if (SettingsStore.getValue("useSystemFont")) { SettingsStore.getValue("systemFont") .split(",") .map((font) => { // Strip whitespace and quotes font = font.trim(); if (font.startsWith('"') && font.endsWith('"')) font = font.slice(1, -1); return font; }) .forEach((font) => params.append("font", font)); } const url = new URL(SdkConfig.get("element_call").url ?? DEFAULTS.element_call.url!); url.pathname = "/room"; const replacedUrl = params.toString().replace(/%24/g, "$"); url.hash = `#?${replacedUrl}`; return url; } // Creates a new widget if there isn't any widget of typ Call in this room. // Defaults for creating a new widget are: skipLobby = false, preload = false // When there is already a widget the current widget configuration will be used or can be overwritten // by passing the according parameters (skipLobby, preload). // // `preload` is deprecated. We used it for optimizing EC by using a custom EW call lobby and preloading the iframe. // now it should always be false. private static createOrGetCallWidget( roomId: string, client: MatrixClient, skipLobby: boolean | undefined, preload: boolean | undefined, returnToLobby: boolean | undefined, ): IApp { const ecWidget = WidgetStore.instance.getApps(roomId).find((app) => WidgetType.CALL.matches(app.type)); if (ecWidget) { // Always update the widget data because even if the widget is already created, // we might have settings changes that update the widget. const overwrites: IWidgetData = {}; if (skipLobby !== undefined) { overwrites.skipLobby = skipLobby; } if (preload !== undefined) { overwrites.preload = preload; } if (returnToLobby !== undefined) { overwrites.returnToLobby = returnToLobby; } ecWidget.data = ElementCall.getWidgetData(client, roomId, ecWidget?.data ?? {}, overwrites); return ecWidget; } // To use Element Call without touching room state, we create a virtual // widget (one that doesn't have a corresponding state event) const url = ElementCall.generateWidgetUrl(client, roomId); return WidgetStore.instance.addVirtualWidget( { id: randomString(24), // So that it's globally unique creatorUserId: client.getUserId()!, name: "Element Call", type: WidgetType.CALL.preferred, url: url.toString(), // waitForIframeLoad: false, data: ElementCall.getWidgetData( client, roomId, {}, { skipLobby: skipLobby ?? false, preload: preload ?? false, returnToLobby: returnToLobby ?? false, }, ), }, roomId, ); } private static getWidgetData( client: MatrixClient, roomId: string, currentData: IWidgetData, overwriteData: IWidgetData, ): IWidgetData { let perParticipantE2EE = false; if (client.isRoomEncrypted(roomId) && !SettingsStore.getValue("feature_disable_call_per_sender_encryption")) perParticipantE2EE = true; return { ...currentData, ...overwriteData, perParticipantE2EE, }; } private onCallEncryptionSettingsChange(): void { this.widget.data = ElementCall.getWidgetData(this.client, this.roomId, this.widget.data ?? {}, {}); } private constructor( public session: MatrixRTCSession, widget: IApp, client: MatrixClient, ) { super(widget, client); this.session.on(MatrixRTCSessionEvent.MembershipsChanged, this.onMembershipChanged); this.client.matrixRTC.on(MatrixRTCSessionManagerEvents.SessionEnded, this.onRTCSessionEnded); SettingsStore.watchSetting( "feature_disable_call_per_sender_encryption", null, this.onCallEncryptionSettingsChange.bind(this), ); this.updateParticipants(); } public static get(room: Room): ElementCall | null { // Only supported in the new group call experience or in video rooms. if ( SettingsStore.getValue("feature_group_calls") || (SettingsStore.getValue("feature_video_rooms") && SettingsStore.getValue("feature_element_call_video_rooms") && room.isCallRoom()) ) { const apps = WidgetStore.instance.getApps(room.roomId); const hasEcWidget = apps.some((app) => WidgetType.CALL.matches(app.type)); const session = room.client.matrixRTC.getRoomSession(room); // A call is present if we // - have a widget: This means the create function was called. // - or there is a running session where we have not yet created a widget for. // - or this is a call room. Then we also always want to show a call. if (hasEcWidget || session.memberships.length !== 0 || room.isCallRoom()) { // create a widget for the case we are joining a running call and don't have on yet. const availableOrCreatedWidget = ElementCall.createOrGetCallWidget( room.roomId, room.client, undefined, undefined, isVideoRoom(room), ); return new ElementCall(session, availableOrCreatedWidget, room.client); } } return null; } public static async create(room: Room, skipLobby = false): Promise { ElementCall.createOrGetCallWidget(room.roomId, room.client, skipLobby, false, isVideoRoom(room)); WidgetStore.instance.emit(UPDATE_EVENT, null); } protected async sendCallNotify(): Promise { const room = this.room; const existingOtherRoomCallMembers = MatrixRTCSession.callMembershipsForRoom(room).filter( // filter all memberships where the application is m.call and the call_id is "" (m) => { const isRoomCallMember = m.application === "m.call" && m.callId === ""; const isThisDevice = m.deviceId === this.client.deviceId; return isRoomCallMember && !isThisDevice; }, ); const memberCount = getJoinedNonFunctionalMembers(room).length; if (!isVideoRoom(room) && existingOtherRoomCallMembers.length === 0) { // send ringing event const content: ICallNotifyContent = { "application": "m.call", "m.mentions": { user_ids: [], room: true }, "notify_type": memberCount == 2 ? "ring" : "notify", "call_id": "", }; await room.client.sendEvent(room.roomId, EventType.CallNotify, content); } } protected async performConnection( audioInput: MediaDeviceInfo | null, videoInput: MediaDeviceInfo | null, ): Promise { // The JoinCall action is only send if the widget is waiting for it. if (this.widget.data?.preload) { try { await this.messaging!.transport.send(ElementWidgetActions.JoinCall, { audioInput: audioInput?.label ?? null, videoInput: videoInput?.label ?? null, }); } catch (e) { throw new Error(`Failed to join call in room ${this.roomId}: ${e}`); } } this.messaging!.on(`action:${ElementWidgetActions.TileLayout}`, this.onTileLayout); this.messaging!.on(`action:${ElementWidgetActions.SpotlightLayout}`, this.onSpotlightLayout); this.messaging!.on(`action:${ElementWidgetActions.HangupCall}`, this.onHangup); if (!this.widget.data?.skipLobby) { // If we do not skip the lobby we need to wait until the widget has // connected to matrixRTC. This is either observed through the session state // or the MatrixRTCSessionManager session started event. this.connectionState = ConnectionState.Lobby; } // TODO: if the widget informs us when the join button is clicked (widget action), so we can // - set state to connecting // - send call notify const session = this.client.matrixRTC.getActiveRoomSession(this.room); if (session) { await waitForEvent( session, MatrixRTCSessionEvent.MembershipsChanged, (_, newMemberships: CallMembership[]) => newMemberships.some((m) => m.sender === this.client.getUserId()), false, // allow user to wait as long as they want (no timeout) ); } else { await waitForEvent( this.client.matrixRTC, MatrixRTCSessionManagerEvents.SessionStarted, (roomId: string, session: MatrixRTCSession) => this.session.callId === session.callId && roomId === this.roomId, false, // allow user to wait as long as they want (no timeout) ); } this.sendCallNotify(); } protected async performDisconnection(): Promise { try { await this.messaging!.transport.send(ElementWidgetActions.HangupCall, {}); await waitForEvent( this.session, MatrixRTCSessionEvent.MembershipsChanged, (_, newMemberships: CallMembership[]) => !newMemberships.some((m) => m.sender === this.client.getUserId()), ); } catch (e) { throw new Error(`Failed to hangup call in room ${this.roomId}: ${e}`); } } public setDisconnected(): void { this.messaging!.off(`action:${ElementWidgetActions.TileLayout}`, this.onTileLayout); this.messaging!.off(`action:${ElementWidgetActions.SpotlightLayout}`, this.onSpotlightLayout); super.setDisconnected(); } public destroy(): void { ActiveWidgetStore.instance.destroyPersistentWidget(this.widget.id, this.widget.roomId); WidgetStore.instance.removeVirtualWidget(this.widget.id, this.widget.roomId); this.messaging?.off(`action:${ElementWidgetActions.HangupCall}`, this.onHangup); this.session.off(MatrixRTCSessionEvent.MembershipsChanged, this.onMembershipChanged); this.client.matrixRTC.off(MatrixRTCSessionManagerEvents.SessionEnded, this.onRTCSessionEnded); if (this.settingsStoreCallEncryptionWatcher) { SettingsStore.unwatchSetting(this.settingsStoreCallEncryptionWatcher); } if (this.terminationTimer !== null) { clearTimeout(this.terminationTimer); this.terminationTimer = null; } super.destroy(); } private onRTCSessionEnded = (roomId: string, session: MatrixRTCSession): void => { // Don't destroy the call on hangup for video call rooms. if (roomId == this.roomId && !this.room.isCallRoom()) { this.destroy(); } }; /** * Sets the call's layout. * @param layout The layout to switch to. */ public async setLayout(layout: Layout): Promise { const action = layout === Layout.Tile ? ElementWidgetActions.TileLayout : ElementWidgetActions.SpotlightLayout; await this.messaging!.transport.send(action, {}); } private onMembershipChanged = (): void => this.updateParticipants(); private updateParticipants(): void { const participants = new Map>(); for (const m of this.session.memberships) { if (!m.sender) continue; const member = this.room.getMember(m.sender); if (member) { if (participants.has(member)) { participants.get(member)?.add(m.deviceId); } else { participants.set(member, new Set([m.deviceId])); } } } this.participants = participants; } private onHangup = async (ev: CustomEvent): Promise => { ev.preventDefault(); await this.messaging!.transport.reply(ev.detail, {}); // ack this.setDisconnected(); // In video rooms we immediately want to reconnect after hangup // This starts the lobby again and connects to all signals from EC. if (isVideoRoom(this.room)) { this.start(); } }; private onTileLayout = async (ev: CustomEvent): Promise => { ev.preventDefault(); this.layout = Layout.Tile; await this.messaging!.transport.reply(ev.detail, {}); // ack }; private onSpotlightLayout = async (ev: CustomEvent): Promise => { ev.preventDefault(); this.layout = Layout.Spotlight; await this.messaging!.transport.reply(ev.detail, {}); // ack }; public clean(): Promise { return Promise.resolve(); } }