* Add Stores and StoresContext and use it in MatrixChat and RoomView
Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.
`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.
`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.
This makes `RoomView` use a non-global instance of RVS.
* Linting
* SDKContext and make client an optional constructor arg
* Move SDKContext to /src/contexts
* Inject all RVS deps
* Linting
* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution
* DI singletons used in RoomView; DI them in RoomView-test too
* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps
* Lazily init stores to allow for circular dependencies
Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.
* Delete RoomViewStore.instance
Replaced with Stores.instance.roomViewStore
* Linting
* Move OverridableStores to test/TestStores
* Rejig how eager stores get made; don't automatically do it else tests break
* Linting
* Linting and review comments
* Fix new code to use Stores.instance
* s/Stores/SdkContextClass/g
* Update docs
* Remove unused imports
* Update src/stores/RoomViewStore.tsx
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove empty c'tor to make sonar happy
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* silence call ringers when local notifications are silenced
* more coverage for silencing
* explain disabled silence button
* lint
* increase wait for modal
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* add destructive option and close on interaction options
* add kebab context menu wrapper
* use kebab context menu in current device section
* use named export
* lint
* sessionman tests
* promote new session manager to beta
* hide old sessions section when new dm enabled
* use correct logic
* add new ViewUserDeviceSettings action
* replace device management ctas with viewUserDeviceSettings
* test SecurityUserSettingsTab
* more complete mocks
* more thorough mocks
* more mocks
* test LabsUserSettingsTab
* lint
* updated copy
* update snaps for new copy
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* setup test cases
* detect device type correctly
* 80% working ua parser
* parse asera gents for device info
* combine clientName/Version into one field, remove debug from tests
* add new metadata to device details
* render device info from UA
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* add icons
* set device type icon
* device type icon tets
* update snapshots for device type icon changes
* desktop icon viewbox
* i18n
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* Fix device selection in pre-join screen for Element Call video rooms
As per https://github.com/vector-im/element-call/pull/609
* Update unit test
* Lint
* Hold a media stream while we enumerate device so we can do so reliably.
This means we can remove the device fallback labels.
* i18n
* Remove unnecessary useState
* Fix fetching video devices when video muted
* Actually fix preview stream code
* Fix unit test now fallback is no longer a thing
* Test changing devices