* Remove an obsolete override against .mx_EventTile_line
- Move &[data-layout=bubble] under mx_ThreadView
- Use variables for .mx_NewRoomIntro
- Move the variable to BaseCard
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Use --ThreadView_group_spacing-end variable
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Apply GenericEventListSummary rules to ThreadView only
This commit stops those declarations from being applied to TimelineCard, which is also applied with mx_ThreadPanel class name.
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Nesting - mx_GenericEventListSummary:not([data-layout=bubble])
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* yarn run lint:style --fix
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Apply the padding setting of EventTile_line of ThreadView to TimelineCard
Set 2px padding-top and padding-bottom property to EventTile_line on IRC/modern layout of TimelineCard.
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
f
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Move position property of mx_EventTile_e2eIcon from ThreadPanel to TimelineCard
The E2E icon is available only on TimelineCard.
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* yarn run lint:style
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Hide the verification left stroke only in the thread panel (ie. let it shown in a chat panel with a maximized widget)
Respect the original comment that the stroke should be hidden in the thread list (and in a thread as well).
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
* Display the left stroke inside a thread
Signed-off-by: Suguru Hirahara <luixxiul@users.noreply.github.com>
Implement https://github.com/vector-im/element-web/issues/18957 following requirements:
* Create a new right panel view to list all the threads in a given room.
* Change ThreadView previous phase to be ThreadPanel rather than RoomSummary
* Implement local filters for My and All threads
In addition:
* Create a new TileShape for proper rendering requirements (hiding typing indicator)
* Create new timelineRenderingType for proper rendering requirements