* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Fix cypress-axe import
* Fix cypress-axe import
* Inhibit interactions on forward dialog message previews
and improve inhibiting of video message body
* Consolidate prop types
* Iterate
* Update src/components/views/messages/IBodyProps.ts
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
---------
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
* wip
* remove dupe
* use poll model relations in all cases
* update mpollbody tests to use poll instance
* update poll fetching login in pinned messages card
* add pinned polls to room polls state
* add spinner while relations are still loading
* handle no poll in end poll dialog
* strict errors
* render a poll body that errors for poll end events
* add fetching logic to pollend tile
* extract poll testing utilities
* test mpollend
* strict fix
* more strict fix
* strict fix for forwardref
* update poll test utils
* implicit anys
* tidy and add jsdoc
* Use js-sdk imports for poll event types instead of events-sdk
* Attempt to appease some tsc --strict errors
* Manually create poll response in cypress test
If group calls can be unterminated, this makes it very difficult to determine the duration of past calls. This was also causing duplicate event tiles to be rendered if multiple people tried to terminate a call simultaneously.
* Implement actual voice broadcast playback
* Move PublicInterface type to test
* Implement pausing a voice broadcast playback
* Implement PR feedback
* Remove unnecessary early return
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition
* move getForwardableBeacon to beacon utils
* move event transform type up
* add helper to get shareable-as-locaion events
* use getShareableLocationEvent in MessageContextMenu
* test opening in maplink
* fix bad copy pasted tests
* handle beacon location events in ForwardDialog
* add transformer for forwarded events in MessageContextMenu
* remove canForward
* update snapshots for beacon model change
* add comments
* fix bad copy pasted test
* add test for beacon locations
We move all of the event tile rendering into a factory manager for a couple reasons:
1. `EventTile` is uncomfortably large for a file
2. A simple map isn't possible anymore (can't convert the existing maps like `eventTileTypes` to `Record<string, typeof React.Component>` because the types are actually incompatible)
So, by having a factory manager place we can more easily render components without having to use `getComponent()` all over the place, and without lying to ourselves about how simple the event rendering path is.
This change also moves quite a bit of the rendering path into the new `EventTileFactory` file so it can be easily seen by future developers.