Also attempt to slightly improve the feedback given when searching. There is still room for improvement - it's not totally obvious whether to display a spinner because it's quite jarring were it to replace the dd. This does mean that "No results" will flash awkardly between two queries, neither of which return any results.
In order to get ILAG internationalised
Conflicts:
src/components/structures/LoggedInView.js
src/components/structures/MatrixChat.js
src/components/views/dialogs/ChatCreateOrReuseDialog.js
src/components/views/dialogs/SetDisplayNameDialog.js
src/createRoom.js
src/i18n/strings/en_EN.json
This is a URL that can be used to start a chat with a user.
- If the user is a guest, setMxId dialog will appear before anything and a defered action will cause `ChatCreateOrReuseDialog` to appear once they've logged in.
- If the user is registered, they will not see the setMxId dialog.
fixes https://github.com/vector-im/riot-web/issues/4034
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/432 for availability checking.
Changes:
- Redesign the dialog to look more like https://github.com/vector-im/riot-web/issues/3604#issuecomment-299226875
- Attempt to fix wrong password being stored by generating one per SetMxIdDialog (there's no issue tracking this for now, I shall open one if it persists)
- Backwards compatible with servers that don't support register/availability - a spinner will appear the first time a username is checked because server support can only be determined after a request.
- Rate-limited by a 2s debounce
- General style improvements
+ Upload Confirmation dialog would just change focus on ESC and not close
+ Keywords Dialog in UserSettings would also close UserSettings because event bubbled up
- Replaces SetDisplayNameDialog with SetMxIdDialog. This new dialog will use InteractiveAuth to authenticate a user with their chosen mxid.
De-scoped:
- style tweaks for the InteractiveAuth in the dialog (capcha) and error message.
- checking for mxid availability
Fixes https://github.com/vector-im/riot-web/issues/3714https://github.com/vector-im/riot-web/issues/3714#issuecomment-297460620 :
> It's as if there are two dialogs and as one closes, the other one appears. For some reason matrix-org/matrix-react-sdk#822 is causing this.
> I've realised it's because the `priorActiveElement` is probably the button that opened the dialog. If this is focused and the enter key is released, this triggers a keyPress which fires once the dialog has closed and the button has been focused 😬 the BaseDialog only calls stopPropagation _onKeyDown.
The soln. was to submit the dialog as finished `onKeyUp`. This means the `priorActiveElement` is focussed after any key events that should be associated with the dialog.
Addresses vector-im/riot-web#2814
Non-technical users may not understand what 'redact' means and can more easily understand what 'Remove' does. See discussion on vector-im/riot-web#2814 for more information.
Signed-off-by: Travis Ralston <travpc@gmail.com>
restore focus to that element when we unmount
also remove some whitespace because ESLint is a big bad bully...
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Always show the entered text as an option if it's a valid address,
otherwise there's no way to invite an address that is valid and
also returns other mxids in the search results.
Fixes https://github.com/vector-im/riot-web/issues/3496
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.
Into a component that does Interactive Auth and a dialog that
wraps it, so we can do interactive auth not necessarily in a
dialog.
As a side effect:
* Put the buttons for each auth stage in the stage itself.
Some stages don't have submit buttons (and it's very possible
other stages may have other buttons entirely, like 'resend')
so it makes more sense for the buttons to live in the stage
components themselves. Plus it saves the slightly evil
calling-functions-on-react-children thing we were doing (and
indeed extending that to show the submit button at all).
* Give all BaseDialogs a cross in the top right to cancel. They
were all dismissable by clicking outside or pressing esc, so
this adds a more visually obvious way of dismissing them. Plus,
it means our InteractiveAuthDialog can have a way of canceling
the whole operation separate from buttons for the individual
stages.
SetDisplayNameDialog got broken by the changes to support asynchronous loading
of dialogs.
Rather than poking into its internals via a ref, make it return its result via
onFinished.
Fixes https://github.com/vector-im/riot-web/issues/3047