The fact that we showed no feedback whilst submitting the captcha
response was causing confusion on slower connections where this
took a nontrivial amount of time.
Takes a new flag from the js-sdk that indicates whether the
request being made is a background request, presenting a spinner
appropriately.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/396
- Set the verb for the people section to "tag as direct chat". This requires some CSS modifications to Riot because it's a long bit of text relative to, say, "demote".
- Because it's quite useful to be able to set the DM status of a room with just a boolean, add a convenience function for guessing a DM member and setting the DM flag on that room with the resulting member.
When starting a call, several events are sent and if some devices are unverified, all three will trigger their own UnknownDeviceError. This causes three overlapping, identical UnknownDeviceDialogs.
This change effectively dedupes the dialogs so that only one is shown. This is safe to do because the UDD allows resending of _all_ events that were left unsent.
Fixes https://github.com/vector-im/riot-web/issues/3285
This does two things:
- Sets `editable` to true for the "People" `RoomSubList` so that people can be dragged to favourites. This has the downside that you can drag a "People" to "Rooms", but it won't set the direct chat flag. This is because im.vector.fake.direct != m.direct, sadly.
- Sets `alwaysShowHeader` to `true` so that the `IncomingCallDialog` can be showneven when there are no people in `sortedList`. Fixes https://github.com/vector-im/riot-web/issues/2956.
_onLoadCompleted happens straight away because Lifecycle finishes loading the session instantly when registration parameters (client_secret etc.) are set.
This fixes https://github.com/vector-im/riot-web/issues/2991 although we might need to give more feedback than just showing the login screen. Maybe a dialog that says "your account has been deactivated".
* WIP msisdn sign in
* A mostly working country picker
* Fix bug where you'dbe logged out after registering
Stop the guest sync, otherwise it gets 401ed for using a guest
access token for a non-guest, causing us to beliebe we've been
logged out.
* Use InteractiveAuth component for registration
* Fix tests
* Remove old signup code
* Signup -> Login
Now that Signup contains no code whatsoever related to signing up,
rename it to Login. Get rid of the Signup class.
* Stray newline
* Fix more merge failing
* Get phone country & number to the right place
* More-or-less working msisdn auth component
* Send the bind_msisdn param on registration
* Refinements to country dropdown
Rendering the whole lot when the component was rendered just makes
the page load really slow, so just show 2 at a time and rely on
type-to-search.
Make type-to-search always display an exact iso2 match first
* Propagate initial inputs to the phone input
* Support msisdn login
* semicolon
* Fix PropTypes
* Oops, use the 1qst element of the array
Not the array of object keys which has no particular order
* Make dropdown/countrydropdown controlled
* Unused line
* Add note on DOM layout
* onOptionChange is required
* More docs
* Add missing propTypes
* Don't resume promise on error
* Use React.Children to manipulate children
* Make catch less weird
* Fix null dereference
Assuming [0] of an empty list == undefined doesn't work if you're
then taking a property of it.
This has highlighted the fact that an unsent image looks very much like a sent image (https://github.com/vector-im/riot-web/issues/3391). Also, the "Resend" status bar doesn't appear when an image is unsent.
This follows from a small amount of refactoring done when RTS was introduced. Instead of setting the screen after sync, do it only after login.
This requires as-yet-to-be-PRd riot-web changes.
This includes:
- initialScreenAfterLogin, which can be used to set the screen after login, and represents the screen that would be viewed if the window.location at the time of initialising Riot were routed.
- guestCreds are now part of state, because otherwise they don't cause the login/registration views to update when set.
- instead of worrying about races and using this._setPage, use a dispatch.
Pass extra info from the UI auth process as a second parameter to
onAuthFinished. Allows the email sid & client secret to be used
outside of the UI auth process.
When creating a new chat with one person, show a dialog that asks the user whether they'd like to use an existing chat or actually create a new room.
Fixes https://github.com/vector-im/riot-web/issues/2760
This has the benefit of not needing a spec for custom CSS. Instead we rigourously sanitise the values for custom data attributes that are transformed to CSS equivalents. `data-mx-color` translates to CSS `color` for example.
Use the on_logged_in dispatch instead. Call setPage in one place, _onLoggedIn, when deciding which page to view on login. Change some require to import, var to const. Remove onTeamMemberRegistered and just use a nullable argument to onRegistered
* Also fix bug where you couldn't picxk a different server if
you were already registered as a guest (because it still sent
the access token which the new server rejected)
* Propagate errors from UI auth back to registration so it goes
back to the registration screen
- Shift to the left _before_ adding an avatar so that there are always `MAX_READ_AVATARS` visible, instead of there being `MAX_READ_AVATARS + 1` avatars displayed following the first "collapse".
- Use `right` instead of `left` so that double-digit remainders don't get overlapped.
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.