* Upgrade to latest compound-web package
* Use a custom render function for jest tests
This way we don't need to manually wrap our components with
<TooltipProvider>
* Pin wrap-ansi to fix broken yarn install
* Add playwright helper to find tooltip from element
and use it in the failing test
* Exclude floating-ui divs/spans from axe testing
This is rendered outside .MatrixChat by compound and contains all the
tooltips.
* Wrap outermost components with TooltipProvider
* Remove onChange and use onSelect for toggle
* Fix jest tests and update snapshots
* Use vector-im/matrix-wysiwig
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Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* hack to fix console noise from unfaked timers and clearAllModals
* remove old debug logging in AsyncWrapper
* pass room to room settings tabs
* add errorboundary for roomsettingsdialog
* apply strictnullchecks to tabs/room
* dedupe code to set toom in roomsettingdialog
* add unit tests
* test SecurityRoomSettingsTab
* remove snapshot
* strict fixes
* more tests
* 2% more test coverage
* remove roomName from RoomSettingsDialogs state
* Improve typing in constructor of RoomPermalinkCreator
* Provide via servers if present when navigating to predecessor room from Advanced Room Settings
* Show an error tile when the predecessor room is not found
* Test for MatrixToPermalinkConstructor.forRoom
* Test for MatrixToPermalinkConstructor.forEvent
* Display a tile for predecessor event if it contains via servers
* Fix missing case where event id is provided as well as via servers
* Refactor RoomPredecessor tests
* Return lost filterConsole to its home
* Comments for IState in AdvancedRoomSettingsTab
* Explain why we might render a tile even without prevRoom
* Guess the old room's via servers if they are not provided
* Fix TypeScript errors
* Adjust regular expression (hopefully) to avoid potential catastrophic backtracking
* Another attempt at avoiding super-liner regex performance
* Tests for guessServerNameFromRoomId and better implementation
* Further attempt to prevent backtracking
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Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>