This is a simpler fix for the scrollbar problem than changing the definition
for height, which was my previous attempt at solving this problem.
Additionally, the top and bottom margins are now consistent.
Signed-off-by: Jonas Schürmann <jonasschuermann@aol.de>
Currently the scrollbar is always visible because the inner container is 5px
bigger in height than the outer container. This is hereby fixed.
Signed-off-by: Jonas Schürmann <jonasschuermann@aol.de>
This shows the title and shortcode for the hovered reaction at the bottom of the
tooltip. If nothing is hovered, a blank space is shown for now, but will
eventually become a link to a full emoji picker in future work.
Part of https://github.com/vector-im/riot-web/issues/9753
This removes the v1 Reactions UX which only allowed you to choose only one emoji
out of each pair. It is replaced by a different UX inside a tooltip and without
these constraints.
Part of https://github.com/vector-im/riot-web/issues/9753
We'd like to have a rounded point on the chevron for an extra level of polish.
This implements that look for browsers that support `clip-path`.
Part of https://github.com/vector-im/riot-web/issues/9716
This adjusts the positioning to work more the way we want:
* Tooltip is position on the top or bottom edge of the target depending on where
space is available
* Tooltip and chevron are centered
In addition, more bits borrowed from `ContextualMenu` are not needed, so they
have been removed for simplicity.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
As part of reactions and editing work, we're adding a new style of tooltip that
allows interacting with the content of the tooltip. `ContextualMenu` is closest
out of the things we have today, but it doesn't position in quite the way we
want and it's already quite complex.
To get started, let's first clone that to a new `InteractiveTooltip`.
Part of https://github.com/vector-im/riot-web/issues/9753
Part of https://github.com/vector-im/riot-web/issues/9716
This removes a seemingly redundant layer of extra chevrons from
`ContextualMenu`. Since both chevrons are the same color, there should be no
visual change.
My brain can't deal with two different ways to write "Tooltip", so this
converges the naming to match the rest of the code base. Separate commits will
fix up the file names for case-insensitive file systems.
This moves the responsibility of creating a URL to open from the button (and other components) to the integrations manager dialog itself.
By doing this, we also cut down on scalar API calls because we don't pick up on account information until the user opens the dialog.
For context menus without chevrons, this changes the menu components to still
set default styles that align the menu based on the edges used to specify the
menu's position. This is not intended to change the positioning of any existing
menus.
the avatar style code is still different though,
as it's implemented differently
This also prevents updating the css variables when not needed,
which caused the avatar to flicker when updating the editor.
We use tabIndex to make elements selectable and therefore focused by screen readers. Doing this draws a blue border (in chrome at least) around the element - in some cases, we don't want this.
the buttons below the composer are overlayed onto the previous event.
In case of the last event, for now we make them not overflow, but make the
tile grow. The design says it should overlay on the main composer for the last
event tile, postponing that for a bit though as not sure what is the best way
to do that.
This adds a first attempt at tooltip showing who reacted to a message. It
doesn't limit senders or position the tooltip nicely, but the info is there at
least.
Part of https://github.com/vector-im/riot-web/issues/9722
This allows you to increment an existing reaction below a message by clicking on
it.
At the moment, this is not linked to the action bar, so they each are using
local state. We'll likely want to add some mechanism so that we can local echo
to both of these UI areas at the same time, but that can be done separately.
Fixes https://github.com/vector-im/riot-web/issues/9486
This displays the existing reactions a message has from all users below the
message.
Since we don't currently have an API to actually get these events yet,
adds a temporary hook that looks for a specific message to inject some sample
data. This helps build out the UI for now and can be removed once it exists.
Fixes https://github.com/vector-im/riot-web/issues/9573
This adds the primary reactions to the action bar. They act as toggles where you
can only select one from each group at a time.
Note that currently we aren't actually sending the reaction at all. That's left
for a separate task.
Fixes https://github.com/vector-im/riot-web/issues/9576
This applies the new design for multiple buttons in the message action bar,
paving the way for more things to appear here.
In addition, this changes the existing options button to use the three vertical
dots icon. Some theme colors are also tweaked to align with what they were meant
to be from the unified palette.
This adds a new action bar component to hold multiple per-message actions. This
existing options button has moved to this new component, and is currently the
only action.
This naming is clearer as it doesn't really edit at all (it shows a context
menu). This should also be less confusing with actual editing when it arrives.
Should be enough to make copy-pasting not a nightmare.
For vector-im/riot-web#7460
Also remove an instance where the vendor prefixes were used, but a build
step adds those automatically
Signed-off-by: Luca Weiss <luca@z3ntu.xyz>
In Firefox, the default <b> style is such that it doesn't appear bold with our
current selection of specific font weights. This specifically sets a working
font weight.
Stop the settings dialogs from requiring special styles on the
mx_Dialog which required passing in a classname from anywhere the
settings dialogs were opened (although this still requires
static=true). Some of the things have now been adopted for all dialogs
(border-radius), others have been moved to within the dialog content.
Move the max-width to the fixedWidth div rather than the dialog,
otherwise the fixedWidth keeps getting bigger with bigger windows
but the dialog doesn't so it scrolls.
The close 'x' was ending up off the right hand side which made
everything else overlap with the left panel, depending on how wide
your window was.
This isn't the end of the dialog problems but it will at least stop
settings from being mangled on develop.
Little bit of a mix of things in this one:
* Support variable-width dialogs. Default is fixed-width as before,
only UploadConformDialog is variable-width. Controlled by a prop
to BaseDialog.
* Fixes to the cancel 'x' - scale the mask image, tweak size & colour
* Colour & boldness of dialog titles
* Align the dialog title & cancel 'x'
* Remove gap between dialog buttons & right hand side of dialog(!)
* Round corners on dialogs
* Add grey border on image preview in upload confirm dialog
* and, squeezing in slightly randomly, finish the partially renamed
ChatInviteDialog to AddressPickerDialog.
This uses the field component in the bug report dialog, which generally improves
the styling to fit in more naturally with the rest of the app so that it feels
more trustworthy.
Fixes https://github.com/vector-im/riot-web/issues/9343
Also fairly significant refactor of the uploading code: there are
a number of different ways of triggerring a file upload and each
went through a different code path (the media config size limit
worked on one of those paths). Basically take a lot of code out
of the views and put it into ContentMessages.
Sorry about the size of this patch.
https://github.com/vector-im/riot-web/issues/7565
Fixes https://github.com/vector-im/riot-web/issues/8714
Fixes https://github.com/vector-im/riot-web/issues/8890
Fixes https://github.com/vector-im/riot-web/issues/9034
Fixes https://github.com/vector-im/riot-web/issues/8954
This turned out to be much more complicated than it needed to be. We use an IndicatorScrollbar to do all the math for us and some minor changes have been made so it can flag left/right overflow. The complicated part is the css changes which make the gradients work: unlike the RoomSubList, we have to calculate the offset of the indicators (gradients) on our own because position:sticky doesn't work horizontally.
The changes to the css (well, mostly pointer-events:none) make it so the gradient doesn't interfere with the room avatars.
9034 and 8954 are fixed by this because they represent an overflow-x:none style breakage where browsers won't let you scroll without a scrollbar. The gradient offset problem is also demonstrated in 8954.