Factors out the verification tile stuff into encryption event
styles so we can reuse them betwen all the encryption event tiles.
Also makes the event list summary stuff even more gnarly by
putting the encryption event tile above the group. We really need
to refactor that. :/
Fixes https://github.com/vector-im/riot-web/issues/12006
This adds a more complex trapezoidal safe area between the button that triggers
the tooltip and the tooltip itself. It should be easier to move from the button
into the tooltip without accidentally closing it.
Fixes https://github.com/vector-im/riot-web/issues/10185
This limits the reactions row below messages to initially show at most 8 keys.
For those messages with more than that, a "Show all" option appears to reveal
all the keys.
Fixes https://github.com/vector-im/riot-web/issues/9570
This shows the title and shortcode for the hovered reaction at the bottom of the
tooltip. If nothing is hovered, a blank space is shown for now, but will
eventually become a link to a full emoji picker in future work.
Part of https://github.com/vector-im/riot-web/issues/9753
This removes the v1 Reactions UX which only allowed you to choose only one emoji
out of each pair. It is replaced by a different UX inside a tooltip and without
these constraints.
Part of https://github.com/vector-im/riot-web/issues/9753
This adds a first attempt at tooltip showing who reacted to a message. It
doesn't limit senders or position the tooltip nicely, but the info is there at
least.
Part of https://github.com/vector-im/riot-web/issues/9722
This allows you to increment an existing reaction below a message by clicking on
it.
At the moment, this is not linked to the action bar, so they each are using
local state. We'll likely want to add some mechanism so that we can local echo
to both of these UI areas at the same time, but that can be done separately.
Fixes https://github.com/vector-im/riot-web/issues/9486
This displays the existing reactions a message has from all users below the
message.
Since we don't currently have an API to actually get these events yet,
adds a temporary hook that looks for a specific message to inject some sample
data. This helps build out the UI for now and can be removed once it exists.
Fixes https://github.com/vector-im/riot-web/issues/9573
This adds the primary reactions to the action bar. They act as toggles where you
can only select one from each group at a time.
Note that currently we aren't actually sending the reaction at all. That's left
for a separate task.
Fixes https://github.com/vector-im/riot-web/issues/9576
This applies the new design for multiple buttons in the message action bar,
paving the way for more things to appear here.
In addition, this changes the existing options button to use the three vertical
dots icon. Some theme colors are also tweaked to align with what they were meant
to be from the unified palette.
This adds a new action bar component to hold multiple per-message actions. This
existing options button has moved to this new component, and is currently the
only action.
Text colour ended up being the link colour on images because the
whole image is in an `a`, but stickers are not so it got the default
font colour, which might be black. Define an explicit colour.
Also set pointer-events: none so you can hover over the gif icon
too (I managed to make the message panel small which made the icon
cover most the image, so this prevented the gif from animating
at all).
Fixes https://github.com/vector-im/riot-web/issues/8004
The benefits of this:
- One code path for determining spinner/placeholder and it's position
for loading images/stickers. This includes spinner used in e2e
decryption of images.
- Very small definition for MStickerBody, only overriding the minimal
differences is has from MImageBody.
The disadvantages:
- Slightly more complicated MImageBody, but hopefully not less
readable.
As the slightly nicer alternative to fixupHeight being applied once
we actually have a timelineWidth.
The niceness comes from not needing timelineWidth, which means we can
implement at render time with CSS. (Despite still calculating aspect
ratios when we render.)