* Add Stores and StoresContext and use it in MatrixChat and RoomView
Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.
`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.
`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.
This makes `RoomView` use a non-global instance of RVS.
* Linting
* SDKContext and make client an optional constructor arg
* Move SDKContext to /src/contexts
* Inject all RVS deps
* Linting
* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution
* DI singletons used in RoomView; DI them in RoomView-test too
* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps
* Lazily init stores to allow for circular dependencies
Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.
* Delete RoomViewStore.instance
Replaced with Stores.instance.roomViewStore
* Linting
* Move OverridableStores to test/TestStores
* Rejig how eager stores get made; don't automatically do it else tests break
* Linting
* Linting and review comments
* Fix new code to use Stores.instance
* s/Stores/SdkContextClass/g
* Update docs
* Remove unused imports
* Update src/stores/RoomViewStore.tsx
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove empty c'tor to make sonar happy
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
* Add voice room labs flag
Signed-off-by: Robin Townsend <robin@robin.town>
* Add more widget actions for interacting with Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic Jitsi creation utility
Signed-off-by: Robin Townsend <robin@robin.town>
* Add utilities for managing voice channels
Signed-off-by: Robin Townsend <robin@robin.town>
* Enable creation of voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Force a maximized view of voice channel widgets
Signed-off-by: Robin Townsend <robin@robin.town>
* Add voice channel store
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic FacePile
Signed-off-by: Robin Townsend <robin@robin.town>
* Implement room tile changes for voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Add interactive radio component to the left panel
Signed-off-by: Robin Townsend <robin@robin.town>
* Test voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Update name of call room type
Signed-off-by: Robin Townsend <robin@robin.town>
* Clarify that voice rooms are under development
Signed-off-by: Robin Townsend <robin@robin.town>
* Use readonly
Signed-off-by: Robin Townsend <robin@robin.town>
* Move acks to the end of handlers
Signed-off-by: Robin Townsend <robin@robin.town>
* Add comment about avatar URLs coming from Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Don't use unicode ellipses
for translation reasons?
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests, again
Signed-off-by: Robin Townsend <robin@robin.town>
* Remove unnecessary export
Signed-off-by: Robin Townsend <robin@robin.town>
* Ack Jitsi events when we wait for them
Signed-off-by: Robin Townsend <robin@robin.town>
Implement https://github.com/vector-im/element-web/issues/18957 following requirements:
* Create a new right panel view to list all the threads in a given room.
* Change ThreadView previous phase to be ThreadPanel rather than RoomSummary
* Implement local filters for My and All threads
In addition:
* Create a new TileShape for proper rendering requirements (hiding typing indicator)
* Create new timelineRenderingType for proper rendering requirements
* Fix infinite rerender loop when editing message
* Refactor "edit_event" to Action.EditEvent
* Make up-arrow edit working in Threads
* Properly handle timeline events edit state
* Properly traverse messages to be edited
* Add MatrixClientContextHOC
* Refactor RoomContext to use AppRenderingContext
* Typescriptify test
Co-authored-by: Germain <germains@element.io>
to allow them to update on the fly. This also modifies the setting
watchers to avoid an unnecessary settings lookup.
Signed-off-by: Robin Townsend <robin@robin.town>