We used to show a special error message when we got this error; however
https://github.com/matrix-org/matrix-react-sdk/pull/783 made that not work.
You'll only hit it if you're upgrading from some ancient version of Olm, and
I'm quite happy for us to fall back to the generic 'couldn't restore: vape your
storage?' flow in that case. (In any case that's preferable to dumping you at
the login prompt with no warning that we've just vaped your storage).
* don't just log errors without any context as to where they came from or what
they mean
* avoid the use of '%s' and multi-argument console.log because it looks awful
under karma.
Fixes riot-web#4334
When we do a token login, don't carry on with the normal app startup
(transitioning to the loggedIn state etc) - instead tell the app about the
successful login and wait for it to redirect.
Replace onLoadCompleted with onTokenLoginCompleted so that the app can see what
it's supposed to be doing.
This fixes an unintuitive behaviour where, if you follow a link to
riot.im/app/#/login, we take you to the login page, but not before we've
registered a guest account (or restarted the MatrixClient with the stored
creds).
This actually ends up simplifying some of the startup dance, as we special-case
the registration flows earlier on.
In order to get ILAG internationalised
Conflicts:
src/components/structures/LoggedInView.js
src/components/structures/MatrixChat.js
src/components/views/dialogs/ChatCreateOrReuseDialog.js
src/components/views/dialogs/SetDisplayNameDialog.js
src/createRoom.js
src/i18n/strings/en_EN.json
This reverts commit c3d37c1ff9.
This commit was introducing a bug where no rooms would be shown if
you want straight to /#/login and logged in (because this causes
a guest session to be created but the indexeddb store not to be
cleared, so the new login picks up the stale indexedb sync data.
This wraps session-related state into a basic flux store. The localStorage item 'mx_pass' is the only thing managed by this store for now but it could easily be extended to track other items (like the teamToken which is passed around through props a lot)
To prevent the login screen from flashing when refreshing the app, use some state to indicate that a login is in progress, and OR that with the existing `loading` boolean to show the `<Spinner>` instead of the default `<Login>`.
This might be too invasive, and a default spinner may be better.
Use the on_logged_in dispatch instead. Call setPage in one place, _onLoggedIn, when deciding which page to view on login. Change some require to import, var to const. Remove onTeamMemberRegistered and just use a nullable argument to onRegistered
Introduces a singleton DMRoomMap that subscribes to account data to keep itself up to date so we don't have to keep doing the map inversion for each room tile.
olm 1.0.0 made broken OlmAccounts, which we may be unable to restore with olm
1.1.0. Add some words to that effect, and make sure we clear the localstorage.