Commit graph

8 commits

Author SHA1 Message Date
Kegan Dougal
b6f9ca0f95 When accepting calls, go to the right room. Relink video elements when CallView loads. 2015-07-17 14:25:51 +01:00
Kegan Dougal
c4379e4827 Remove 'status' from payload; unused. 2015-07-16 12:57:59 +01:00
Kegan Dougal
c056bdf104 Only allow calls to be placed if there are 2 joined members. 2015-07-16 11:34:39 +01:00
Kegan Dougal
50f9d34211 Only display video elements in video calls. 2015-07-16 11:30:34 +01:00
Kegan Dougal
7ffd97b5dc Implement call FSM. All works. 2015-07-16 11:05:09 +01:00
Kegan Dougal
ecd1f09095 Glue in video elements. 2015-07-16 10:26:41 +01:00
Kegan Dougal
4f132c418f Fix a couple state bugs. 2015-07-15 17:48:26 +01:00
Kegan Dougal
37c9c8fbb4 Add CallHandler singleton and add CallView.
CallView is the container for either VideoViews or WaveformViews. All UI
elements listen for 'call_state' payloads and then call
CallHandler.getCall(roomId) to extract the current MatrixCall for that room.
We can't do this via stateful dispatches because dispatching does not preserve
ordering empirically (probably due to setTimeout).
2015-07-15 16:52:23 +01:00