* add destructive option and close on interaction options
* add kebab context menu wrapper
* use kebab context menu in current device section
* use named export
* lint
* sessionman tests
* promote new session manager to beta
* hide old sessions section when new dm enabled
* use correct logic
* add new ViewUserDeviceSettings action
* replace device management ctas with viewUserDeviceSettings
* test SecurityUserSettingsTab
* more complete mocks
* more thorough mocks
* more mocks
* test LabsUserSettingsTab
* lint
* updated copy
* update snaps for new copy
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* setup test cases
* detect device type correctly
* 80% working ua parser
* parse asera gents for device info
* combine clientName/Version into one field, remove debug from tests
* add new metadata to device details
* render device info from UA
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* add icons
* set device type icon
* device type icon tets
* update snapshots for device type icon changes
* desktop icon viewbox
* i18n
* Fix applying programmatically set height for "top" room layout
When applying a room layout automatically (e.g. via `io.element.widgets.layout` state event), in cases the layout mode container it set to "top", the height was previously not correctly updated.
Signed-off-by: Oliver Sand <oliver.sand@nordeck.net>
* Add cypress tests
Signed-off-by: Oliver Sand <oliver.sand@nordeck.net>
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* display device client information in device details
* update snapshots
* integration-ish test client information in metadata
* tests
* fix tests
* export helper
* DeviceClientInformation type
* Device manager - select all devices (#9330)
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* rename type
* use ExtendedDevice type everywhere
* rename clientName to appName for less collision with UA parser
* fix bad find and replace
* rename ExtendedDeviceInfo to ExtendedDeviceAppInfo
* rename DeviceType comp to DeviceTypeIcon
* update tests for new required property deviceType
* add stubbed user agent parsing
* add device selection that does nothing
* multi select and sign out of sessions
* test multiple selection
* fix type after rebase
* select all sessions
* record device client inforamtion events on app start
* matrix-client-information -> matrix_client_information
* fix types
* remove another unused export
* add docs link
* add opt in setting for recording device information
* Fix device selection in pre-join screen for Element Call video rooms
As per https://github.com/vector-im/element-call/pull/609
* Update unit test
* Lint
* Hold a media stream while we enumerate device so we can do so reliably.
This means we can remove the device fallback labels.
* i18n
* Remove unnecessary useState
* Fix fetching video devices when video muted
* Actually fix preview stream code
* Fix unit test now fallback is no longer a thing
* Test changing devices
* Create m.room calls in video rooms, and m.prompt calls otherwise
* Terminate a call when the last person leaves
* Hook up the room header button to a unified CallView component
* Write more tests
* Make useEventEmitterState more efficient
By not invoking the initializing function on every render
* Make useWidgets more efficient
By not calling WidgetStore on every render
* Add new group call experience Labs flag
* Add viewingCall field to RoomViewStore state
Currently has no effect, but in the future this will signal to RoomView to show the call or call lobby.
* Add element_call.use_exclusively config flag
As documented in element-web, this will tell the app to use Element Call exclusively for calls, disabling Jitsi and legacy 1:1 calls.
* Make placeCall return a promise
So that the UI can know when placeCall completes
* Update start call buttons to new group call designs
Since RoomView doesn't do anything with viewingCall yet, these buttons won't have any effect when starting native group calls, but the logic is at least all there and ready to be hooked up.
* Allow calls to be detected if the new group call experience is enabled
* Test the RoomHeader changes
* Iterate code