* Also fix bug where you couldn't picxk a different server if
you were already registered as a guest (because it still sent
the access token which the new server rejected)
* Propagate errors from UI auth back to registration so it goes
back to the registration screen
- Shift to the left _before_ adding an avatar so that there are always `MAX_READ_AVATARS` visible, instead of there being `MAX_READ_AVATARS + 1` avatars displayed following the first "collapse".
- Use `right` instead of `left` so that double-digit remainders don't get overlapped.
- Use avatar initial instead of "R" or "?"
- Use Fuse.js to do case-insensitive fuzzy search. This allows for better sorting of results as well as search based on weighted keys (so userId has a high weight when the input starts with "@").
- Added debounce of 200ms to prevent analysis on every key stroke. Fuse seems to degrade performance vs. simple, non-fuzzy, unsorted matching, but the debounce should prevent too much computation.
- Move the selection to the top when the query is changed. There's no point in staying mid-way through the items at that point.
For E2E rooms, display "Send an encrypted message…" otherwise display "Send a plaintext message…" as the placeholder for the input box in [old] message composer.
This adds a 5 minute auth cache to speed up the process of deleting
old devices. It has the following nastinesses (mainly due to being
written on a flight whilst juggling kids):
* the auth cache is done as context attached to MatrixChat.
one could argue that it should be per-client instead, but we don't
yet have multiple clients.
* the auth cache is only maintained currently in DevicesPanelEntry
(i.e. set & invalidated). One could argue that it might be better
maintained in InteractiveAuth.js or a dedicated cache object
abstraction, but given the only use I can think of is when managing
devices, perhaps this is good enough for now.
To fix https://github.com/vector-im/riot-web/issues/2916, force the checking of scroll position by calling _onWidgetLoad (might need renaming...) when a MELS is expanded/contracted.
Also use an keying scheme for MELS that doesn't depend on the events contained, but rather a simple incrementing index based on the order of the MELS as it appears amongst all MELS.
This deletes the IndexedDB database and reloads the page.
This solely exists as a get-out clause for users in case the indexedDB instance
gets corrupted. Hopefully we won't ever need to point users to it.
For example, if someone ends up on /home somehow, just redirect to the directory instead of displaying a very awkward "File not found" plain text in the home page iFrame.
Revert the WithMatrixClient change: RoomView calls methods on
the RoomSettings component and this breaks when RoomSettings is
wrapped in a WithMatrixClient.
Into a component that does Interactive Auth and a dialog that
wraps it, so we can do interactive auth not necessarily in a
dialog.
As a side effect:
* Put the buttons for each auth stage in the stage itself.
Some stages don't have submit buttons (and it's very possible
other stages may have other buttons entirely, like 'resend')
so it makes more sense for the buttons to live in the stage
components themselves. Plus it saves the slightly evil
calling-functions-on-react-children thing we were doing (and
indeed extending that to show the submit button at all).
* Give all BaseDialogs a cross in the top right to cancel. They
were all dismissable by clicking outside or pressing esc, so
this adds a more visually obvious way of dismissing them. Plus,
it means our InteractiveAuthDialog can have a way of canceling
the whole operation separate from buttons for the individual
stages.
This has the benefit of being possible from the _second_ riot instance, which may not actually have the email of the user registering. With these parameters, the RTS can get the email and user ID itself.
(see https://github.com/matrix-org/riot-team-server/pull/15)
Use the first path segment to key off config.teamTokenMap, which contains a mapping to teamTokens. The client then behaves as before, keeping the path in the address bar constant with no redirects required.
This means the riot-web will use the same teamToken used by sdk components. This includes cases where only the fragment query parameter has been provided.
Fixesmatrix-org/riot-web#3185
There was a bug here that meant that sometimes arguments were given in the wrong order; presumably leading to the status bar not appearing for calls etc.