We need to return 'true' from our promise of search result pagination.
Also inline _backPaginateSearch which mostly served to confuse, and use
debuglog instead of checking DEBUG_SCROLL
The dance to avoid doing repeated fill requests on every update is common, so
add it to ScrollPanel. Let onFillRequest return a promise, which prevents any
updates until it completes.
This is required for automatically entering tab-complete mode because
onKeyDown is NOT called in that case, so we need to make sure to have a
membership list hanging around.
RoomView is the parent component which creates MessageComposer AND the status
bar. By making RoomView instantiate TabComplete we can scope instances
correctly rather than relying on singleton behaviour through dispatches. This
also makes communication between status bar and the MessageComposer infinitely
easier since they are now sharing the same TabComplete object.
Refactor the event-tile generation loop to go forwards rather than backwards,
which makes it easier to figure out whether we are displaying a continuation of
the previous event, and whether we need a date separator.
Also only display the date separator at the top of the room if there's no more
scrollback to be shown.
This fixesvector-im/vector-web#431
* factor out the call to MatrixClient.search to a separate _getSearchBatch (so
that we can reuse it for paginated results in a bit)
* Don't group cross-room searches by room - just display them in timeline
order.
Remove an optimisation which tried to avoid recalculating the scroll on every
render. The problem is that sometimes, when new events, the number of event
tiles remains the same, but we still need to do a scroll, because the height of
the message list changes.
The optimisation was a bit of a waste of time anyway - the actual render will
always be much more difficult than recalculating the scroll position.
Call /forget when the forget button is clicked. Number of shortcomings:
- We need to lazy load the historical list (atm we never get the list of left
rooms; things only go into that list if you leave the room whilst running)
- Once a room is forgotten we need to physically nuke it from the JS SDK.
- Need icon for forget room.