* Add missing tooltip
Signed-off-by: Timo K <toger5@hotmail.de>
* fix incoming call toast (icon + disabled button if there is an ongoing call)
Signed-off-by: Timo K <toger5@hotmail.de>
* room header
- fix join button not getting disabled if there is an ongoing call
- fix close lobby button not shown (instead we see the join button)
Signed-off-by: Timo K <toger5@hotmail.de>
* additional tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix tests
Signed-off-by: Timo K <toger5@hotmail.de>
* update snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
* fix not open menu if disabled
Signed-off-by: Timo K <toger5@hotmail.de>
* add tooltip provider
Signed-off-by: Timo K <toger5@hotmail.de>
* update snap class
Signed-off-by: Timo K <toger5@hotmail.de>
* room header snap update
Signed-off-by: Timo K <toger5@hotmail.de>
* fix snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
* New room header
- add chat button during call
- close lobby button in lobby
- join button if session exists
- allow to toggle call <-> timeline during call with call button
Compound style for join button in call notify toast.
Signed-off-by: Timo K <toger5@hotmail.de>
* dont show start call, join button in video rooms.
Signed-off-by: Timo K <toger5@hotmail.de>
* Make active call check based on participant count
Not based on available call object
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* remove chat button test for displaying.
Chat button display logic is now part of the RoomHeader.
Signed-off-by: Timo K <toger5@hotmail.de>
* remove duplicate notification Tread icon
Signed-off-by: Timo K <toger5@hotmail.de>
* remove obsolete jest snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
* Update src/components/views/rooms/RoomHeader.tsx
Co-authored-by: Robin <robin@robin.town>
* update isECWidget logic
Signed-off-by: Timo K <toger5@hotmail.de>
* remove dead code
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor call options
Add menu to choose if there are multiple options
Signed-off-by: Timo K <toger5@hotmail.de>
* join ec when clicking join button (dont start jitsi)
Use icon buttons
don't show call icon when join button is visible
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor isViewingCall
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix header snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
* sonar proposals
Signed-off-by: Timo K <toger5@hotmail.de>
* fix event shiftKey may be undefined
Signed-off-by: Timo K <toger5@hotmail.de>
* more lobby time before timeout
only await sticky promise on becoming sticky.
Signed-off-by: Timo K <toger5@hotmail.de>
* don't allow starting new calls if there is an ongoing other call.
Signed-off-by: Timo K <toger5@hotmail.de>
* review
Signed-off-by: Timo K <toger5@hotmail.de>
* fix translation typo
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Robin <robin@robin.town>
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Switch to importing models/room-state & models/room-member from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix bad merge
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Fix cypress-axe import
* Fix cypress-axe import
* Remove unnecessary PipContainer component
* Redesign the picture-in-picture window
* Add a hover effect to the controls
* Clarify that WidgetPip has call-specific behavior
* Use native js-sdk group call support
Now that the js-sdk supports group calls natively, our group call implementation can be simplified a bit. Switching to the js-sdk implementation also brings the react-sdk up to date with recent MSC3401 changes, and adds support for joining calls from multiple devices. (So, the previous logic which sent to-device messages to prevent multi-device sessions is no longer necessary.)
* Fix strings
* Fix strict type errors
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition