to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.
If the js-sdk had a lot of history in memory for a particular room,
riot would paginate all that history into the DOM and render it
when switching to that room (before then removing it all again).
This obviously made switching to that room very slow.
This was caused by the fact that we relied on the setState that
happens in TimelinePanel after the pagination taking effect such
that ScrollPanel sees that it no longer needs to paginate, but
in some situations (as far as I can see, in electron...?) this
setState would not take effect until the pagination stopped
fulfiling requests from memory and hit the network.
Fix: don't resolve the promise returned by the pagination request
until the setState has actually happened.
Use `react-sticky` to implement sticky date separators. This will pin a date separator to the top of the timeline panel when the separator scrolls out of the top of the view.
A known issue of this is that the spinner, which is in line with event tiles in the timeline, will appear to push the stuck date separator down. In reality the first date separator after the spinner is in line with event tiles and is not stuck because the spinner forces the timeline to be scrolled slightly further down than it would be otherwise. But also, date separators in the timeline (not "stuck") have a greater height.
Ideally the date separator would be suppressed whilst back paginating, but this will cause the stuck separator to flicker on and off. This is why the suppression has been removed.
- this should fix a race where if the 'hangup' arrives hard on the tail of the
Call.incoming, we don't ignore it.
(We still have a problem in that we blip the hangup tone and UI, but that is
arguably a separate problem)
this fixes the scenario of N Member events, then an invisible event
e.g. (m.room.aliases) then more Member events. Pre hide-join-parts
this is how it worked.
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
the RightPanel will be mounted once we're done doing the first sync, so wait until then and then dispatch a view_user. This is not very nice but it's what we do for view_room.
Adding `override: true` will remove the feature from the labs section, and force Riot to always use the default value (i.e. ignoring localStorage). This is useful removing features entirely when they might be deliberately not working but we still want to do a release.
With the fallback of existing behaviour, which is UserView (no middle panel and no avatar, display name).
To improve, MemberInfo should probably track the current roomId and userId and then update the view asynchronously by re-fetching the member object when either roomId or userId change.
Also, it should be hitting the profile API to get the user's avatar if a room hasn't been specified.
This is mostly with the intent of making the login tests more reliable, but it
seems generally worthwhile:
* keep screenAfterLogin in the object props rather than `state` so that we can
clear it without triggering a rerender
* also move our record of the window width to the object props, and call
`handleResize` from componentWillMount rather than componentDidMount so that
we don't trigger a rerender by updating `state.width`
* Remove update of unused `loading` state