Commit graph

79 commits

Author SHA1 Message Date
David Baker
1f837d2ae1 Make /join join again
The auto_join parameter to view_room got broken at some point so
/join took you to the room and then sat there like a lemon.

Fixes https://github.com/vector-im/riot-web/issues/5029
2017-09-14 23:06:00 +01:00
David Baker
6b6e59e0dd Display spinner not room preview after room create
After creating a room, display the activity spinner while we wait
for the room to come down the event stream.

This was the intention before but I can't see how it would have
worked: we were setting the 'joining' flag, but then resetting it
by claiming we were already joined in the view_room dispatch.

 * Send 'joining' instead of 'joined' in view_room dispatch, which
   will set the corresponding joining flag (ie. to indicate we've
   sent a request to join the room). Remove the 'joined' flag.
 * Reset 'joining' to false otherwise on a view_room dispatch to
   prevent it from leaking between rooms (this may have been the
   intention of the `if (payload.joined) newState.joining = false`?

Fixes https://github.com/vector-im/riot-web/issues/4701
2017-09-14 22:22:21 +01:00
David Baker
ffb3d718d3 Fix the avatar / room name in room preview
When clicking on rooms from the room directory. When RoomViewStore
resolved the room alias, it threw away the out-of-band data in the
process. This must have been broken as part of the ILAG /
RoomViewStore stuff.
2017-09-13 15:48:53 +01:00
David Baker
7f44ac7403 Remove now unused stuff from RoomViewStore 2017-09-07 17:15:19 +01:00
David Baker
408b8c18ea Introduce a RoomScrollStateStore
to keep the place we're scrolled to in rooms. This mainly eleimates
the extra, superfluous onRoomViewStoreUpdate callback that
happened when the previous room saved back its scroll state.
Moving the scroll state to a separate store means we can have this
not emit events because nothing needs to know when the scroll state
changes.
2017-09-07 17:08:36 +01:00
Michael Telatynski
24599ace32
don't track error messages
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
2017-08-10 13:49:11 +01:00
Michael Telatynski
bf98c0da7c
un-i18n Modal Analytics
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
2017-07-27 17:19:18 +01:00
Luke Barnard
a921059432 Fix vector-im/riot-web#4526 by pretending to join
I thought about adding separate dispatches to prevent confusion but if anyone adds anything that listens to existing dispatches, they really ought to be grep-ing the world for said dispatch actions.
2017-07-06 17:40:27 +01:00
Matthew Hodgson
032650e095 Merge branch 'develop' into t3chguy/fix_forwarding 2017-06-19 01:53:35 +01:00
Luke Barnard
be58e1095e Don't peek when creating a room
This causes a race between receiving the room when starting to peek and receiving the room from joining it - https://github.com/vector-im/riot-web/issues/4330, https://github.com/matrix-org/riot-web-rageshakes/issues/196
2017-06-16 18:24:07 +01:00
Michael Telatynski
7b4cd31124 make forward_message be friendly with the RVS stuffs
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
2017-06-16 16:12:52 +01:00
Luke Barnard
f25c081007 When not specified, remove roomAlias state in RoomViewStore 2017-06-14 12:05:25 +01:00
Richard van der Hoff
091d8d3d36 Merge pull request #1062 from matrix-org/luke/fix-rvs-join-by-alias
When joining, use a roomAlias if we have it
2017-06-08 18:41:59 +01:00
Luke Barnard
cd6786114b When joining, use a roomAlias if we have it
And default to the current roomId otherwise
2017-06-08 17:40:53 +01:00
Luke Barnard
c72edab726 Update doc for getInitialEventId 2017-06-08 17:28:56 +01:00
Luke Barnard
cd8093d953 Explicit undefined initialEventPixelOffset 2017-06-08 17:28:21 +01:00
Luke Barnard
8cfdb4ce09 Clarify initial event 2017-06-08 17:27:04 +01:00
Luke Barnard
1ff2be1896 Update docs for RVS 2017-06-08 16:00:12 +01:00
Luke Barnard
36f72cccb5 Don't alter members of payload (when defaulting an event to scroll to), alter a copy 2017-06-08 15:55:47 +01:00
Luke Barnard
000a045e35 Rename RVS state (event -> initialEvent) and redocument 2017-06-08 15:52:21 +01:00
Luke Barnard
d3cf78ff5a Control currently viewied event via RoomViewStore
Fix for https://github.com/vector-im/riot-web/issues/4224

Due to the way `MatrixChat` does a state update when the `view_room` dispatch fires and a second update when `RoomViewStore` sends an update, the current event ID and room ID were becoming out of sync. The solution devised was to have the event ID managed by the `RoomViewStore` itself and do any defaulting there (for when we revisit a room that we saved scroll state for previously).

This required a few changes:
 - The addition of `update_scroll_state` in `RoomViewStore` allows the `RoomView` to save scroll state for a room before swapping to another one. Previously the caching of scroll state was done in `RoomView`.
 - The `view_room` dispatch now accepts an `event_id`, which dictates which event is supposed to be scrolled to in the `MessagePanel` when a new room is viewed. It also accepts `event_offset`, but currently, this isn't passed in by a dispatch in the app, but it is clobbered when loading the default position when an `event_id` isn't specified. Finally, `highlighted` was added to distinguish whether the initial event being scrolled to is also highlighted. This flag is also used by `viewRoom` in `MatrixChat` in order to decide whether to `notifyNewScreen` with the specified `event_id`.
2017-06-08 14:17:49 +01:00
David Baker
ac0f2f79d1 Remove redundant room_id 2017-06-02 16:02:20 +01:00
David Baker
f52035f3cd Set state from dispatch payload unconditionally
As apparently doing it confitionally is bad
2017-06-02 13:41:41 +01:00
David Baker
03f4f269ce Propagate room join errors to the UI
Dispatch so we can set the state in RoomViewStore. Show the error
when the room join fails (unsure if it's better to do this from
the component or the store). Remove unused joinError from roomview.
2017-06-02 11:53:10 +01:00
Luke Barnard
7808994b71 Modify RVS test to wait until room loaded
This allows for the alias resolution to occur before a join is attempted. In theory, join_room could in future do an optional view_room-esque thing before attemping a join which would be less fragile than dispatching things in the right order.

Also, make sure the store indicates that it is not loading when a room ID has been used - no alias resolution need take place.
2017-06-02 09:22:48 +01:00
Luke Barnard
16c4c14a16 Fix to show the correct room 2017-06-01 18:01:30 +01:00
Luke Barnard
263a51938d Reset store state when logging out
This prevents leaking of state that we do not want to share with the next user
2017-05-25 17:16:16 +01:00
Luke Barnard
91edc06441 Use RVS to indicate "joining" when setting a mxid
This prevents RoomView from doing any peeking whilst the join/registration is in progress, causing weirdness with TimelinePanel getPendingEventList (which throws an error if called when peeking).
2017-05-25 17:04:42 +01:00
Luke Barnard
298c5e4df3 Implement a store for RoomView
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.

This was required for the `join_room` action which can be dispatched to join the currently viewed room.

Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).

The following actions are introduced:
 - RoomViewStore:
    - `view_room`: dispatch to change the currently viewed room ID
    - `join_room`: dispatch to join the currently viewed room
 - LifecycleStore:
    - `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
 - MatrixChat:
    - `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
2017-05-24 16:56:13 +01:00